From: Craig Robbins Date: Fri, 15 May 2015 03:20:53 +0000 (+1000) Subject: ANDROID: Do not limit situations where fast is enabled X-Git-Tag: 0.4.13~274 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=99cf53c9087671d0a2130d2272b9a4f61d680517;p=oweals%2Fminetest.git ANDROID: Do not limit situations where fast is enabled Before this commit autofast for Android was ignored if the user was sneaking, digging or building. There is no reason for this and it impedes movement control --- diff --git a/src/game.cpp b/src/game.cpp index 74ae211bf..e27ec37dd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2997,17 +2997,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam) #ifdef ANDROID /* For Android, invert the meaning of holding down the fast button (i.e. - * holding down the fast button -- if there is one -- means walk), unless - * performing an action, sneaking or jumping. + * holding down the fast button -- if there is one -- means walk) */ - const u32 autofast_exludebits = - (1U << 4) | (1U << 6) // jump, sneak - | (1U << 7) | (1U << 8); // left state, right state - - if ((keypress_bits & autofast_exludebits) == 0) { - control.aux1 = control.aux1 ^ true; - keypress_bits ^= ((u32)(1U << 5)); - } + control.aux1 = control.aux1 ^ true; + keypress_bits ^= ((u32)(1U << 5)); #endif client->setPlayerControl(control);