From: Paramat Date: Wed, 27 Mar 2019 02:17:32 +0000 (+0000) Subject: Restrict waving liquid shader to normal water X-Git-Tag: 5.1.0~73 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=dfe6fd6560c098dbaaa8296c335cb267e709af6e;p=oweals%2Fminetest_game.git Restrict waving liquid shader to normal water --- diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index aa8f3610..4cbd505a 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -2188,6 +2188,7 @@ minetest.register_node("default:coral_skeleton", { minetest.register_node("default:water_source", { description = "Water Source", drawtype = "liquid", + waving = 3, tiles = { { name = "default_water_source_animated.png", @@ -2231,6 +2232,7 @@ minetest.register_node("default:water_source", { minetest.register_node("default:water_flowing", { description = "Flowing Water", drawtype = "flowingliquid", + waving = 3, tiles = {"default_water.png"}, special_tiles = { {