From: est31 Date: Sun, 22 Nov 2015 15:15:47 +0000 (+0100) Subject: Update HUD flags on server like on client X-Git-Tag: 0.4.14~417 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=a4e3ed013611aead302a82836d5702640b2811a0;p=oweals%2Fminetest.git Update HUD flags on server like on client Fixes bug for which commit 6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server" by @sapier laid the groundwork, where the server has updated its copy of the hud flags without respecting the mask. Fixes #3395. --- diff --git a/src/server.cpp b/src/server.cpp index f6faccb1f..86096055d 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -3034,7 +3034,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) return false; SendHUDSetFlags(player->peer_id, flags, mask); - player->hud_flags = flags; + player->hud_flags &= ~mask; + player->hud_flags |= flags; PlayerSAO* playersao = player->getPlayerSAO();