From: Loic Blot Date: Sun, 15 Mar 2015 18:09:26 +0000 (+0100) Subject: SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will... X-Git-Tag: 0.4.13~483 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=b2801d8127f4b25fd96f981974763f33bc7ff42b;p=oweals%2Fminetest.git SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection --- diff --git a/src/server.cpp b/src/server.cpp index 8f2ec05ba..6f384e743 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1099,8 +1099,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) SendInventory(playersao); // Send HP - if(g_settings->getBool("enable_damage")) - SendPlayerHP(peer_id); + SendPlayerHPOrDie(peer_id, playersao->getHP() == 0); // Send Breath SendPlayerBreath(peer_id);