From: ANAND Date: Tue, 28 Apr 2020 17:30:57 +0000 (+0530) Subject: Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=a36c9c3e930608386b983ea76158793fe9d622f6;p=oweals%2Fminetest.git Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears. Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar --- diff --git a/builtin/game/constants.lua b/builtin/game/constants.lua index 0ee2a7237..54eeea50f 100644 --- a/builtin/game/constants.lua +++ b/builtin/game/constants.lua @@ -24,7 +24,7 @@ core.MAP_BLOCKSIZE = 16 -- Default maximal HP of a player core.PLAYER_MAX_HP_DEFAULT = 20 -- Default maximal breath of a player -core.PLAYER_MAX_BREATH_DEFAULT = 11 +core.PLAYER_MAX_BREATH_DEFAULT = 10 -- light.h -- Maximum value for node 'light_source' parameter diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua index 46c947b60..6b5b54428 100644 --- a/builtin/game/statbars.lua +++ b/builtin/game/statbars.lua @@ -3,22 +3,22 @@ local enable_damage = core.settings:get_bool("enable_damage") local health_bar_definition = { hud_elem_type = "statbar", - position = { x=0.5, y=1 }, + position = {x = 0.5, y = 1}, text = "heart.png", number = core.PLAYER_MAX_HP_DEFAULT, direction = 0, - size = { x=24, y=24 }, - offset = { x=(-10*24)-25, y=-(48+24+16)}, + size = {x = 24, y = 24}, + offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)}, } local breath_bar_definition = { hud_elem_type = "statbar", - position = { x=0.5, y=1 }, + position = {x = 0.5, y = 1}, text = "bubble.png", number = core.PLAYER_MAX_BREATH_DEFAULT, direction = 0, - size = { x=24, y=24 }, - offset = {x=25,y=-(48+24+16)}, + size = {x = 24, y = 24}, + offset = {x = 25, y= -(48 + 24 + 16)}, } local hud_ids = {} @@ -26,7 +26,7 @@ local hud_ids = {} local function scaleToDefault(player, field) -- Scale "hp" or "breath" to the default dimensions local current = player["get_" .. field](player) - local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"] + local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"] local max_display = math.max(nominal, math.max(player:get_properties()[field .. "_max"], current)) return current / max_display * nominal @@ -49,6 +49,7 @@ local function update_builtin_statbars(player) local hud = hud_ids[name] local immortal = player:get_armor_groups().immortal == 1 + if flags.healthbar and enable_damage and not immortal then local number = scaleToDefault(player, "hp") if hud.id_healthbar == nil then @@ -63,19 +64,28 @@ local function update_builtin_statbars(player) hud.id_healthbar = nil end + local show_breathbar = flags.breathbar and enable_damage and not immortal + + local breath = player:get_breath() local breath_max = player:get_properties().breath_max - if flags.breathbar and enable_damage and not immortal and - player:get_breath() < breath_max then + if show_breathbar and breath <= breath_max then local number = 2 * scaleToDefault(player, "breath") - if hud.id_breathbar == nil then + if not hud.id_breathbar and breath < breath_max then local hud_def = table.copy(breath_bar_definition) hud_def.number = number hud.id_breathbar = player:hud_add(hud_def) - else + elseif hud.id_breathbar then player:hud_change(hud.id_breathbar, "number", number) end - elseif hud.id_breathbar then - player:hud_remove(hud.id_breathbar) + end + + if hud.id_breathbar and (not show_breathbar or breath == breath_max) then + minetest.after(1, function(player_name, breath_bar) + local player = minetest.get_player_by_name(player_name) + if player then + player:hud_remove(breath_bar) + end + end, name, hud.id_breathbar) hud.id_breathbar = nil end end diff --git a/src/constants.h b/src/constants.h index 0a8b22e15..c17f3b6af 100644 --- a/src/constants.h +++ b/src/constants.h @@ -93,7 +93,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define PLAYER_MAX_HP_DEFAULT 20 // Default maximal breath of a player -#define PLAYER_MAX_BREATH_DEFAULT 11 +#define PLAYER_MAX_BREATH_DEFAULT 10 // Number of different files to try to save a player to if the first fails // (because of a case-insensitive filesystem)