From: sapier Date: Sun, 15 Jan 2012 19:55:30 +0000 (+0100) Subject: split content_cao.cpp file into multiple separate files X-Git-Tag: sapier-20120115~4 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=dd73852ce460defffe6406ce961342db507eeade;p=oweals%2Fminetest.git split content_cao.cpp file into multiple separate files --- diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index baf9fed5a..6dd00b675 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -162,6 +162,14 @@ set(minetest_SRCS ${common_SRCS} content_mapblock.cpp content_cao.cpp + content_cao_player.cpp + content_cao_item.cpp + content_cao_lua.cpp + content_cao_rat.cpp + content_cao_oerkki1.cpp + content_cao_firefly.cpp + content_cao_mobv2.cpp + content_cao_test.cpp mesh.cpp mapblock_mesh.cpp farmesh.cpp diff --git a/src/clientobject.cpp b/src/clientobject.cpp index 93f3b1cca..3312b1254 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -43,8 +43,8 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef, ClientEnvironment *env) { // Find factory function - core::map::Node *n; - n = m_types.find(type); + core::map::Node *n; + n = ClientActiveObject::getTypes().find(type); if(n == NULL) { // If factory is not found, just return. @@ -58,13 +58,13 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef, return object; } -void ClientActiveObject::registerType(u16 type, Factory f) +void ClientActiveObject::registerType(u8 type, Factory f) { - core::map::Node *n; - n = m_types.find(type); + core::map::Node *n; + n = ClientActiveObject::getTypes().find(type); if(n) return; - m_types.insert(type, f); + ClientActiveObject::getTypes().insert(type, f); } diff --git a/src/clientobject.h b/src/clientobject.h index 2e1b850c7..7b7c4ea47 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -81,12 +81,16 @@ public: protected: // Used for creating objects based on type typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env); - static void registerType(u16 type, Factory f); + static void registerType(u8 type, Factory f); + IGameDef *m_gamedef; ClientEnvironment *m_env; private: - // Used for creating objects based on type - static core::map m_types; + static core::map& getTypes() + { + static core::map types; + return types; + } }; struct DistanceSortedActiveObject diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 83f1cedff..e8794e4e3 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,321 +18,10 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "content_cao.h" -#include "tile.h" -#include "environment.h" -#include "settings.h" -#include -#include -#include -#include "serialization.h" // For decompressZlib -#include "gamedef.h" -#include "clientobject.h" -#include "content_object.h" -#include "mesh.h" -#include "utility.h" // For IntervalLimiter -class Settings; - -core::map ClientActiveObject::m_types; - -/* - SmoothTranslator -*/ - -struct SmoothTranslator -{ - v3f vect_old; - v3f vect_show; - v3f vect_aim; - f32 anim_counter; - f32 anim_time; - f32 anim_time_counter; - bool aim_is_end; - - SmoothTranslator(): - vect_old(0,0,0), - vect_show(0,0,0), - vect_aim(0,0,0), - anim_counter(0), - anim_time(0), - anim_time_counter(0), - aim_is_end(true) - {} - - void init(v3f vect) - { - vect_old = vect; - vect_show = vect; - vect_aim = vect; - anim_counter = 0; - anim_time = 0; - anim_time_counter = 0; - aim_is_end = true; - } - - void sharpen() - { - init(vect_show); - } - - void update(v3f vect_new, bool is_end_position=false, float update_interval=-1) - { - aim_is_end = is_end_position; - vect_old = vect_show; - vect_aim = vect_new; - if(update_interval > 0){ - anim_time = update_interval; - } else { - if(anim_time < 0.001 || anim_time > 1.0) - anim_time = anim_time_counter; - else - anim_time = anim_time * 0.9 + anim_time_counter * 0.1; - } - anim_time_counter = 0; - anim_counter = 0; - } - - void translate(f32 dtime) - { - anim_time_counter = anim_time_counter + dtime; - anim_counter = anim_counter + dtime; - v3f vect_move = vect_aim - vect_old; - f32 moveratio = 1.0; - if(anim_time > 0.001) - moveratio = anim_time_counter / anim_time; - // Move a bit less than should, to avoid oscillation - moveratio = moveratio * 0.8; - float move_end = 1.5; - if(aim_is_end) - move_end = 1.0; - if(moveratio > move_end) - moveratio = move_end; - vect_show = vect_old + vect_move * moveratio; - } - - bool is_moving() - { - return ((anim_time_counter / anim_time) < 1.4); - } -}; - - -/* - TestCAO -*/ - -class TestCAO : public ClientActiveObject -{ -public: - TestCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~TestCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_TEST; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - -private: - scene::IMeshSceneNode *m_node; - v3f m_position; -}; - -/* - ItemCAO -*/ - -class ItemCAO : public ClientActiveObject -{ -public: - ItemCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~ItemCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_ITEM; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - - std::string infoText() - {return m_infotext;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - std::string m_inventorystring; - std::string m_infotext; -}; - -/* - RatCAO -*/ - -class RatCAO : public ClientActiveObject -{ -public: - RatCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~RatCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_RAT; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; -}; - -/* - Oerkki1CAO -*/ - -class Oerkki1CAO : public ClientActiveObject -{ -public: - Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~Oerkki1CAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_OERKKI1; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - - // If returns true, punch will not be sent to the server - bool directReportPunch(const std::string &toolname, v3f dir); - -private: - IntervalLimiter m_attack_interval; - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; - float m_damage_visual_timer; - bool m_damage_texture_enabled; -}; -/* - FireflyCAO -*/ - -class FireflyCAO : public ClientActiveObject -{ -public: - FireflyCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~FireflyCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_FIREFLY; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; -}; +class Settings; -static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, +void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, float txs, float tys, int col, int row) { video::SMaterial& material = bill->getMaterial(0); @@ -341,2009 +30,3 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, matrix.setTextureScale(txs, tys); } -/* - MobV2CAO -*/ - -class MobV2CAO : public ClientActiveObject -{ -public: - MobV2CAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~MobV2CAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_MOBV2; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - bool doShowSelectionBox(){return false;} - - // If returns true, punch will not be sent to the server - bool directReportPunch(const std::string &toolname, v3f dir); - -private: - void setLooks(const std::string &looks); - - IntervalLimiter m_attack_interval; - core::aabbox3d m_selection_box; - scene::IBillboardSceneNode *m_node; - v3f m_position; - std::string m_texture_name; - float m_yaw; - SmoothTranslator pos_translator; - bool m_walking; - float m_walking_unset_timer; - float m_walk_timer; - int m_walk_frame; - float m_damage_visual_timer; - u8 m_last_light; - bool m_shooting; - float m_shooting_unset_timer; - v2f m_sprite_size; - float m_sprite_y; - bool m_bright_shooting; - std::string m_sprite_type; - int m_simple_anim_frames; - float m_simple_anim_frametime; - bool m_lock_full_brightness; - int m_player_hit_damage; - float m_player_hit_distance; - float m_player_hit_interval; - float m_player_hit_timer; - - Settings *m_properties; -}; - -/* - TestCAO -*/ - -// Prototype -TestCAO proto_TestCAO(NULL, NULL); - -TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_node(NULL), - m_position(v3f(0,10*BS,0)) -{ - ClientActiveObject::registerType(getType(), create); -} - -TestCAO::~TestCAO() -{ -} - -ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new TestCAO(gamedef, env); -} - -void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - updateNodePos(); -} - -void TestCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void TestCAO::updateLight(u8 light_at_pos) -{ -} - -v3s16 TestCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - -void TestCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); - //m_node->setRotation(v3f(0, 45, 0)); -} - -void TestCAO::step(float dtime, ClientEnvironment *env) -{ - if(m_node) - { - v3f rot = m_node->getRotation(); - //infostream<<"dtime="<>cmd; - if(cmd == 0) - { - v3f newpos; - is>>newpos.X; - is>>newpos.Y; - is>>newpos.Z; - m_position = newpos; - updateNodePos(); - } -} - -/* - ItemCAO -*/ - -#include "inventory.h" - -// Prototype -ItemCAO proto_ItemCAO(NULL, NULL); - -ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)) -{ - if(!gamedef && !env) - { - ClientActiveObject::registerType(getType(), create); - } -} - -ItemCAO::~ItemCAO() -{ -} - -ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new ItemCAO(gamedef, env); -} - -void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ - video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), - video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), - video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), - video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - // Initialize with a generated placeholder texture - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); - - /* - Update image of node - */ - - // Create an inventory item to see what is its image - std::istringstream is(m_inventorystring, std::ios_base::binary); - video::ITexture *texture = NULL; - try{ - InventoryItem *item = NULL; - item = InventoryItem::deSerialize(is, m_gamedef); - infostream<<__FUNCTION_NAME<<": m_inventorystring=\"" - < item="<getImage(); - delete item; - } - } - catch(SerializationError &e) - { - infostream<<"WARNING: "<<__FUNCTION_NAME - <<": error deSerializing inventorystring \"" - <getMaterial().setTexture(0, texture); -} - -void ItemCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void ItemCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 ItemCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - -void ItemCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); -} - -void ItemCAO::step(float dtime, ClientEnvironment *env) -{ - if(m_node) - { - /*v3f rot = m_node->getRotation(); - rot.Y += dtime * 120; - m_node->setRotation(rot);*/ - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - (player->getYaw()); - m_node->setRotation(rot); - } -} - -void ItemCAO::processMessage(const std::string &data) -{ - //infostream<<"ItemCAO: Got message"<isKnown()) - m_infotext = "Unknown item: '" + m_inventorystring + "'"; - } - delete item; - } - catch(SerializationError &e) - { - m_infotext = "Unknown item: '" + m_inventorystring + "'"; - } -} - -/* - RatCAO -*/ - -#include "inventory.h" - -// Prototype -RatCAO proto_RatCAO(NULL, NULL); - -RatCAO::RatCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0) -{ - ClientActiveObject::registerType(getType(), create); -} - -RatCAO::~RatCAO() -{ -} - -ClientActiveObject* RatCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new RatCAO(gamedef, env); -} - -void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void RatCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void RatCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 RatCAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*0.5,0), BS); -} - -void RatCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} - -void RatCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); -} - -void RatCAO::processMessage(const std::string &data) -{ - //infostream<<"RatCAO: Got message"<getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void Oerkki1CAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void Oerkki1CAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - if(light_at_pos <= 2) - { - m_node->setVisible(false); - return; - } - - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 Oerkki1CAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*1.5,0), BS); -} - -void Oerkki1CAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw + 90.0; - m_node->setRotation(rot); -} - -void Oerkki1CAO::step(float dtime, ClientEnvironment *env) -{ - ITextureSource *tsrc = m_gamedef->tsrc(); - - pos_translator.translate(dtime); - updateNodePos(); - - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - - v3f playerpos = player->getPosition(); - v2f playerpos_2d(playerpos.X,playerpos.Z); - v2f objectpos_2d(m_position.X,m_position.Z); - - if(fabs(m_position.Y - playerpos.Y) < 1.5*BS && - objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS) - { - if(m_attack_interval.step(dtime, 0.5)) - { - env->damageLocalPlayer(2); - } - } - - if(m_damage_visual_timer > 0) - { - if(!m_damage_texture_enabled) - { - // Enable damage texture - if(m_node) - { - /*video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver();*/ - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw("oerkki1_damaged.png")); - } - } - m_damage_texture_enabled = true; - } - m_damage_visual_timer -= dtime; - } - else - { - if(m_damage_texture_enabled) - { - // Disable damage texture - if(m_node) - { - /*video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver();*/ - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw("oerkki1.png")); - } - } - m_damage_texture_enabled = false; - } - } -} - -void Oerkki1CAO::processMessage(const std::string &data) -{ - //infostream<<"Oerkki1CAO: Got message"<getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(0,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("firefly.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void FireflyCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void FireflyCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = 255; - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 FireflyCAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*0.5,0), BS); -} - -void FireflyCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} - -void FireflyCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); -} - -void FireflyCAO::processMessage(const std::string &data) -{ - //infostream<<"FireflyCAO: Got message"<addBillboardSceneNode( - NULL, v2f(1, 1), v3f(0,0,0), -1); - bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string)); - bill->setMaterialFlag(video::EMF_LIGHTING, false); - bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); - bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); - bill->setMaterialFlag(video::EMF_FOG_ENABLE, true); - bill->setColor(video::SColor(255,0,0,0)); - bill->setVisible(false); /* Set visible when brightness is known */ - bill->setSize(m_sprite_size); - if(m_sprite_type == "humanoid_1"){ - const float txp = 1./192; - const float txs = txp*32; - const float typ = 1./240; - const float tys = typ*48; - setBillboardTextureMatrix(bill, txs, tys, 0, 0); - } else if(m_sprite_type == "simple"){ - const float txs = 1.0; - const float tys = 1.0 / m_simple_anim_frames; - setBillboardTextureMatrix(bill, txs, tys, 0, 0); - } else { - infostream<<"MobV2CAO: Unknown sprite type \""<remove(); - m_node = NULL; -} - -void MobV2CAO::updateLight(u8 light_at_pos) -{ - if(m_lock_full_brightness) - light_at_pos = 15; - - m_last_light = light_at_pos; - - if(m_node == NULL) - return; - - if(m_damage_visual_timer > 0) - return; - - if(m_shooting && m_bright_shooting) - return; - - /*if(light_at_pos <= 2){ - m_node->setVisible(false); - return; - }*/ - - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - m_node->setColor(color); -} - -v3s16 MobV2CAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,0,0), BS); -} - -void MobV2CAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0)); -} - -void MobV2CAO::step(float dtime, ClientEnvironment *env) -{ - scene::IBillboardSceneNode *bill = m_node; - if(!bill) - return; - - pos_translator.translate(dtime); - - if(m_sprite_type == "humanoid_1"){ - scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera(); - if(!camera) - return; - v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition(); - cam_to_mob.normalize(); - int col = 0; - if(cam_to_mob.Y > 0.75) - col = 5; - else if(cam_to_mob.Y < -0.75) - col = 4; - else{ - float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.; - float dir = mob_dir - m_yaw; - dir = wrapDegrees_180(dir); - //infostream<<"id="<= m_simple_anim_frametime){ - m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames; - m_walk_timer = 0; - } - int col = 0; - int row = m_walk_frame; - const float txs = 1.0; - const float tys = 1.0 / m_simple_anim_frames; - setBillboardTextureMatrix(bill, txs, tys, col, row); - } else { - infostream<<"MobV2CAO::step(): Unknown sprite type \"" - <getLocalPlayer(); - assert(player); - - v3f playerpos = player->getPosition(); - v2f playerpos_2d(playerpos.X,playerpos.Z); - v2f objectpos_2d(m_position.X,m_position.Z); - - if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS && - objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS) - { - env->damageLocalPlayer(m_player_hit_damage); - m_player_hit_timer = m_player_hit_interval; - } - } - - /* Run timers */ - - m_player_hit_timer -= dtime; - - if(m_damage_visual_timer >= 0){ - m_damage_visual_timer -= dtime; - if(m_damage_visual_timer <= 0){ - infostream<<"id="<= 1.0){ - m_walking = false; - } - - m_shooting_unset_timer -= dtime; - if(m_shooting_unset_timer <= 0.0){ - if(m_bright_shooting){ - u8 li = decode_light(m_last_light); - video::SColor color(255,li,li,li); - bill->setColor(color); - m_bright_shooting = false; - } - m_shooting = false; - } - -} - -void MobV2CAO::processMessage(const std::string &data) -{ - //infostream<<"MobV2CAO: Got message"<= 100) - li = 30; - else - li = 255;*/ - - /*video::SColor color(255,255,0,0); - m_node->setColor(color); - - m_damage_visual_timer = 0.2;*/ - } - // Trigger shooting - else if(cmd == 2) - { - // length - m_shooting_unset_timer = readF1000(is); - // bright? - m_bright_shooting = readU8(is); - if(m_bright_shooting){ - u8 li = 255; - video::SColor color(255,li,li,li); - m_node->setColor(color); - } - - m_shooting = true; - } -} - -void MobV2CAO::initialize(const std::string &data) -{ - //infostream<<"MobV2CAO: Got init data"<parseConfigLines(tmp_is, "MobArgsEnd"); - - infostream<<"MobV2CAO::initialize(): got properties:"<writeLines(infostream); - - m_properties->setDefault("looks", "dummy_default"); - m_properties->setDefault("yaw", "0"); - m_properties->setDefault("pos", "(0,0,0)"); - m_properties->setDefault("player_hit_damage", "0"); - m_properties->setDefault("player_hit_distance", "1.5"); - m_properties->setDefault("player_hit_interval", "1.5"); - - setLooks(m_properties->get("looks")); - m_yaw = m_properties->getFloat("yaw"); - m_position = m_properties->getV3F("pos"); - m_player_hit_damage = m_properties->getS32("player_hit_damage"); - m_player_hit_distance = m_properties->getFloat("player_hit_distance"); - m_player_hit_interval = m_properties->getFloat("player_hit_interval"); - - pos_translator.init(m_position); - } - - updateNodePos(); -} - -bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir) -{ - video::SColor color(255,255,0,0); - m_node->setColor(color); - - m_damage_visual_timer = 0.05; - - m_position += dir * BS; - pos_translator.sharpen(); - pos_translator.update(m_position); - updateNodePos(); - - return false; -} - -void MobV2CAO::setLooks(const std::string &looks) -{ - v2f selection_size = v2f(0.4, 0.4) * BS; - float selection_y = 0 * BS; - - if(looks == "dungeon_master"){ - m_texture_name = "dungeon_master.png"; - m_sprite_type = "humanoid_1"; - m_sprite_size = v2f(2, 3) * BS; - m_sprite_y = 0.85 * BS; - selection_size = v2f(0.4, 2.6) * BS; - selection_y = -0.4 * BS; - } - else if(looks == "fireball"){ - m_texture_name = "fireball.png"; - m_sprite_type = "simple"; - m_sprite_size = v2f(1, 1) * BS; - m_simple_anim_frames = 3; - m_simple_anim_frametime = 0.1; - m_lock_full_brightness = true; - } - else{ - m_texture_name = "stone.png"; - m_sprite_type = "simple"; - m_sprite_size = v2f(1, 1) * BS; - m_simple_anim_frames = 3; - m_simple_anim_frametime = 0.333; - selection_size = v2f(0.4, 0.4) * BS; - selection_y = 0 * BS; - } - - m_selection_box = core::aabbox3d( - -selection_size.X, selection_y, -selection_size.X, - selection_size.X, selection_y+selection_size.Y, - selection_size.X); -} - -/* - LuaEntityCAO -*/ - -#include "luaentity_common.h" - -class LuaEntityCAO : public ClientActiveObject -{ -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_meshnode; - scene::IBillboardSceneNode *m_spritenode; - v3f m_position; - v3f m_velocity; - v3f m_acceleration; - float m_yaw; - struct LuaEntityProperties *m_prop; - SmoothTranslator pos_translator; - // Spritesheet/animation stuff - v2f m_tx_size; - v2s16 m_tx_basepos; - bool m_tx_select_horiz_by_yawpitch; - int m_anim_frame; - int m_anim_num_frames; - float m_anim_framelength; - float m_anim_timer; - -public: - LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), - m_meshnode(NULL), - m_spritenode(NULL), - m_position(v3f(0,10*BS,0)), - m_velocity(v3f(0,0,0)), - m_acceleration(v3f(0,0,0)), - m_yaw(0), - m_prop(new LuaEntityProperties), - m_tx_size(1,1), - m_tx_basepos(0,0), - m_tx_select_horiz_by_yawpitch(false), - m_anim_frame(0), - m_anim_num_frames(1), - m_anim_framelength(0.2), - m_anim_timer(0) - { - if(gamedef == NULL) - ClientActiveObject::registerType(getType(), create); - } - - void initialize(const std::string &data) - { - infostream<<"LuaEntityCAO: Got init data"<deSerialize(prop_is); - - infostream<<"m_prop: "<dump()<collisionbox; - m_selection_box.MinEdge *= BS; - m_selection_box.MaxEdge *= BS; - - pos_translator.init(m_position); - - m_tx_size.X = 1.0 / m_prop->spritediv.X; - m_tx_size.Y = 1.0 / m_prop->spritediv.Y; - m_tx_basepos.X = m_tx_size.X * m_prop->initial_sprite_basepos.X; - m_tx_basepos.Y = m_tx_size.Y * m_prop->initial_sprite_basepos.Y; - - updateNodePos(); - } - - ~LuaEntityCAO() - { - delete m_prop; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) - { - return new LuaEntityCAO(gamedef, env); - } - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_LUAENTITY; - } - core::aabbox3d* getSelectionBox() - { - return &m_selection_box; - } - v3f getPosition() - { - return pos_translator.vect_show; - } - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) - { - if(m_meshnode != NULL || m_spritenode != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - if(m_prop->visual == "sprite"){ - infostream<<"LuaEntityCAO::addToScene(): single_sprite"<addBillboardSceneNode( - NULL, v2f(1, 1), v3f(0,0,0), -1); - m_spritenode->setMaterialTexture(0, - tsrc->getTextureRaw("unknown_block.png")); - m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); - m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); - m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); - m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); - m_spritenode->setColor(video::SColor(255,0,0,0)); - m_spritenode->setVisible(false); /* Set visible when brightness is known */ - m_spritenode->setSize(m_prop->visual_size*BS); - { - const float txs = 1.0 / 1; - const float tys = 1.0 / 1; - setBillboardTextureMatrix(m_spritenode, - txs, tys, 0, 0); - } - } else if(m_prop->visual == "cube"){ - infostream<<"LuaEntityCAO::addToScene(): cube"<addMeshSceneNode(mesh, NULL); - mesh->drop(); - - m_meshnode->setScale(v3f(1)); - // Will be shown when we know the brightness - m_meshnode->setVisible(false); - } else if (m_prop->visual == "plant") { - infostream<<"LuaEntityCAO::addToScene(): plant"<addMeshSceneNode(mesh, NULL); - mesh->drop(); - - m_meshnode->setScale(v3f(1)); - // Will be shown when we know the brightness - m_meshnode->setVisible(false); - } else if (m_prop->visual == "cube_disorted") { - infostream<<"LuaEntityCAO::addToScene(): irregular_cube"<collisionbox); - m_meshnode = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - - m_meshnode->setScale(v3f(1)); - // Will be shown when we know the brightness - m_meshnode->setVisible(false); - } else { - infostream<<"LuaEntityCAO::addToScene(): \""<visual - <<"\" not supported"<remove(); - m_meshnode = NULL; - } - if(m_spritenode){ - m_spritenode->remove(); - m_spritenode = NULL; - } - } - - void updateLight(u8 light_at_pos) - { - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - if(m_meshnode){ - setMeshColor(m_meshnode->getMesh(), color); - m_meshnode->setVisible(true); - } - if(m_spritenode){ - m_spritenode->setColor(color); - m_spritenode->setVisible(true); - } - } - - v3s16 getLightPosition() - { - return floatToInt(m_position, BS); - } - - void updateNodePos() - { - if(m_meshnode){ - m_meshnode->setPosition(pos_translator.vect_show); - } - if(m_spritenode){ - m_spritenode->setPosition(pos_translator.vect_show); - } - } - - void step(float dtime, ClientEnvironment *env) - { - if(m_prop->physical){ - core::aabbox3d box = m_prop->collisionbox; - box.MinEdge *= BS; - box.MaxEdge *= BS; - collisionMoveResult moveresult; - f32 pos_max_d = BS*0.25; // Distance per iteration - v3f p_pos = m_position; - v3f p_velocity = m_velocity; - IGameDef *gamedef = env->getGameDef(); - moveresult = collisionMovePrecise(&env->getMap(), gamedef, - pos_max_d, box, dtime, p_pos, p_velocity); - // Apply results - m_position = p_pos; - m_velocity = p_velocity; - - bool is_end_position = moveresult.collides; - pos_translator.update(m_position, is_end_position, dtime); - pos_translator.translate(dtime); - updateNodePos(); - - m_velocity += dtime * m_acceleration; - } else { - m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration; - m_velocity += dtime * m_acceleration; - pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time); - pos_translator.translate(dtime); - updateNodePos(); - } - - m_anim_timer += dtime; - if(m_anim_timer >= m_anim_framelength){ - m_anim_timer -= m_anim_framelength; - m_anim_frame++; - if(m_anim_frame >= m_anim_num_frames) - m_anim_frame = 0; - } - - updateTexturePos(); - } - - void updateTexturePos() - { - if(m_spritenode){ - scene::ICameraSceneNode* camera = - m_spritenode->getSceneManager()->getActiveCamera(); - if(!camera) - return; - v3f cam_to_entity = m_spritenode->getAbsolutePosition() - - camera->getAbsolutePosition(); - cam_to_entity.normalize(); - - int row = m_tx_basepos.Y; - int col = m_tx_basepos.X; - - if(m_tx_select_horiz_by_yawpitch) - { - if(cam_to_entity.Y > 0.75) - col += 5; - else if(cam_to_entity.Y < -0.75) - col += 4; - else{ - float mob_dir = atan2(cam_to_entity.Z, cam_to_entity.X) / PI * 180.; - float dir = mob_dir - m_yaw; - dir = wrapDegrees_180(dir); - //infostream<<"id="<textures.size() >= 1) - texturestring = m_prop->textures[0]; - texturestring += mod; - m_spritenode->setMaterialTexture(0, - tsrc->getTextureRaw(texturestring)); - } - if(m_meshnode){ - if (m_prop->visual == "plant") { - for (u32 i = 0; i < 4; ++i) { - std::string texturestring = "unknown_block.png"; - if(m_prop->textures.size() > 0) - texturestring = m_prop->textures[0]; - texturestring += mod; - AtlasPointer ap = tsrc->getTexture(texturestring); - - // Get the tile texture and atlas transformation - video::ITexture* atlas = ap.atlas; - v2f pos = ap.pos; - v2f size = ap.size; - - // Set material flags and texture - video::SMaterial& material = m_meshnode->getMaterial(i); - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setTexture(0, atlas); - material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); - material.getTextureMatrix(0).setTextureScale(size.X, size.Y); - material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - } - } - else { - for (u32 i = 0; i < 6; ++i) { - std::string texturestring = "unknown_block.png"; - if(m_prop->textures.size() > i) - texturestring = m_prop->textures[i]; - texturestring += mod; - AtlasPointer ap = tsrc->getTexture(texturestring); - - // Get the tile texture and atlas transformation - video::ITexture* atlas = ap.atlas; - v2f pos = ap.pos; - v2f size = ap.size; - - // Set material flags and texture - video::SMaterial& material = m_meshnode->getMaterial(i); - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setTexture(0, atlas); - material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); - material.getTextureMatrix(0).setTextureScale(size.X, size.Y); - material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - } - } - } - } - - void processMessage(const std::string &data) - { - //infostream<<"LuaEntityCAO: Got message"<physical) - pos_translator.update(m_position, is_end_position, update_interval); - } else { - pos_translator.init(m_position); - } - updateNodePos(); - } - else if(cmd == 1) // set texture modification - { - std::string mod = deSerializeString(is); - updateTextures(mod); - } - else if(cmd == 2) // set sprite - { - v2s16 p = readV2S16(is); - int num_frames = readU16(is); - float framelength = readF1000(is); - bool select_horiz_by_yawpitch = readU8(is); - - m_tx_basepos = p; - m_anim_num_frames = num_frames; - m_anim_framelength = framelength; - m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch; - - updateTexturePos(); - } - } -}; - -// Prototype -LuaEntityCAO proto_LuaEntityCAO(NULL, NULL); - -/* - PlayerCAO -*/ - -class PlayerCAO : public ClientActiveObject -{ -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - scene::ITextSceneNode* m_text; - std::string m_name; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; - bool m_is_local_player; - LocalPlayer *m_local_player; - float m_damage_visual_timer; - -public: - PlayerCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.0,BS/3.), - m_node(NULL), - m_text(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0), - m_is_local_player(false), - m_local_player(NULL), - m_damage_visual_timer(0) - { - if(gamedef == NULL) - ClientActiveObject::registerType(getType(), create); - } - - void initialize(const std::string &data) - { - infostream<<"PlayerCAO: Got init data"<getPlayer(m_name.c_str()); - if(player && player->isLocal()){ - m_is_local_player = true; - m_local_player = (LocalPlayer*)player; - } - } - - ~PlayerCAO() - { - if(m_node) - m_node->remove(); - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) - { - return new PlayerCAO(gamedef, env); - } - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_PLAYER; - } - core::aabbox3d* getSelectionBox() - { - if(m_is_local_player) - return NULL; - return &m_selection_box; - } - v3f getPosition() - { - return pos_translator.vect_show; - } - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) - { - if(m_node != NULL) - return; - if(m_is_local_player) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - gui::IGUIEnvironment* gui = irr->getGUIEnvironment(); - - scene::SMesh *mesh = new scene::SMesh(); - { // Front - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - } - { // Back - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), - video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), - video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - } - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); - - // Add a text node for showing the name - std::wstring wname = narrow_to_wide(m_name); - m_text = smgr->addTextSceneNode(gui->getBuiltInFont(), - wname.c_str(), video::SColor(255,255,255,255), m_node); - m_text->setPosition(v3f(0, (f32)BS*2.1, 0)); - - updateTextures(""); - updateNodePos(); - } - - void removeFromScene() - { - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; - } - - void updateLight(u8 light_at_pos) - { - if(m_node == NULL) - return; - - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); - } - - v3s16 getLightPosition() - { - return floatToInt(m_position+v3f(0,BS*1.5,0), BS); - } - - void updateNodePos() - { - if(m_node == NULL) - return; - - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = -m_yaw; - m_node->setRotation(rot); - } - - void step(float dtime, ClientEnvironment *env) - { - pos_translator.translate(dtime); - updateNodePos(); - - if(m_damage_visual_timer > 0){ - m_damage_visual_timer -= dtime; - if(m_damage_visual_timer <= 0){ - updateTextures(""); - } - } - } - - void processMessage(const std::string &data) - { - //infostream<<"PlayerCAO: Got message"<damageLocalPlayer(damage, false); - - m_damage_visual_timer = 0.5; - updateTextures("^[brighten"); - } - } - - void updateTextures(const std::string &mod) - { - if(!m_node) - return; - ITextureSource *tsrc = m_gamedef->tsrc(); - scene::IMesh *mesh = m_node->getMesh(); - if(mesh){ - { - std::string tname = "player.png"; - tname += mod; - scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw(tname)); - } - { - std::string tname = "player_back.png"; - tname += mod; - scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw(tname)); - } - } - } -}; - -// Prototype -PlayerCAO proto_PlayerCAO(NULL, NULL); - - diff --git a/src/content_cao.h b/src/content_cao.h index 6394bedbe..d3e1ec87b 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,5 +20,104 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CONTENT_CAO_HEADER #define CONTENT_CAO_HEADER +#include "tile.h" +#include "environment.h" +#include "settings.h" +#include +#include +#include +#include "serialization.h" // For decompressZlib +#include "gamedef.h" +#include "clientobject.h" +#include "content_object.h" +#include "mesh.h" +#include "utility.h" // For IntervalLimiter + +class Settings; + +/* + SmoothTranslator +*/ + +struct SmoothTranslator +{ + v3f vect_old; + v3f vect_show; + v3f vect_aim; + f32 anim_counter; + f32 anim_time; + f32 anim_time_counter; + bool aim_is_end; + + SmoothTranslator(): + vect_old(0,0,0), + vect_show(0,0,0), + vect_aim(0,0,0), + anim_counter(0), + anim_time(0), + anim_time_counter(0), + aim_is_end(true) + {} + + void init(v3f vect) + { + vect_old = vect; + vect_show = vect; + vect_aim = vect; + anim_counter = 0; + anim_time = 0; + anim_time_counter = 0; + aim_is_end = true; + } + + void sharpen() + { + init(vect_show); + } + + void update(v3f vect_new, bool is_end_position=false, float update_interval=-1) + { + aim_is_end = is_end_position; + vect_old = vect_show; + vect_aim = vect_new; + if(update_interval > 0){ + anim_time = update_interval; + } else { + if(anim_time < 0.001 || anim_time > 1.0) + anim_time = anim_time_counter; + else + anim_time = anim_time * 0.9 + anim_time_counter * 0.1; + } + anim_time_counter = 0; + anim_counter = 0; + } + + void translate(f32 dtime) + { + anim_time_counter = anim_time_counter + dtime; + anim_counter = anim_counter + dtime; + v3f vect_move = vect_aim - vect_old; + f32 