From: Rui Date: Thu, 12 May 2016 15:38:29 +0000 (+1000) Subject: Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first... X-Git-Tag: 0.4.14~5 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=9d3d43f3340030db8855ebc394e969f10d00dc30;p=oweals%2Fminetest.git Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run") Bug and whitespace error fixed (Zeno) --- diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua index 6dd345ff4..7f0c1e386 100644 --- a/builtin/mainmenu/init.lua +++ b/builtin/mainmenu/init.lua @@ -77,13 +77,28 @@ local function init_globals() if PLATFORM == "Android" then local world_list = core.get_worlds() - local world_index = table.indexof(world_list, "singleplayerworld") + local world_index + + local found_singleplayerworld = false + for i, world in ipairs(world_list) do + if world.name == "singleplayerworld" then + found_singleplayerworld = true + world_index = i + break + end + end - if world_index == -1 then + if not found_singleplayerworld then core.create_world("singleplayerworld", 1) world_list = core.get_worlds() - world_index = table.indexof(world_list, "singleplayerworld") + + for i, world in ipairs(world_list) do + if world.name == "singleplayerworld" then + world_index = i + break + end + end end gamedata.worldindex = world_index