From: Bluebird Date: Thu, 27 Apr 2017 09:49:07 +0000 (-0500) Subject: Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' docs ... X-Git-Tag: 0.4.16~193 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=d130e1fdc09398367bfed3e0d4a4b2574ca33ab1;p=oweals%2Fminetest.git Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' docs (#5660) * Fix incorrect formspec tooltip documentation * Improve `floodable` and `on_flood` documentation. The original documentation did not specify that liquids should not themselves be floodable. This is probably something that should be mentioned. --- diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 4f90e9223..d4141b5d4 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1580,7 +1580,7 @@ examples. * Sets default background color of tooltips * Sets default font color of tooltips -#### `tooltip[;;,]` +#### `tooltip[;;;]` * Adds tooltip for an element * `` tooltip background color as `ColorString` (optional) * `` tooltip font color as `ColorString` (optional) @@ -3942,7 +3942,9 @@ Definition tables diggable = true, -- If false, can never be dug climbable = false, -- If true, can be climbed on (ladder) buildable_to = false, -- If true, placed nodes can replace this node - floodable = false, -- If true, liquids flow into and replace this node + floodable = false, --[[ + ^ If true, liquids flow into and replace this node. + ^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]] liquidtype = "none", -- "none"/"source"/"flowing" liquid_alternative_flowing = "", -- Flowing version of source liquid liquid_alternative_source = "", -- Source version of flowing liquid @@ -4009,7 +4011,8 @@ Definition tables ^ node placement (i.e. schematics and VoxelManip) or air nodes. If ^ return true the node is not flooded, but on_flood callback will ^ most likely be called over and over again every liquid update - ^ interval. Default: nil ]] + ^ interval. Default: nil. + ^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]] after_place_node = func(pos, placer, itemstack, pointed_thing) --[[ ^ Called after constructing node when node was placed using