From: SmallJoker Date: Mon, 9 Apr 2018 12:58:35 +0000 (+0200) Subject: upright_sprite: Fix texture position for players X-Git-Tag: 5.0.0~452 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=d58801ab3204757e6c49892a05633281144f4f44;p=oweals%2Fminetest.git upright_sprite: Fix texture position for players Fixes #6471 --- diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 641093751..4dde1b098 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -516,6 +516,11 @@ void GenericCAO::addToScene(ITextureSource *tsrc) video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0), }; + if (m_is_player) { + // Move minimal Y position to 0 (feet position) + for (video::S3DVertex &vertex : vertices) + vertex.Pos.Y += dy; + } u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material @@ -535,6 +540,11 @@ void GenericCAO::addToScene(ITextureSource *tsrc) video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0), }; + if (m_is_player) { + // Move minimal Y position to 0 (feet position) + for (video::S3DVertex &vertex : vertices) + vertex.Pos.Y += dy; + } u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material