moveratio = 1.0; + if(anim_time > 0.001) + moveratio = anim_time_counter / anim_time; + // Move a bit less than should, to avoid oscillation + moveratio = moveratio * 0.8; + float move_end = 1.5; + if(aim_is_end) + move_end = 1.0; + if(moveratio > move_end) + moveratio = move_end; + vect_show = vect_old + vect_move * moveratio; + } + + bool is_moving() + { + return ((anim_time_counter / anim_time) < 1.4); + } +}; + +void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, + float txs, float tys, int col, int row); + #endif diff --git a/src/content_cao_firefly.cpp b/src/content_cao_firefly.cpp new file mode 100644 index 000000000..d54e57d35 --- /dev/null +++ b/src/content_cao_firefly.cpp @@ -0,0 +1,181 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ +#include "content_cao.h" + +/* + FireflyCAO +*/ +class FireflyCAO : public ClientActiveObject +{ +public: + FireflyCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.), + m_node(NULL), + m_position(v3f(0,10*BS,0)), + m_yaw(0) + { + registerType(getType(), create); + }; + + ~FireflyCAO() + { + } + + inline u8 getType() const { return ACTIVEOBJECT_TYPE_FIREFLY; } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new FireflyCAO(gamedef, env); + } + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_node != NULL) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(0,0,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), + video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + //buf->getMaterial().setTexture(0, NULL); + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("firefly.png")); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); + } + + void removeFromScene() + { + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; + } + + void updateLight(u8 light_at_pos) + { + if(m_node == NULL) + return; + + u8 li = 255; + video::SColor color(255,li,li,li); + setMeshColor(m_node->getMesh(), color); + } + + v3s16 getLightPosition() + { + return floatToInt(m_position+v3f(0,BS*0.5,0), BS); + } + + void updateNodePos() + { + if(m_node == NULL) + return; + + //m_node->setPosition(m_position); + m_node->setPosition(pos_translator.vect_show); + + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - m_yaw; + m_node->setRotation(rot); + } + + void step(float dtime, ClientEnvironment *env) + { + pos_translator.translate(dtime); + updateNodePos(); + } + + void processMessage(const std::string &data) + { + //infostream<<"FireflyCAO: Got message"<* getSelectionBox() + {return &m_selection_box;} + + v3f getPosition() + {return m_position;} + +private: + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_node; + v3f m_position; + float m_yaw; + SmoothTranslator pos_translator; +}; + +// Prototype +FireflyCAO proto_FireflyCAO(NULL, NULL); + diff --git a/src/content_cao_item.cpp b/src/content_cao_item.cpp new file mode 100644 index 000000000..8d1bfb413 --- /dev/null +++ b/src/content_cao_item.cpp @@ -0,0 +1,239 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content_cao.h" +#include "inventory.h" +/* + ItemCAO +*/ + +class ItemCAO : public ClientActiveObject +{ +public: + ItemCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), + m_node(NULL), + m_position(v3f(0,10*BS,0)) + { + if(!gamedef && !env) + { + ClientActiveObject::registerType(getType(), create); + } + } + + ~ItemCAO() + { + } + + inline u8 getType() const + { return ACTIVEOBJECT_TYPE_ITEM; } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new ItemCAO(gamedef, env); + } + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_node != NULL) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ + video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), + video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), + video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), + video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + // Initialize with a generated placeholder texture + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("")); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); + + /* + Update image of node + */ + + // Create an inventory item to see what is its image + std::istringstream is(m_inventorystring, std::ios_base::binary); + video::ITexture *texture = NULL; + try{ + InventoryItem *item = NULL; + item = InventoryItem::deSerialize(is, m_gamedef); + infostream<<__FUNCTION_NAME<<": m_inventorystring=\"" + < item="<getImage(); + delete item; + } + } + catch(SerializationError &e) + { + infostream<<"WARNING: "<<__FUNCTION_NAME + <<": error deSerializing inventorystring \"" + <getMaterial().setTexture(0, texture); + } + + void removeFromScene() + { + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; + } + + void updateLight(u8 light_at_pos) + { + if(m_node == NULL) + return; + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + setMeshColor(m_node->getMesh(), color); + } + + v3s16 getLightPosition() + { + return floatToInt(m_position, BS); + } + + void updateNodePos() + { + if(m_node == NULL) + return; + + m_node->setPosition(m_position); + } + + void step(float dtime, ClientEnvironment *env) + { + if(m_node) + { + /*v3f rot = m_node->getRotation(); + rot.Y += dtime * 120; + m_node->setRotation(rot);*/ + LocalPlayer *player = env->getLocalPlayer(); + assert(player); + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - (player->getYaw()); + m_node->setRotation(rot); + } + } + + void processMessage(const std::string &data) + { + //infostream<<"ItemCAO: Got message"<isKnown()) + m_infotext = "Unknown item: '" + m_inventorystring + "'"; + } + delete item; + } + catch(SerializationError &e) + { + m_infotext = "Unknown item: '" + m_inventorystring + "'"; + } + } + core::aabbox3d* getSelectionBox() + {return &m_selection_box;} + v3f getPosition() + {return m_position;} + + std::string infoText() + {return m_infotext;} + +private: + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_node; + v3f m_position; + std::string m_inventorystring; + std::string m_infotext; +}; + +// Prototype +ItemCAO proto_ItemCAO(NULL, NULL); diff --git a/src/content_cao_lua.cpp b/src/content_cao_lua.cpp new file mode 100644 index 000000000..4a047fc58 --- /dev/null +++ b/src/content_cao_lua.cpp @@ -0,0 +1,404 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ +#include +#include "content_cao.h" +#include "luaentity_common.h" + +class LuaEntityCAO : public ClientActiveObject +{ +private: + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_meshnode; + scene::IBillboardSceneNode *m_spritenode; + v3f m_position; + v3f m_velocity; + v3f m_acceleration; + float m_yaw; + struct LuaEntityProperties *m_prop; + SmoothTranslator pos_translator; + // Spritesheet/animation stuff + v2f m_tx_size; + v2s16 m_tx_basepos; + bool m_tx_select_horiz_by_yawpitch; + int m_anim_frame; + int m_anim_num_frames; + float m_anim_framelength; + float m_anim_timer; +public: + + inline u8 getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; } + + inline core::aabbox3d* getSelectionBox() + { return &m_selection_box; } + + inline v3f getPosition() + { return pos_translator.vect_show; } + + LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), + m_meshnode(NULL), + m_spritenode(NULL), + m_position(v3f(0,10*BS,0)), + m_velocity(v3f(0,0,0)), + m_acceleration(v3f(0,0,0)), + m_yaw(0), + m_prop(new LuaEntityProperties), + m_tx_size(1,1), + m_tx_basepos(0,0), + m_tx_select_horiz_by_yawpitch(false), + m_anim_frame(0), + m_anim_num_frames(1), + m_anim_framelength(0.2), + m_anim_timer(0) + { + if(gamedef == NULL) + ClientActiveObject::registerType(LuaEntityCAO::getType(), LuaEntityCAO::create); + + } + + void initialize(const std::string &data) + { + infostream<<"LuaEntityCAO: Got init data"<deSerialize(prop_is); + + infostream<<"m_prop: "<dump()<collisionbox; + m_selection_box.MinEdge *= BS; + m_selection_box.MaxEdge *= BS; + + pos_translator.init(m_position); + + m_tx_size.X = 1.0 / m_prop->spritediv.X; + m_tx_size.Y = 1.0 / m_prop->spritediv.Y; + m_tx_basepos.X = m_tx_size.X * m_prop->initial_sprite_basepos.X; + m_tx_basepos.Y = m_tx_size.Y * m_prop->initial_sprite_basepos.Y; + + updateNodePos(); + } + + ~LuaEntityCAO() + { + delete m_prop; + } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new LuaEntityCAO(gamedef, env); + } + + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_meshnode != NULL || m_spritenode != NULL) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + + if(m_prop->visual == "sprite"){ + infostream<<"LuaEntityCAO::addToScene(): single_sprite"<addBillboardSceneNode( + NULL, v2f(1, 