From: Paramat Date: Wed, 11 Sep 2019 23:46:40 +0000 (+0100) Subject: Add initial environmental sounds mod with flowing water sounds X-Git-Tag: 5.1.0~24 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=ea992bdace9c665cd97f6b53c62de759718ee1f0;p=oweals%2Fminetest_game.git Add initial environmental sounds mod with flowing water sounds default:river_water_source can also create sound if desired as rivers are considered to be flowing water. A simple mod for now, with the intention to later use new engine environmental sound features if/when they appear. --- diff --git a/minetest.conf.example b/minetest.conf.example index 452251e1..d1da0ff8 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -64,3 +64,7 @@ default:torch 99,default:cobble 99 # starting biome, is used. # Default value is false. #engine_spawn = false + +# Whether river water source nodes create flowing sounds. +# Helps rivers create more sound, especially on level sections. +#river_source_sounds = false diff --git a/mods/env_sounds/README.txt b/mods/env_sounds/README.txt new file mode 100644 index 00000000..42835d21 --- /dev/null +++ b/mods/env_sounds/README.txt @@ -0,0 +1,13 @@ +Minetest Game mod: env_sounds +============================= +See license.txt for license information. + +Authors of source code +---------------------- +paramat (MIT) + +Authors of media (sounds) +------------------------- +Yuval (CC0 1.0) +https://freesound.org/people/Yuval/sounds/197023/ + env_sounds_water.*.ogg diff --git a/mods/env_sounds/init.lua b/mods/env_sounds/init.lua new file mode 100644 index 00000000..546e9908 --- /dev/null +++ b/mods/env_sounds/init.lua @@ -0,0 +1,64 @@ +-- Parameters + +local radius = 8 -- Water node search radius around player + +-- End of parameters + + +local river_source_sounds = minetest.settings:get_bool("river_source_sounds") + + +-- Update sound for player + +local function update_sound(player) + local player_name = player:get_player_name() + local ppos = player:get_pos() + local areamin = vector.subtract(ppos, radius) + local areamax = vector.add(ppos, radius) + local water_nodes = {"default:water_flowing", "default:river_water_flowing"} + if river_source_sounds then + table.insert(water_nodes, "default:river_water_source") + end + local wpos, _ = minetest.find_nodes_in_area(areamin, areamax, water_nodes) + local waters = #wpos + if waters == 0 then + return + end + + -- Find average position of water positions + local wposav = vector.new() + for _, pos in ipairs(wpos) do + wposav.x = wposav.x + pos.x + wposav.y = wposav.y + pos.y + wposav.z = wposav.z + pos.z + end + wposav = vector.divide(wposav, waters) + + minetest.sound_play( + "env_sounds_water", + { + pos = wposav, + to_player = player_name, + gain = math.min(0.04 + waters * 0.004, 0.4), + } + ) +end + + +-- Update sound 'on joinplayer' + +minetest.register_on_joinplayer(function(player) + update_sound(player) +end) + + +-- Cyclic sound update + +local function cyclic_update() + for _, player in pairs(minetest.get_connected_players()) do + update_sound(player) + end + minetest.after(3.5, cyclic_update) +end + +minetest.after(0, cyclic_update) diff --git a/mods/env_sounds/license.txt b/mods/env_sounds/license.txt new file mode 100644 index 00000000..ff8867dd --- /dev/null +++ b/mods/env_sounds/license.txt @@ -0,0 +1,57 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2019 paramat + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (sounds) +-------------------------- + +CC0 1.0 Universal (CC0 1.0) Public Domain Dedication +Yuval + +No Copyright + +The person who associated a work with this deed has dedicated the work to the +public domain by waiving all of his or her rights to the work worldwide under +copyright law, including all related and neighboring rights, to the extent +allowed by law. + +You can copy, modify, distribute and perform the work, even for commercial +purposes, all without asking permission. See Other Information below. + +Other Information: + +In no way are the patent or trademark rights of any person affected by CC0, nor +are the rights that other persons may have in the work or in how the work is +used, such as publicity or privacy rights. + +Unless expressly stated otherwise, the person who associated a work with this +deed makes no warranties about the work, and disclaims liability for all uses +of the work, to the fullest extent permitted by applicable law. + +When using or citing the work, you should not imply endorsement by the author +or the affirmer. + +For more details: +https://creativecommons.org/publicdomain/zero/1.0/ diff --git a/mods/env_sounds/mod.conf b/mods/env_sounds/mod.conf new file mode 100644 index 00000000..ad6feb31 --- /dev/null +++ b/mods/env_sounds/mod.conf @@ -0,0 +1,3 @@ +name = env_sounds +description = Minetest Game mod: env_sounds +depends = default diff --git a/mods/env_sounds/sounds/env_sounds_water.1.ogg b/mods/env_sounds/sounds/env_sounds_water.1.ogg new file mode 100644 index 00000000..aa808825 Binary files /dev/null and b/mods/env_sounds/sounds/env_sounds_water.1.ogg differ diff --git a/mods/env_sounds/sounds/env_sounds_water.2.ogg b/mods/env_sounds/sounds/env_sounds_water.2.ogg new file mode 100644 index 00000000..b3ff114f Binary files /dev/null and b/mods/env_sounds/sounds/env_sounds_water.2.ogg differ diff --git a/mods/env_sounds/sounds/env_sounds_water.3.ogg b/mods/env_sounds/sounds/env_sounds_water.3.ogg new file mode 100644 index 00000000..431a6ed3 Binary files /dev/null and b/mods/env_sounds/sounds/env_sounds_water.3.ogg differ diff --git a/mods/env_sounds/sounds/env_sounds_water.4.ogg b/mods/env_sounds/sounds/env_sounds_water.4.ogg new file mode 100644 index 00000000..56c2ee21 Binary files /dev/null and b/mods/env_sounds/sounds/env_sounds_water.4.ogg differ diff --git a/settingtypes.txt b/settingtypes.txt index 7f6a12ba..6e3f4ab4 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -64,3 +64,7 @@ enable_stairs_replace_abm (Replace old stairs) bool false # If enabled, use the engine's spawn search which does not check for a # suitable starting biome. engine_spawn (Use engine spawn search) bool false + +# Whether river water source nodes create flowing sounds. +# Helps rivers create more sound, especially on level sections. +river_source_sounds (River source node sounds) bool false