From: Auke Kok Date: Sat, 23 Apr 2016 05:24:19 +0000 (-0700) Subject: TNT: lower smoke particle count and speed. X-Git-Tag: 0.4.14~15 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=f62afa02b7770d90d0e93518795e85cfa8934941;p=oweals%2Fminetest_game.git TNT: lower smoke particle count and speed. The effect is similar, and the reduction in particles is a small boost in responsiveness. To compensate, I've lowered the spawner time and expiration length as well. --- diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 5bf14a16..3ef8a844 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -170,16 +170,16 @@ end local function add_effects(pos, radius, drops) minetest.add_particlespawner({ - amount = 128, - time = 1, + amount = 64, + time = 0.5, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), - minvel = {x = -20, y = -20, z = -20}, - maxvel = {x = 20, y = 20, z = 20}, + minvel = {x = -10, y = -10, z = -10}, + maxvel = {x = 10, y = 10, z = 10}, minacc = vector.new(), maxacc = vector.new(), minexptime = 1, - maxexptime = 3, + maxexptime = 2.5, minsize = 8, maxsize = 16, texture = "tnt_smoke.png",