From: paramat Date: Thu, 26 Apr 2018 12:33:12 +0000 (+0100) Subject: Biome-defined dungeon nodes: Use faster biome calculation X-Git-Tag: 5.0.0~429 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=9d7335a99cf9e88b78f7ca27b697a4a2285d3ab4;p=oweals%2Fminetest.git Biome-defined dungeon nodes: Use faster biome calculation --- diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index 9562482c8..9aaead79d 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -868,7 +868,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y) // Get biome at mapchunk midpoint v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2); - Biome *biome = (Biome *)biomegen->calcBiomeAtPoint(chunk_mid); + Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid); DungeonParams dp;