From: Perttu Ahola Date: Wed, 25 Jul 2012 13:57:16 +0000 (+0300) Subject: Add creative mode inventory as a mod X-Git-Tag: 0.4.2-rc1~7 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=a29819ebee82aeedaca7851cdb670e598b54fa1b;p=oweals%2Fminetest_game.git Add creative mode inventory as a mod --- diff --git a/mods/creative_inventory/README.txt b/mods/creative_inventory/README.txt new file mode 100644 index 00000000..7d49b981 --- /dev/null +++ b/mods/creative_inventory/README.txt @@ -0,0 +1,22 @@ +Minetest 0.4 mod: creative +========================== + +Implements creative mode. + +Switch on by using the "creative_mode" setting. + +Registered items that +- have a description, and +- do not have the group not_in_creative_inventory +are added to the creative inventory. + +License of source code and media files: +--------------------------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + diff --git a/mods/creative_inventory/init.lua b/mods/creative_inventory/init.lua new file mode 100644 index 00000000..04a48a9c --- /dev/null +++ b/mods/creative_inventory/init.lua @@ -0,0 +1,112 @@ +-- minetest/creative/init.lua + +local creative_inventory = {} + +-- Create detached creative inventory after loading all mods +minetest.after(0, function() + local inv = minetest.create_detached_inventory("creative", { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if minetest.setting_getbool("creative_mode") then + return count + else + return 0 + end + end, + allow_put = function(inv, listname, index, stack, player) + if minetest.setting_getbool("creative_mode") then + return -1 + else + return 0 + end + end, + allow_take = function(inv, listname, index, stack, player) + if minetest.setting_getbool("creative_mode") then + return -1 + else + return 0 + end + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player) + end, + on_put = function(inv, listname, index, stack, player) + end, + on_take = function(inv, listname, index, stack, player) + print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) + if stack then + print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) + end + end, + }) + local creative_list = {} + for name,def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) + and def.description and def.description ~= "" then + table.insert(creative_list, name) + end + end + table.sort(creative_list) + inv:set_size("main", #creative_list) + for _,itemstring in ipairs(creative_list) do + local stack = ItemStack(itemstring) + -- Make a stack of the right number of items + local stack2 = nil + if stack:get_stack_max() == 1 then + stack2 = ItemStack(stack:get_name()) + else + -- Insert half full so that a taken stack can be put back + stack2 = ItemStack(stack:get_name().." "..(stack:get_stack_max()/2)) + end + inv:add_item("main", stack2) + end + creative_inventory.creative_inventory_size = #creative_list + print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) +end) + +creative_inventory.set_creative_formspec = function(player, start_i) + player:set_inventory_formspec("size[13,7.5]".. + --"image[6,0.6;1,2;player.png]".. + "list[current_player;main;5,3.5;8,4;]".. + "list[current_player;craft;8,0;3,3;]".. + "list[current_player;craftpreview;12,1;1,1;]".. + "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. + "button[0.3,6.5;1.9,1;creative_prev;<<]".. + "button[2.4,6.5;1.9,1;creative_next;>>]") +end +minetest.register_on_joinplayer(function(player) + -- If in creative mode, modify player's inventory forms + if not minetest.setting_getbool("creative_mode") then + return + end + creative_inventory.set_creative_formspec(player, 0) +end) +minetest.register_on_player_receive_fields(function(player, formname, fields) + if not minetest.setting_getbool("creative_mode") then + return + end + -- Figure out current page from formspec + local current_page = 0 + local formspec = player:get_inventory_formspec() + local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") + start_i = tonumber(start_i) or 0 + + if fields.creative_prev then + start_i = start_i - 4*6 + end + if fields.creative_next then + start_i = start_i + 4*6 + end + + if start_i < 0 then + start_i = start_i + 4*6 + end + if start_i >= creative_inventory.creative_inventory_size then + start_i = start_i - 4*6 + end + + if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then + start_i = 0 + end + + creative_inventory.set_creative_formspec(player, start_i) +end) +