From: Vitaliy Date: Sat, 6 Jun 2020 20:25:18 +0000 (+0300) Subject: Restore visual_scale support for nodeboxes (and allfaces) (#9906) X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=e746607d0f8531e3a8b12cc45294aecf36217b17;p=oweals%2Fminetest.git Restore visual_scale support for nodeboxes (and allfaces) (#9906) --- diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 8c81b7020..898531880 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -6941,7 +6941,7 @@ Used by `minetest.register_node`. visual_scale = 1.0, -- Supported for drawtypes "plantlike", "signlike", "torchlike", - -- "firelike", "mesh". + -- "firelike", "mesh", "nodebox", "allfaces". -- For plantlike and firelike, the image will start at the bottom of the -- node. For torchlike, the image will start at the surface to which the -- node "attaches". For the other drawtypes the image will be centered diff --git a/src/client/content_mapblock.cpp b/src/client/content_mapblock.cpp index 50efd2e40..f7d20001f 100644 --- a/src/client/content_mapblock.cpp +++ b/src/client/content_mapblock.cpp @@ -366,6 +366,7 @@ void MapblockMeshGenerator::generateCuboidTextureCoords(const aabb3f &box, f32 * void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc, TileSpec *tiles, int tile_count) { + bool scale = std::fabs(f->visual_scale - 1.0f) > 1e-3f; f32 texture_coord_buf[24]; f32 dx1 = box.MinEdge.X; f32 dy1 = box.MinEdge.Y; @@ -373,6 +374,14 @@ void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc, f32 dx2 = box.MaxEdge.X; f32 dy2 = box.MaxEdge.Y; f32 dz2 = box.MaxEdge.Z; + if (scale) { + if (!txc) { // generate texture coords before scaling + generateCuboidTextureCoords(box, texture_coord_buf); + txc = texture_coord_buf; + } + box.MinEdge *= f->visual_scale; + box.MaxEdge *= f->visual_scale; + } box.MinEdge += origin; box.MaxEdge += origin; if (!txc) { @@ -1323,7 +1332,7 @@ void MapblockMeshGenerator::drawNodeboxNode() std::vector boxes; n.getNodeBoxes(nodedef, &boxes, neighbors_set); - for (const auto &box : boxes) + for (auto &box : boxes) drawAutoLightedCuboid(box, nullptr, tiles, 6); }