From: paramat Date: Fri, 2 Dec 2016 00:57:33 +0000 (+0000) Subject: Biomes: Increase heat and humidity noise spread to 1000 X-Git-Tag: 0.4.15~90 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=e2cbfa82e80b1243e0214e65a2709c9c30fa63cb;p=oweals%2Fminetest.git Biomes: Increase heat and humidity noise spread to 1000 To avoid smaller biomes when extra biomes are added to MTGame. The addition of bushes in MTGame grasslands makes wood resources easier to find and less distant, so slightly larger biomes are now acceptable, but also desirable to encourage travel and create more sense of adventure. --- diff --git a/src/mg_biome.h b/src/mg_biome.h index eb0a18a2f..a10193bc3 100644 --- a/src/mg_biome.h +++ b/src/mg_biome.h @@ -134,8 +134,8 @@ protected: struct BiomeParamsOriginal : public BiomeParams { BiomeParamsOriginal() : - np_heat(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0), - np_humidity(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0), + np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0), + np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0), np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0), np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0) {