From: Nils Dagsson Moskopp Date: Wed, 8 Jun 2011 03:27:51 +0000 (+0200) Subject: + rail block bounding box X-Git-Tag: 0.2.20110922~81^2~35^2~45 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=e261cc9e8fa67c9020fa0a82bd1a7041ecd351a0;p=oweals%2Fminetest.git + rail block bounding box --- diff --git a/src/game.cpp b/src/game.cpp index 7970a6ed9..bbd0a22ef 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -530,6 +530,43 @@ void getPointedNode(Client *client, v3f player_position, } } } + else if(n.d == CONTENT_RAIL) + { + v3s16 dir = unpackDir(n.dir); + v3f dir_f = v3f(dir.X, dir.Y, dir.Z); + dir_f *= BS/2 - BS/6 - BS/20; + v3f cpf = npf + dir_f; + f32 distance = (cpf - camera_position).getLength(); + + float d = (float)BS/16; + v3f vertices[4] = + { + v3f(BS/2, -BS/2+d, -BS/2), + v3f(-BS/2, -BS/2, BS/2), + }; + + for(s32 i=0; i<2; i++) + { + vertices[i] += npf; + } + + core::aabbox3d box; + + box = core::aabbox3d(vertices[0]); + box.addInternalPoint(vertices[1]); + + if(distance < mindistance) + { + if(box.intersectsWithLine(shootline)) + { + nodefound = true; + nodepos = np; + neighbourpos = np; + mindistance = distance; + nodehilightbox = box; + } + } + } /* Regular blocks */