1), v3f(0,0,0), -1); + m_spritenode->setMaterialTexture(0, + tsrc->getTextureRaw("unknown_block.png")); + m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); + m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); + m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); + m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); + m_spritenode->setColor(video::SColor(255,0,0,0)); + m_spritenode->setVisible(false); /* Set visible when brightness is known */ + m_spritenode->setSize(m_prop->visual_size*BS); + { + const float txs = 1.0 / 1; + const float tys = 1.0 / 1; + setBillboardTextureMatrix(m_spritenode, + txs, tys, 0, 0); + } + } else if(m_prop->visual == "cube"){ + infostream<<"LuaEntityCAO::addToScene(): cube"<addMeshSceneNode(mesh, NULL); + mesh->drop(); + + m_meshnode->setScale(v3f(1)); + // Will be shown when we know the brightness + m_meshnode->setVisible(false); + } else if (m_prop->visual == "plant") { + infostream<<"LuaEntityCAO::addToScene(): plant"<addMeshSceneNode(mesh, NULL); + mesh->drop(); + + m_meshnode->setScale(v3f(1)); + // Will be shown when we know the brightness + m_meshnode->setVisible(false); + } else if (m_prop->visual == "cube_disorted") { + infostream<<"LuaEntityCAO::addToScene(): irregular_cube"<collisionbox); + m_meshnode = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + + m_meshnode->setScale(v3f(1)); + // Will be shown when we know the brightness + m_meshnode->setVisible(false); + } else { + infostream<<"LuaEntityCAO::addToScene(): \""<visual + <<"\" not supported"<remove(); + m_meshnode = NULL; + } + if(m_spritenode){ + m_spritenode->remove(); + m_spritenode = NULL; + } + } + + void updateLight(u8 light_at_pos) + { + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + if(m_meshnode){ + setMeshColor(m_meshnode->getMesh(), color); + m_meshnode->setVisible(true); + } + if(m_spritenode){ + m_spritenode->setColor(color); + m_spritenode->setVisible(true); + } + } + + v3s16 getLightPosition() + { + return floatToInt(m_position, BS); + } + + void updateNodePos() + { + if(m_meshnode){ + m_meshnode->setPosition(pos_translator.vect_show); + } + if(m_spritenode){ + m_spritenode->setPosition(pos_translator.vect_show); + } + } + + void step(float dtime, ClientEnvironment *env) + { + if(m_prop->physical){ + core::aabbox3d box = m_prop->collisionbox; + box.MinEdge *= BS; + box.MaxEdge *= BS; + collisionMoveResult moveresult; + f32 pos_max_d = BS*0.25; // Distance per iteration + v3f p_pos = m_position; + v3f p_velocity = m_velocity; + IGameDef *gamedef = env->getGameDef(); + moveresult = collisionMovePrecise(&env->getMap(), gamedef, + pos_max_d, box, dtime, p_pos, p_velocity); + // Apply results + m_position = p_pos; + m_velocity = p_velocity; + + bool is_end_position = moveresult.collides; + pos_translator.update(m_position, is_end_position, dtime); + pos_translator.translate(dtime); + updateNodePos(); + + m_velocity += dtime * m_acceleration; + } else { + m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration; + m_velocity += dtime * m_acceleration; + pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time); + pos_translator.translate(dtime); + updateNodePos(); + } + + m_anim_timer += dtime; + if(m_anim_timer >= m_anim_framelength){ + m_anim_timer -= m_anim_framelength; + m_anim_frame++; + if(m_anim_frame >= m_anim_num_frames) + m_anim_frame = 0; + } + + updateTexturePos(); + } + + void updateTexturePos() + { + if(m_spritenode){ + scene::ICameraSceneNode* camera = + m_spritenode->getSceneManager()->getActiveCamera(); + if(!camera) + return; + v3f cam_to_entity = m_spritenode->getAbsolutePosition() + - camera->getAbsolutePosition(); + cam_to_entity.normalize(); + + int row = m_tx_basepos.Y; + int col = m_tx_basepos.X; + + if(m_tx_select_horiz_by_yawpitch) + { + if(cam_to_entity.Y > 0.75) + col += 5; + else if(cam_to_entity.Y < -0.75) + col += 4; + else{ + float mob_dir = atan2(cam_to_entity.Z, cam_to_entity.X) / PI * 180.; + float dir = mob_dir - m_yaw; + dir = wrapDegrees_180(dir); + //infostream<<"id="<textures.size() >= 1) + texturestring = m_prop->textures[0]; + texturestring += mod; + m_spritenode->setMaterialTexture(0, + tsrc->getTextureRaw(texturestring)); + } + if(m_meshnode){ + for (u32 i = 0; i < 6; ++i) + { + std::string texturestring = "unknown_block.png"; + if(m_prop->textures.size() > i) + texturestring = m_prop->textures[i]; + texturestring += mod; + AtlasPointer ap = tsrc->getTexture(texturestring); + + // Get the tile texture and atlas transformation + video::ITexture* atlas = ap.atlas; + v2f pos = ap.pos; + v2f size = ap.size; + + // Set material flags and texture + video::SMaterial& material = m_meshnode->getMaterial(i); + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setTexture(0, atlas); + material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); + material.getTextureMatrix(0).setTextureScale(size.X, size.Y); + } + } + } + + void processMessage(const std::string &data) + { + std::istringstream is(data, std::ios::binary); + // command + u8 cmd = readU8(is); + if(cmd == 0) // update position + { + // do_interpolate + bool do_interpolate = readU8(is); + // pos + m_position = readV3F1000(is); + // velocity + m_velocity = readV3F1000(is); + // acceleration + m_acceleration = readV3F1000(is); + // yaw + m_yaw = readF1000(is); + // is_end_position (for interpolation) + bool is_end_position = readU8(is); + // update_interval + float update_interval = readF1000(is); + + if(do_interpolate){ + if(!m_prop->physical) + pos_translator.update(m_position, is_end_position, update_interval); + } else { + pos_translator.init(m_position); + } + updateNodePos(); + } + else if(cmd == 1) // set texture modification + { + std::string mod = deSerializeString(is); + updateTextures(mod); + } + else if(cmd == 2) // set sprite + { + v2s16 p = readV2S16(is); + int num_frames = readU16(is); + float framelength = readF1000(is); + bool select_horiz_by_yawpitch = readU8(is); + + m_tx_basepos = p; + m_anim_num_frames = num_frames; + m_anim_framelength = framelength; + m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch; + + updateTexturePos(); + } + } +}; + +// Prototype +LuaEntityCAO proto_LuaEntityCAO(NULL, NULL); diff --git a/src/content_cao_mobv2.cpp b/src/content_cao_mobv2.cpp new file mode 100644 index 000000000..403b8592e --- /dev/null +++ b/src/content_cao_mobv2.cpp @@ -0,0 +1,464 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content_cao.h" + +/* + MobV2CAO +*/ + +class MobV2CAO : public ClientActiveObject +{ +public: + + MobV2CAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS), + m_node(NULL), + m_position(v3f(0,10*BS,0)), + m_yaw(0), + m_walking(false), + m_walking_unset_timer(0), + m_walk_timer(0), + m_walk_frame(0), + m_damage_visual_timer(0), + m_last_light(0), + m_shooting(0), + m_shooting_unset_timer(0), + m_sprite_size(BS,BS), + m_sprite_y(0), + m_bright_shooting(false), + m_lock_full_brightness(false), + m_player_hit_timer(0) + { + ClientActiveObject::registerType(getType(), create); + + m_properties = new Settings; + } + + ~MobV2CAO() + { + delete m_properties; + } + + inline u8 getType() const { return ACTIVEOBJECT_TYPE_MOBV2; } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new MobV2CAO(gamedef, env); + } + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_node != NULL) + return; + + /*infostream<<"MobV2CAO::addToScene using texture_name="<< + m_texture_name<addBillboardSceneNode( + NULL, v2f(1, 1), v3f(0,0,0), -1); + bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string)); + bill->setMaterialFlag(video::EMF_LIGHTING, false); + bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); + bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); + bill->setMaterialFlag(video::EMF_FOG_ENABLE, true); + bill->setColor(video::SColor(255,0,0,0)); + bill->setVisible(false); /* Set visible when brightness is known */ + bill->setSize(m_sprite_size); + if(m_sprite_type == "humanoid_1"){ + const float txp = 1./192; + const float txs = txp*32; + const float typ = 1./240; + const float tys = typ*48; + setBillboardTextureMatrix(bill, txs, tys, 0, 0); + } else if(m_sprite_type == "simple"){ + const float txs = 1.0; + const float tys = 1.0 / m_simple_anim_frames; + setBillboardTextureMatrix(bill, txs, tys, 0, 0); + } else { + infostream<<"MobV2CAO: Unknown sprite type \""<remove(); + m_node = NULL; + } + + void updateLight(u8 light_at_pos) + { + if(m_lock_full_brightness) + light_at_pos = 15; + + m_last_light = light_at_pos; + + if(m_node == NULL) + return; + + if(m_damage_visual_timer > 0) + return; + + if(m_shooting && m_bright_shooting) + return; + + /*if(light_at_pos <= 2){ + m_node->setVisible(false); + return; + }*/ + + m_node->setVisible(true); + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + m_node->setColor(color); + } + + v3s16 getLightPosition() + { + return