From: arsdragonfly Date: Sat, 22 Jun 2013 09:00:23 +0000 (+0800) Subject: Add a inventory to bookshelf, in which books are unstackable X-Git-Tag: 0.4.10~29 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=bb76f1770315834d163f8f6ddcb8641017480e1c;p=oweals%2Fminetest_game.git Add a inventory to bookshelf, in which books are unstackable --- diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index 008867d3..89fc74b1 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -382,6 +382,56 @@ minetest.register_node("default:bookshelf", { is_ground_content = false, groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec","size[8,7;]list[context;books;0,0;8,2;]list[current_player;main;0,3;8,4;]") + local inv = meta:get_inventory() + inv:set_size("books", 8*2) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("books") + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + if listname == "books" then + if stack:get_name() == "default:book" then + return 1 + else + return 0 + end + end + end, + + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + local to_stack = inv:get_stack(to_list, to_index) + if to_list == "books" then + if stack:get_name() == "default:book" and to_stack:is_empty() then + return 1 + else + return 0 + end + end + end, + + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in bookshelf at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to bookshelf at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from bookshelf at "..minetest.pos_to_string(pos)) + end, }) minetest.register_node("default:glass", {