From: sfan5 Date: Fri, 22 May 2020 12:17:03 +0000 (+0200) Subject: Implement spawning particles with node texture appearance X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=9d6e7e48d6fb1daff8fedcb2f111164bef61f1e7;p=oweals%2Fminetest.git Implement spawning particles with node texture appearance --- diff --git a/build/android/native/jni/Android.mk b/build/android/native/jni/Android.mk index a5cb099e6..140947e6a 100644 --- a/build/android/native/jni/Android.mk +++ b/build/android/native/jni/Android.mk @@ -164,6 +164,7 @@ LOCAL_SRC_FILES := \ ../../../src/noise.cpp \ ../../../src/objdef.cpp \ ../../../src/object_properties.cpp \ + ../../../src/particles.cpp \ ../../../src/pathfinder.cpp \ ../../../src/player.cpp \ ../../../src/porting.cpp \ diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 26061eccb..5b3f61c99 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -7835,6 +7835,8 @@ Used by `minetest.add_particle`. size = 1, -- Scales the visual size of the particle texture. + -- If `node` is set, size can be set to 0 to spawn a randomly-sized + -- particle (just like actual node dig particles). collisiondetection = false, -- If true collides with `walkable` nodes and, depending on the @@ -7853,6 +7855,7 @@ Used by `minetest.add_particle`. -- If true faces player using y axis only texture = "image.png", + -- The texture of the particle playername = "singleplayer", -- Optional, if specified spawns particle only on the player's client @@ -7863,6 +7866,17 @@ Used by `minetest.add_particle`. glow = 0 -- Optional, specify particle self-luminescence in darkness. -- Values 0-14. + + node = {name = "ignore", param2 = 0}, + -- Optional, if specified the particle will have the same appearance as + -- node dig particles for the given node. + -- `texture` and `animation` will be ignored if this is set. + + node_tile = 0, + -- Optional, only valid in combination with `node` + -- If set to a valid number 1-6, specifies the tile from which the + -- particle texture is picked. + -- Otherwise, the default behavior is used. (currently: any random tile) } @@ -7892,7 +7906,9 @@ Used by `minetest.add_particlespawner`. maxsize = 1, -- The particles' properties are random values between the min and max -- values. - -- pos, velocity, acceleration, expirationtime, size + -- applies to: pos, velocity, acceleration, expirationtime, size + -- If `node` is set, min and maxsize can be set to 0 to spawn + -- randomly-sized particles (just like actual node dig particles). collisiondetection = false, -- If true collide with `walkable` nodes and, depending on the @@ -7915,6 +7931,7 @@ Used by `minetest.add_particlespawner`. -- If true face player using y axis only texture = "image.png", + -- The texture of the particle playername = "singleplayer", -- Optional, if specified spawns particles only on the player's client @@ -7925,6 +7942,17 @@ Used by `minetest.add_particlespawner`. glow = 0 -- Optional, specify particle self-luminescence in darkness. -- Values 0-14. + + node = {name = "ignore", param2 = 0}, + -- Optional, if specified the particles will have the same appearance as + -- node dig particles for the given node. + -- `texture` and `animation` will be ignored if this is set. + + node_tile = 0, + -- Optional, only valid in combination with `node` + -- If set to a valid number 1-6, specifies the tile from which the + -- particle texture is picked. + -- Otherwise, the default behavior is used. (currently: any random tile) } `HTTPRequest` definition diff --git a/src/client/particles.cpp b/src/client/particles.cpp index c2e751b4f..c78a3e71a 100644 --- a/src/client/particles.cpp +++ b/src/client/particles.cpp @@ -304,18 +304,37 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius, } pp.expirationtime = random_f32(p.minexptime, p.maxexptime); - pp.size = random_f32(p.minsize, p.maxsize); - p.copyCommon(pp); + video::ITexture *texture; + v2f texpos, texsize; + video::SColor color(0xFFFFFFFF); + + if (p.node.getContent() != CONTENT_IGNORE) { + const ContentFeatures &f = + m_particlemanager->m_env->getGameDef()->ndef()->get(p.node); + if (!ParticleManager::getNodeParticleParams(p.node, f, pp, &texture, + texpos, texsize, &color, p.node_tile)) + return; + } else { + texture = m_texture; + texpos = v2f(0.0f, 0.0f); + texsize = v2f(1.0f, 1.0f); + } + + // Allow keeping default random size + if (p.maxsize > 0.0f) + pp.size = random_f32(p.minsize, p.maxsize); + m_particlemanager->addParticle(new Particle( m_gamedef, m_player, env, pp, - m_texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0) + texture, + texpos, + texsize, + color )); } @@ -460,17 +479,35 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client, break; } case CE_SPAWN_PARTICLE: { - const ParticleParameters &p = *event->spawn_particle; - video::ITexture *texture = - client->tsrc()->getTextureForMesh(p.texture); + ParticleParameters &p = *event->spawn_particle; - Particle *toadd = new Particle(client, player, m_env, - p, - texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0)); + video::ITexture *texture; + v2f texpos, texsize; + video::SColor color(0xFFFFFFFF); + + f32 oldsize = p.size; + + if (p.node.getContent() != CONTENT_IGNORE) { + const ContentFeatures &f = m_env->getGameDef()->ndef()->get(p.node); + if (!getNodeParticleParams(p.node, f, p, &texture, texpos, + texsize, &color, p.node_tile)) + texture = nullptr; + } else { + texture = client->tsrc()->getTextureForMesh(p.texture); + texpos = v2f(0.0f, 0.0f); + texsize = v2f(1.0f, 1.0f); + } + + // Allow keeping default random size + if (oldsize > 0.0f) + p.size = oldsize; - addParticle(toadd); + if (texture) { + Particle *toadd = new Particle(client, player, m_env, + p, texture, texpos, texsize, color); + + addParticle(toadd); + } delete event->spawn_particle; break; @@ -480,15 +517,19 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client, } bool ParticleManager::getNodeParticleParams(const MapNode &n, - const ContentFeatures &f, ParticleParameters &p, - video::ITexture **texture, v2f &texpos, v2f &texsize, video::SColor *color) + const ContentFeatures &f, ParticleParameters &p, video::ITexture **texture, + v2f &texpos, v2f &texsize, video::SColor *color, u8 tilenum) { // No particles for "airlike" nodes if (f.drawtype == NDT_AIRLIKE) return false; // Texture - u8 texid = rand() % 6; + u8 texid; + if (tilenum > 0 && tilenum <= 6) + texid = tilenum - 1; + else + texid = rand() % 6; const TileLayer &tile = f.tiles[texid].layers[0]; p.animation.type = TAT_NONE; diff --git a/src/client/particles.h b/src/client/particles.h index 7dda0e1b1..2011f0262 100644 --- a/src/client/particles.h +++ b/src/client/particles.h @@ -42,7 +42,7 @@ class Particle : public scene::ISceneNode video::ITexture *texture, v2f texpos, v2f texsize, - video::SColor color = video::SColor(0xFFFFFFFF) + video::SColor color ); ~Particle() = default; @@ -171,7 +171,7 @@ public: protected: static bool getNodeParticleParams(const MapNode &n, const ContentFeatures &f, ParticleParameters &p, video::ITexture **texture, v2f &texpos, - v2f &texsize, video::SColor *color); + v2f &texsize, video::SColor *color, u8 tilenum = 0); void addParticle(Particle* toadd); diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 054e60c3c..e000acc92 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -1003,6 +1003,16 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) p.glow = readU8(is); p.object_collision = readU8(is); + // This is kinda awful + do { + u16 tmp_param0 = readU16(is); + if (is.eof()) + break; + p.node.param0 = tmp_param0; + p.node.param2 = readU8(is); + p.node_tile = readU8(is); + } while (0); + auto event = new ClientEvent(); event->type = CE_ADD_PARTICLESPAWNER; event->add_particlespawner.p = new ParticleSpawnerParameters(p); diff --git a/src/particles.cpp b/src/particles.cpp index 711d189f6..fd81238dc 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -34,6 +34,9 @@ void ParticleParameters::serialize(std::ostream &os, u16 protocol_ver) const animation.serialize(os, 6); /* NOT the protocol ver */ writeU8(os, glow); writeU8(os, object_collision); + writeU16(os, node.param0); + writeU8(os, node.param2); + writeU8(os, node_tile); } void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver) @@ -50,4 +53,11 @@ void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver) animation.deSerialize(is, 6); /* NOT the protocol ver */ glow = readU8(is); object_collision = readU8(is); + // This is kinda awful + u16 tmp_param0 = readU16(is); + if (is.eof()) + return; + node.param0 = tmp_param0; + node.param2 = readU8(is); + node_tile = readU8(is); } diff --git a/src/particles.h b/src/particles.h index 659c1249f..6f518b771 100644 --- a/src/particles.h +++ b/src/particles.h @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include "irrlichttypes_bloated.h" #include "tileanimation.h" +#include "mapnode.h" // This file defines the particle-related structures that both the server and // client need. The ParticleManager and rendering is in client/particles.h @@ -34,9 +35,12 @@ struct CommonParticleParams { std::string texture; struct TileAnimationParams animation; u8 glow = 0; + MapNode node; + u8 node_tile = 0; CommonParticleParams() { animation.type = TAT_NONE; + node.setContent(CONTENT_IGNORE); } /* This helper is useful for copying params from @@ -49,6 +53,8 @@ struct CommonParticleParams { to.texture = texture; to.animation = animation; to.glow = glow; + to.node = node; + to.node_tile = node_tile; } }; diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp index 7680aa17b..a51c4fe20 100644 --- a/src/script/lua_api/l_particles.cpp +++ b/src/script/lua_api/l_particles.cpp @@ -111,6 +111,13 @@ int ModApiParticles::l_add_particle(lua_State *L) p.texture = getstringfield_default(L, 1, "texture", p.texture); p.glow = getintfield_default(L, 1, "glow", p.glow); + lua_getfield(L, 1, "node"); + if (lua_istable(L, -1)) + p.node = readnode(L, -1, getGameDef(L)->ndef()); + lua_pop(L, 1); + + p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile); + playername = getstringfield_default(L, 1, "playername", ""); } @@ -231,6 +238,13 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) p.texture = getstringfield_default(L, 1, "texture", p.texture); playername = getstringfield_default(L, 1, "playername", ""); p.glow = getintfield_default(L, 1, "glow", p.glow); + + lua_getfield(L, 1, "node"); + if (lua_istable(L, -1)) + p.node = readnode(L, -1, getGameDef(L)->ndef()); + lua_pop(L, 1); + + p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile); } u32 id = getServer(L)->addParticleSpawner(p, attached, playername); diff --git a/src/script/lua_api/l_particles_local.cpp b/src/script/lua_api/l_particles_local.cpp index 9595b2fab..cc68b13a5 100644 --- a/src/script/lua_api/l_particles_local.cpp +++ b/src/script/lua_api/l_particles_local.cpp @@ -67,6 +67,13 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L) p.texture = getstringfield_default(L, 1, "texture", p.texture); p.glow = getintfield_default(L, 1, "glow", p.glow); + lua_getfield(L, 1, "node"); + if (lua_istable(L, -1)) + p.node = readnode(L, -1, getGameDef(L)->ndef()); + lua_pop(L, 1); + + p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile); + ClientEvent *event = new ClientEvent(); event->type = CE_SPAWN_PARTICLE; event->spawn_particle = new ParticleParameters(p); @@ -134,6 +141,13 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L) p.texture = getstringfield_default(L, 1, "texture", p.texture); p.glow = getintfield_default(L, 1, "glow", p.glow); + lua_getfield(L, 1, "node"); + if (lua_istable(L, -1)) + p.node = readnode(L, -1, getGameDef(L)->ndef()); + lua_pop(L, 1); + + p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile); + u64 id = getClient(L)->getParticleManager()->generateSpawnerId(); auto event = new ClientEvent(); diff --git a/src/server.cpp b/src/server.cpp index 68b0131d4..d6e545498 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1577,6 +1577,7 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version, pkt.putRawString(os.str()); } pkt << p.glow << p.object_collision; + pkt << p.node.param0 << p.node.param2 << p.node_tile; Send(&pkt); }