From: paramat Date: Wed, 25 Jan 2017 15:23:29 +0000 (+0000) Subject: Dungeongen: Fix out-of-voxelmanip access segfault X-Git-Tag: 0.4.16~489 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=9f108b56d35cb607b538562ac369c457cd129eaa;p=oweals%2Fminetest.git Dungeongen: Fix out-of-voxelmanip access segfault My recent dungeon commit allowed stairs to be placed across the full width of corridors, but some of the new node positions accessed were missing checks for being within the voxelmanip, causing occasional segfaults near dungeons with corridors wider than 1 node. Add 'vm->m_area.contains(pos)' checks just before stair position voxelmanip access. This allows an earlier check to be removed as it is now redundant. --- diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index 5dc87f8b0..b8ee2b924 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -415,8 +415,8 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir, if (partcount != 0) p.Y += make_stairs; - if (vm->m_area.contains(p) && vm->m_area.contains(p + v3s16(0, 1, 0)) && - vm->m_area.contains(v3s16(p.X - dir.X, p.Y - 1, p.Z - dir.Z))) { + // Check segment of minimum size corridor is in voxelmanip + if (vm->m_area.contains(p) && vm->m_area.contains(p + v3s16(0, 1, 0))) { if (make_stairs) { makeFill(p + v3s16(-1, -1, -1), dp.holesize + v3s16(2, 3, 2), @@ -444,11 +444,13 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir, for (u16 st = 0; st < stair_width; st++) { u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z); - if (vm->m_data[vi].getContent() == dp.c_wall) + if (vm->m_area.contains(ps + v3s16(-dir.X, -1, -dir.Z)) && + vm->m_data[vi].getContent() == dp.c_wall) vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); vi = vm->m_area.index(ps.X, ps.Y, ps.Z); - if (vm->m_data[vi].getContent() == dp.c_wall) + if (vm->m_area.contains(ps) && + vm->m_data[vi].getContent() == dp.c_wall) vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); ps += swv;