floatToInt(m_position+v3f(0,0,0), BS); + } + + void updateNodePos() + { + if(m_node == NULL) + return; + + m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0)); + } + + void step(float dtime, ClientEnvironment *env) + { + scene::IBillboardSceneNode *bill = m_node; + if(!bill) + return; + + pos_translator.translate(dtime); + + if(m_sprite_type == "humanoid_1"){ + scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera(); + if(!camera) + return; + v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition(); + cam_to_mob.normalize(); + int col = 0; + if(cam_to_mob.Y > 0.75) + col = 5; + else if(cam_to_mob.Y < -0.75) + col = 4; + else{ + float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.; + float dir = mob_dir - m_yaw; + dir = wrapDegrees_180(dir); + //infostream<<"id="<= m_simple_anim_frametime){ + m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames; + m_walk_timer = 0; + } + int col = 0; + int row = m_walk_frame; + const float txs = 1.0; + const float tys = 1.0 / m_simple_anim_frames; + setBillboardTextureMatrix(bill, txs, tys, col, row); + } else { + infostream<<"MobV2CAO::step(): Unknown sprite type \"" + <getLocalPlayer(); + assert(player); + + v3f playerpos = player->getPosition(); + v2f playerpos_2d(playerpos.X,playerpos.Z); + v2f objectpos_2d(m_position.X,m_position.Z); + + if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS && + objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS) + { + env->damageLocalPlayer(m_player_hit_damage); + m_player_hit_timer = m_player_hit_interval; + } + } + + /* Run timers */ + + m_player_hit_timer -= dtime; + + if(m_damage_visual_timer >= 0){ + m_damage_visual_timer -= dtime; + if(m_damage_visual_timer <= 0){ + infostream<<"id="<= 1.0){ + m_walking = false; + } + + m_shooting_unset_timer -= dtime; + if(m_shooting_unset_timer <= 0.0){ + if(m_bright_shooting){ + u8 li = decode_light(m_last_light); + video::SColor color(255,li,li,li); + bill->setColor(color); + m_bright_shooting = false; + } + m_shooting = false; + } + + } + + void processMessage(const std::string &data) + { + //infostream<<"MobV2CAO: Got message"<= 100) + li = 30; + else + li = 255;*/ + + /*video::SColor color(255,255,0,0); + m_node->setColor(color); + + m_damage_visual_timer = 0.2;*/ + } + // Trigger shooting + else if(cmd == 2) + { + // length + m_shooting_unset_timer = readF1000(is); + // bright? + m_bright_shooting = readU8(is); + if(m_bright_shooting){ + u8 li = 255; + video::SColor color(255,li,li,li); + m_node->setColor(color); + } + + m_shooting = true; + } + } + + void initialize(const std::string &data) + { + //infostream<<"MobV2CAO: Got init data"<parseConfigLines(tmp_is, "MobArgsEnd"); + + infostream<<"MobV2CAO::initialize(): got properties:"<writeLines(infostream); + + m_properties->setDefault("looks", "dummy_default"); + m_properties->setDefault("yaw", "0"); + m_properties->setDefault("pos", "(0,0,0)"); + m_properties->setDefault("player_hit_damage", "0"); + m_properties->setDefault("player_hit_distance", "1.5"); + m_properties->setDefault("player_hit_interval", "1.5"); + + setLooks(m_properties->get("looks")); + m_yaw = m_properties->getFloat("yaw"); + m_position = m_properties->getV3F("pos"); + m_player_hit_damage = m_properties->getS32("player_hit_damage"); + m_player_hit_distance = m_properties->getFloat("player_hit_distance"); + m_player_hit_interval = m_properties->getFloat("player_hit_interval"); + + pos_translator.init(m_position); + } + + updateNodePos(); + } + + core::aabbox3d* getSelectionBox() + {return &m_selection_box;} + + v3f getPosition() + {return pos_translator.vect_show;} + + bool directReportPunch(const std::string &toolname, v3f dir) + { + video::SColor color(255,255,0,0); + m_node->setColor(color); + + m_damage_visual_timer = 0.05; + + m_position += dir * BS; + pos_translator.sharpen(); + pos_translator.update(m_position); + updateNodePos(); + + return false; + } + +private: + void setLooks(const std::string &looks) + { + v2f selection_size = v2f(0.4, 0.4) * BS; + float selection_y = 0 * BS; + + if(looks == "dungeon_master"){ + m_texture_name = "dungeon_master.png"; + m_sprite_type = "humanoid_1"; + m_sprite_size = v2f(2, 3) * BS; + m_sprite_y = 0.85 * BS; + selection_size = v2f(0.4, 2.6) * BS; + selection_y = -0.4 * BS; + } + else if(looks == "fireball"){ + m_texture_name = "fireball.png"; + m_sprite_type = "simple"; + m_sprite_size = v2f(1, 1) * BS; + m_simple_anim_frames = 3; + m_simple_anim_frametime = 0.1; + m_lock_full_brightness = true; + } + else{ + m_texture_name = "stone.png"; + m_sprite_type = "simple"; + m_sprite_size = v2f(1, 1) * BS; + m_simple_anim_frames = 3; + m_simple_anim_frametime = 0.333; + selection_size = v2f(0.4, 0.4) * BS; + selection_y = 0 * BS; + } + + m_selection_box = core::aabbox3d( + -selection_size.X, selection_y, -selection_size.X, + selection_size.X, selection_y+selection_size.Y, + selection_size.X); + } + + IntervalLimiter m_attack_interval; + core::aabbox3d m_selection_box; + scene::IBillboardSceneNode *m_node; + v3f m_position; + std::string m_texture_name; + float m_yaw; + SmoothTranslator pos_translator; + bool m_walking; + float m_walking_unset_timer; + float m_walk_timer; + int m_walk_frame; + float m_damage_visual_timer; + u8 m_last_light; + bool m_shooting; + float m_shooting_unset_timer; + v2f m_sprite_size; + float m_sprite_y; + bool m_bright_shooting; + std::string m_sprite_type; + int m_simple_anim_frames; + float m_simple_anim_frametime; + bool m_lock_full_brightness; + int m_player_hit_damage; + float m_player_hit_distance; + float m_player_hit_interval; + float m_player_hit_timer; + + Settings *m_properties; +}; + +// Prototype +MobV2CAO proto_MobV2CAO(NULL, NULL); diff --git a/src/content_cao_oerkki1.cpp b/src/content_cao_oerkki1.cpp new file mode 100644 index 000000000..920a9890c --- /dev/null +++ b/src/content_cao_oerkki1.cpp @@ -0,0 +1,283 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ +#include "inventory.h" +#include "content_cao.h" + +/* + Oerkki1CAO +*/ + +class Oerkki1CAO : public ClientActiveObject +{ +public: + Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.), + m_node(NULL), + m_position(v3f(0,10*BS,0)), + m_yaw(0), + m_damage_visual_timer(0), + m_damage_texture_enabled(false) + { + ClientActiveObject::registerType(getType(), create); + } + + ~Oerkki1CAO() + { + } + + inline u8 getType() const { return ACTIVEOBJECT_TYPE_OERKKI1; } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new Oerkki1CAO(gamedef, env); + } + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_node != NULL) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + //buf->getMaterial().setTexture(0, NULL); + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png")); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); + } + + void removeFromScene() + { + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; + } + + void updateLight(u8 light_at_pos) + { + if(m_node == NULL) + return; + + if(light_at_pos <= 2) + { + m_node->setVisible(false); + return; + } + + m_node->setVisible(true); + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + setMeshColor(m_node->getMesh(), color); + } + + v3s16 getLightPosition() + { + return floatToInt(m_position+v3f(0,BS*1.5,0), BS); + } + + void updateNodePos() + { + if(m_node == NULL) + return; + + //m_node->setPosition(m_position); + m_node->setPosition(pos_translator.vect_show); + + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - m_yaw + 90.0; + m_node->setRotation(rot); + } + + void step(float dtime, ClientEnvironment *env) + { + ITextureSource *tsrc = m_gamedef->tsrc(); + + pos_translator.translate(dtime); + updateNodePos(); + + LocalPlayer *player = env->getLocalPlayer(); + assert(player); + + v3f playerpos = player->getPosition(); + v2f playerpos_2d(playerpos.X,playerpos.Z); + v2f objectpos_2d(m_position.X,m_position.Z); + + if(fabs(m_position.Y - playerpos.Y) < 1.5*BS && + objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS) + { + if(m_attack_interval.step(dtime, 0.5)) + { + env->damageLocalPlayer(2); + } + } + + if(m_damage_visual_timer > 0) + { + if(!m_damage_texture_enabled) + { + // Enable damage texture + if(m_node) + { + /*video::IVideoDriver* driver = + m_node->getSceneManager()->getVideoDriver();*/ + + scene::IMesh *mesh = m_node->getMesh(); + if(mesh == NULL) + return; + + u16 mc = mesh->getMeshBufferCount(); + for(u16 j=0; jgetMeshBuffer(j); + buf->getMaterial().setTexture(0, + tsrc->getTextureRaw("oerkki1_damaged.png")); + } + } + m_damage_texture_enabled = true; + } + m_damage_visual_timer -= dtime; + } + else + { + if(m_damage_texture_enabled) + { + // Disable damage texture + if(m_node) + { + /*video::IVideoDriver* driver = + m_node->getSceneManager()->getVideoDriver();*/ + + scene::IMesh *mesh = m_node->getMesh(); + if(mesh == NULL) + return; + + u16 mc = mesh->getMeshBufferCount(); + for(u16 j=0; jgetMeshBuffer(j); + buf->getMaterial().setTexture(0, + tsrc->getTextureRaw("oerkki1.png")); + } + } + m_damage_texture_enabled = false; + } + } + } + + void processMessage(const std::string &data) + { + //infostream<<"Oerkki1CAO: Got message"<* getSelectionBox() + {return &m_selection_box;} + + v3f getPosition() + {return pos_translator.vect_show;} + + bool directReportPunch(const std::string &toolname, v3f dir) + { + m_damage_visual_timer = 1.0; + + m_position += dir * BS; + pos_translator.sharpen(); + pos_translator.update(m_position); + updateNodePos(); + + return false; + } + +private: + IntervalLimiter m_attack_interval; + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_node; + v3f m_position; + float m_yaw; + SmoothTranslator pos_translator; + float m_damage_visual_timer; + bool m_damage_texture_enabled; +}; + +// Prototype +Oerkki1CAO proto_Oerkki1CAO(NULL, NULL); diff --git a/src/content_cao_player.cpp b/src/content_cao_player.cpp new file mode 100644 index 000000000..bfa994f80 --- /dev/null +++ b/src/content_cao_player.cpp @@ -0,0 +1,286 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content_cao.h" + +/* + PlayerCAO +*/ + +class PlayerCAO : public ClientActiveObject +{ +private: + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_node; + scene::ITextSceneNode* m_text; + std::string m_name; + v3f m_position; + float m_yaw; + SmoothTranslator pos_translator; + bool m_is_local_player; + LocalPlayer *m_local_player; + float m_damage_visual_timer; + +public: + PlayerCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.0,BS/3.), + m_node(NULL), + m_text(NULL), + m_position(v3f(0,10*BS,0)), + m_yaw(0), + m_is_local_player(false), + m_local_player(NULL), + m_damage_visual_timer(0) + { + if(gamedef == NULL) + ClientActiveObject::registerType(getType(), create); + } + + void initialize(const std::string &data) + { + infostream<<"PlayerCAO: Got init data"<getPlayer(m_name.c_str()); + if(player && player->isLocal()){ + m_is_local_player = true; + m_local_player = (LocalPlayer*)player; + } + } + + ~PlayerCAO() + { + if(m_node) + m_node->remove(); + } + + inline u8 getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new PlayerCAO(gamedef, env); + } + + + core::aabbox3d* getSelectionBox() + { + if(m_is_local_player) + return NULL; + return &m_selection_box; + } + + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_node != NULL) + return; + if(m_is_local_player) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + gui::IGUIEnvironment* gui = irr->getGUIEnvironment(); + + scene::SMesh *mesh = new scene::SMesh(); + { // Front + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + } + { // Back + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), + video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + } + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); + + // Add a text node for showing the name + std::wstring wname = narrow_to_wide(m_name); + m_text = smgr->addTextSceneNode(gui->getBuiltInFont(), + wname.c_str(), video::SColor(255,255,255,255), m_node); + m_text->setPosition(v3f(0, (f32)BS*2.1, 0)); + + updateTextures(""); + updateNodePos(); + } + + void removeFromScene() + { + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; + } + + void updateLight(u8 light_at_pos) + { + if(m_node == NULL) + return; + + m_node->setVisible(true); + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + setMeshColor(m_node->getMesh(), color); + } + + v3s16 getLightPosition() + { + return floatToInt(m_position+v3f(0,BS*1.5,0), BS); + } + + void updateNodePos() + { + if(m_node == NULL) + return; + + m_node->setPosition(pos_translator.vect_show); + + v3f rot = m_node->getRotation(); + rot.Y = -m_yaw; + m_node->setRotation(rot); + } + + void step(float dtime, ClientEnvironment *env) + { + pos_translator.translate(dtime); + updateNodePos(); + + if(m_damage_visual_timer > 0){ + m_damage_visual_timer -= dtime; + if(m_damage_visual_timer <= 0){ + updateTextures(""); + } + } + + } + + void processMessage(const std::string &data) + { + //infostream<<"PlayerCAO: Got message"<damageLocalPlayer(damage, false); + + m_damage_visual_timer = 0.5; + updateTextures("^[brighten"); + } + } + + void updateTextures(const std::string &mod) + { + if(!m_node) + return; + ITextureSource *tsrc = m_gamedef->tsrc(); + scene::IMesh *mesh = m_node->getMesh(); + if(mesh){ + { + std::string tname = "player.png"; + tname += mod; + scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); + buf->getMaterial().setTexture(0, + tsrc->getTextureRaw(tname)); + } + { + std::string tname = "player_back.png"; + tname += mod; + scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); + buf->getMaterial().setTexture(0, + tsrc->getTextureRaw(tname)); + } + } + } + + inline v3f getPosition() { return m_position; } + +}; + +// Prototype +PlayerCAO proto_PlayerCAO(NULL, NULL); diff --git a/src/content_cao_rat.cpp b/src/content_cao_rat.cpp new file mode 100644 index 000000000..23bec7fe5 --- /dev/null +++ b/src/content_cao_rat.cpp @@ -0,0 +1,183 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ +#include "inventory.h" +#include "content_cao.h" + +/* + RatCAO +*/ + +class RatCAO : public ClientActiveObject +{ +public: + RatCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.), + m_node(NULL), + m_position(v3f(0,10*BS,0)), + m_yaw(0) + { + ClientActiveObject::registerType(getType(), create); + } + + ~RatCAO() + { + } + + inline u8 getType() const { return ACTIVEOBJECT_TYPE_RAT; } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new RatCAO(gamedef, env); + } + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_node != NULL) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + //buf->getMaterial().setTexture(0, NULL); + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); + } + + void removeFromScene() + { + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; + } + + void updateLight(u8 light_at_pos) + { + if(m_node == NULL) + return; + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + setMeshColor(m_node->getMesh(), color); + } + + v3s16 getLightPosition() + { + return floatToInt(m_position+v3f(0,BS*0.5,0), BS); + } + + void updateNodePos() + { + if(m_node == NULL) + return; + + //m_node->setPosition(m_position); + m_node->setPosition(pos_translator.vect_show); + + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - m_yaw; + m_node->setRotation(rot); + } + + void step(float dtime, ClientEnvironment *env) + { + pos_translator.translate(dtime); + updateNodePos(); + } + + void processMessage(const std::string &data) + { + //infostream<<"RatCAO: Got message"<* getSelectionBox() + {return &m_selection_box;} + + v3f getPosition() + {return pos_translator.vect_show;} + +private: + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_node; + v3f m_position; + float m_yaw; + SmoothTranslator pos_translator; +}; + +// Prototype +RatCAO proto_RatCAO(NULL, NULL); diff --git a/src/content_cao_test.cpp b/src/content_cao_test.cpp new file mode 100644 index 000000000..f062b73f6 --- /dev/null +++ b/src/content_cao_test.cpp @@ -0,0 +1,144 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ +#include "content_cao.h" + +/* + TestCAO +*/ + +class TestCAO : public ClientActiveObject +{ +public: + + TestCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_node(NULL), + m_position(v3f(0,10*BS,0)) + { + ClientActiveObject::registerType(getType(), create); + } + + ~TestCAO() + { + } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new TestCAO(gamedef, env); + } + + inline u8 getType() const + { return ACTIVEOBJECT_TYPE_TEST; } + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_node != NULL) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + updateNodePos(); + } + + void removeFromScene() + { + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; + } + + void updateLight(u8 light_at_pos) + { + } + + v3s16 getLightPosition() + { + return floatToInt(m_position, BS); + } + + void updateNodePos() + { + if(m_node == NULL) + return; + + m_node->setPosition(m_position); + //m_node->setRotation(v3f(0, 45, 0)); + } + + void step(float dtime, ClientEnvironment *env) + { + if(m_node) + { + v3f rot = m_node->getRotation(); + //infostream<<"dtime="<>cmd; + if(cmd == 0) + { + v3f newpos; + is>>newpos.X; + is>>newpos.Y; + is>>newpos.Z; + m_position = newpos; + updateNodePos(); + } + } +private: + scene::IMeshSceneNode *m_node; + v3f m_position; +}; + +// Prototype +TestCAO proto_TestCAO(NULL, NULL);