From: SmallJoker Date: Sat, 10 Mar 2018 08:37:43 +0000 (+0100) Subject: Fix typo in lighting code since bcdb3d5 X-Git-Tag: 5.0.0~531 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=ee20433425f01998c2903d9f8185ce9dd3dc6e77;p=oweals%2Fminetest.git Fix typo in lighting code since bcdb3d5 --- diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp index cf4cee205..1f3abf1be 100644 --- a/src/voxelalgorithms.cpp +++ b/src/voxelalgorithms.cpp @@ -1008,7 +1008,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock, for (relpos.X = 0; relpos.X < MAP_BLOCKSIZE; relpos.X++) for (relpos.Z = 0; relpos.Z < MAP_BLOCKSIZE; relpos.Z++) for (relpos.Y = 0; relpos.Y < MAP_BLOCKSIZE; relpos.Y++) { - MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Y, &is_valid); + MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid); const ContentFeatures &f = ndef->get(node); // For each light bank