From: Auke Kok Date: Wed, 16 Mar 2016 05:18:49 +0000 (-0700) Subject: Re-export character.b3d without texture linkage. X-Git-Tag: 0.4.14~87 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=c94349eaef94cfe5f22bce8c7d1d9d73584cfefd;p=oweals%2Fminetest_game.git Re-export character.b3d without texture linkage. I've created a modified B3Dexport.py version that automatically strips the embedded texture link to external texture files. These links were causing the engine to spew "can't find character.png" messages on the console, but were harmless due to texture loading being done by the client side and not through irrlicht. I previously moved character.png to /textures/, which is wrong. I now understand that character.png was in the same folder as character.blend simply to make blender load the texture from the embedded linkage automatically. Nothing more, nothing less. Subsequently the character.png file should just sit in convenience in the /models/ folder with the blend file, and not in the textures file. This patch moves it back. And yes, minetest does load the character.png from this path. --- diff --git a/mods/default/models/character.b3d b/mods/default/models/character.b3d index f411f471..0a0ca629 100644 Binary files a/mods/default/models/character.b3d and b/mods/default/models/character.b3d differ diff --git a/mods/default/models/character.png b/mods/default/models/character.png new file mode 100644 index 00000000..05021781 Binary files /dev/null and b/mods/default/models/character.png differ diff --git a/mods/default/textures/character.png b/mods/default/textures/character.png deleted file mode 100644 index 05021781..00000000 Binary files a/mods/default/textures/character.png and /dev/null differ