From: sfan5 Date: Fri, 2 Feb 2018 22:34:09 +0000 (+0100) Subject: Refine movement anticheat again (#7004) X-Git-Tag: 0.4.17~35 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=9d3fa874be3509477243272cb23d892879348194;p=oweals%2Fminetest.git Refine movement anticheat again (#7004) * Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero --- diff --git a/src/content_sao.cpp b/src/content_sao.cpp index b5e43bf1b..1234e3915 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -1414,6 +1414,12 @@ bool PlayerSAO::checkMovementCheat() // until this can be verified correctly, tolerate higher jumping speeds player_max_jump *= 2.0; + // Don't divide by zero! + if (player_max_walk < 0.0001f) + player_max_walk = 0.0001f; + if (player_max_jump < 0.0001f) + player_max_jump = 0.0001f; + v3f diff = (m_base_position - m_last_good_position); float d_vert = diff.Y; diff.Y = 0; @@ -1422,8 +1428,11 @@ bool PlayerSAO::checkMovementCheat() // FIXME: Checking downwards movement is not easily possible currently, // the server could calculate speed differences to examine the gravity - if (d_vert > 0) - required_time = MYMAX(required_time, d_vert / player_max_jump); + if (d_vert > 0) { + // In certain cases (water, ladders) walking speed is applied vertically + float s = MYMAX(player_max_jump, player_max_walk); + required_time = MYMAX(required_time, d_vert / s); + } if (m_move_pool.grab(required_time)) { m_last_good_position = m_base_position;