From: paramat Date: Sat, 4 Oct 2014 03:44:23 +0000 (+0100) Subject: Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocit... X-Git-Tag: 0.4.11~39 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=d57cb0a110b4479d2d7cc9e6d5b0249907eb87a7;p=oweals%2Fminetest_game.git Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration --- diff --git a/mods/boats/init.lua b/mods/boats/init.lua index 0c657207..da013ab5 100644 --- a/mods/boats/init.lua +++ b/mods/boats/init.lua @@ -32,7 +32,7 @@ end local boat = { physical = true, - collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6}, + collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5}, visual = "mesh", mesh = "boat.x", textures = {"default_wood.png"}, @@ -104,19 +104,17 @@ function boat.on_step(self, dtime) local yaw = self.object:getyaw() if ctrl.up then self.v = self.v + 0.1 - end - if ctrl.down then - self.v = self.v - 0.08 + elseif ctrl.down then + self.v = self.v - 0.1 end if ctrl.left then - if ctrl.down then + if self.v < 0 then self.object:setyaw(yaw - (1 + dtime) * 0.03) else self.object:setyaw(yaw + (1 + dtime) * 0.03) end - end - if ctrl.right then - if ctrl.down then + elseif ctrl.right then + if self.v < 0 then self.object:setyaw(yaw + (1 + dtime) * 0.03) else self.object:setyaw(yaw - (1 + dtime) * 0.03) @@ -125,6 +123,7 @@ function boat.on_step(self, dtime) end local velo = self.object:getvelocity() if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + self.object:setpos(self.object:getpos()) return end local s = get_sign(self.v) @@ -148,30 +147,33 @@ function boat.on_step(self, dtime) self.v = 0 new_acce = {x = 0, y = 1, z = 0} else - new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81 + new_acce = {x = 0, y = -9.8, z = 0} end new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) else p.y = p.y + 1 if is_water(p) then - new_acce = {x = 0, y = 3, z = 0} local y = self.object:getvelocity().y - if y > 2 then - y = 2 - end - if y < 0 then - self.object:setacceleration({x = 0, y = 10, z = 0}) + if y >= 4.5 then + y = 4.5 + elseif y < 0 then + new_acce = {x = 0, y = 20, z = 0} + else + new_acce = {x = 0, y = 5, z = 0} end new_velo = get_velocity(self.v, self.object:getyaw(), y) + self.object:setpos(self.object:getpos()) else new_acce = {x = 0, y = 0, z = 0} - if math.abs(self.object:getvelocity().y) <= 2 then + if math.abs(self.object:getvelocity().y) < 1 then local pos = self.object:getpos() pos.y = math.floor(pos.y) + 0.5 self.object:setpos(pos) new_velo = get_velocity(self.v, self.object:getyaw(), 0) else new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) end end end @@ -181,7 +183,6 @@ end minetest.register_entity("boats:boat", boat) - minetest.register_craftitem("boats:boat", { description = "Boat", inventory_image = "boat_inventory.png", @@ -213,3 +214,4 @@ minetest.register_craft({ {"group:wood", "group:wood", "group:wood"}, }, }) +