From: lhofhansl Date: Thu, 16 Jan 2020 16:12:34 +0000 (-0800) Subject: Increase star count to 1000 and decrease radius slightly (#9307) X-Git-Tag: 5.2.0~231 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=cea4fd2b27bd266a3dcb8f9ddf9b434ba00c60ad;p=oweals%2Fminetest.git Increase star count to 1000 and decrease radius slightly (#9307) * Increase star count to 1000 and decrease radius slightly. * Adjust star width. --- diff --git a/src/client/sky.cpp b/src/client/sky.cpp index 346cd0642..b7f0b4c33 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -269,7 +269,7 @@ void Sky::render() (0.25 - fabs(wicked_time_of_day < 0.5 ? wicked_time_of_day : (1.0 - wicked_time_of_day))) * 20)); float f = starbrightness; - float d = 0.007 / 2; + float d = 0.006f / 2.0f; video::SColor starcolor(255, f * 90, f * 90, f * 90); // Stars are only drawn when brighter than skycolor if (starcolor.getBlue() < m_skycolor.getBlue()) diff --git a/src/client/sky.h b/src/client/sky.h index 9cff20e08..2ab9a767c 100644 --- a/src/client/sky.h +++ b/src/client/sky.h @@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once #define SKY_MATERIAL_COUNT 5 -#define SKY_STAR_COUNT 200 +#define SKY_STAR_COUNT 1000 class ITextureSource;