From: RealBadAngel Date: Sun, 14 Feb 2016 08:00:34 +0000 (+0100) Subject: Use proper variable types for uniform sampler layers X-Git-Tag: 0.4.14~263 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=cfc8e447595db0351754a2eae29a18918742d29d;p=oweals%2Fminetest.git Use proper variable types for uniform sampler layers --- diff --git a/src/game.cpp b/src/game.cpp index cae468d4c..44b35ff5b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -907,15 +907,18 @@ public: services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3); // Uniform sampler layers - int layer0 = 0; - int layer1 = 1; - int layer2 = 2; // before 1.8 there isn't a "integer interface", only float #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) + f32 layer0 = 0; + f32 layer1 = 1; + f32 layer2 = 2; services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1); services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1); services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1); #else + s32 layer0 = 0; + s32 layer1 = 1; + s32 layer2 = 2; services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1); services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1); services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);