From: MirceaKitsune Date: Sat, 24 Nov 2012 22:24:33 +0000 (+0200) Subject: Model - Get rid of the 4 walk animations and only leave one, which looks good for... X-Git-Tag: 0.4.4~12 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=91da5d13087451365915b893efd7ea3f069abcfa;p=oweals%2Fminetest_game.git Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise Update player script to match the animations in the previous commit Shorten the still mine animation so the hand matches the speed of the walk-mine animation Reduce animation speed to half when sneaking --- diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend index c48c3fca..0caa0150 100644 Binary files a/mods/default/models/character.blend and b/mods/default/models/character.blend differ diff --git a/mods/default/models/character.x b/mods/default/models/character.x index 0229d2aa..dfe1a8bd 100644 --- a/mods/default/models/character.x +++ b/mods/default/models/character.x @@ -85,7 +85,7 @@ Frame Root { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } - Mesh { //Cube_002 Mesh + Mesh { //Cube_001 Mesh 144; 2.000000;-1.000000; 6.750000;, -2.000000;-1.000000; 6.750000;, @@ -268,7 +268,7 @@ Frame Root { 4;132;133;134;135;, 4;136;137;138;139;, 4;140;141;142;143;; - MeshNormals { //Cube_002 Normals + MeshNormals { //Cube_001 Normals 144; -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, @@ -451,8 +451,8 @@ Frame Root { 4;132;133;134;135;, 4;136;137;138;139;, 4;140;141;142;143;; - } //End of Cube_002 Normals - MeshMaterialList { //Cube_002 Material List + } //End of Cube_001 Normals + MeshMaterialList { //Cube_001 Material List 1; 36; 0, @@ -498,8 +498,8 @@ Frame Root { 0.000000; 0.000000; 0.000000;; TextureFilename {"character.png";} } - } //End of Cube_002 Material List - MeshTextureCoords { //Cube_002 UV Coordinates + } //End of Cube_001 Material List + MeshTextureCoords { //Cube_001 UV Coordinates 144; 0.625000; 1.000000;, 0.500000; 1.000000;, @@ -645,7 +645,7 @@ Frame Root { 0.062500; 0.500000;, 0.062500; 0.625000;, 0.125000; 0.625000;; - } //End of Cube_002 UV Coordinates + } //End of Cube_001 UV Coordinates XSkinMeshHeader { 1; 3; @@ -707,6 +707,62 @@ Frame Root { -0.143886,-0.989587, 0.003951, 0.000000, 3.920884,13.071540,-0.107668, 1.000000;; } //End of Armature_Arm_Left Skin Weights + SkinWeights { + "Armature_Body"; + 24; + 0, + 1, + 2, + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19, + 92, + 93, + 94, + 95; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000,-6.750000,-0.000001, 1.000000;; + } //End of Armature_Body Skin Weights SkinWeights { "Armature_Head"; 24; @@ -763,62 +819,6 @@ Frame Root { 0.000000, 1.000000, 0.000000, 0.000000, -0.000000,-13.500000,-0.000002, 1.000000;; } //End of Armature_Head Skin Weights - SkinWeights { - "Armature_Leg_Right"; - 24; - 20, - 21, - 22, - 23, - 64, - 65, - 66, - 67, - 80, - 81, - 82, - 83, - 88, - 89, - 90, - 91, - 124, - 125, - 126, - 127, - 140, - 141, - 142, - 143; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000,-0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - -0.000000,-1.000000, 0.000000, 0.000000, - -1.000000, 6.750001,-0.000001, 1.000000;; - } //End of Armature_Leg_Right Skin Weights SkinWeights { "Armature_Arm_Right"; 24; @@ -875,6 +875,62 @@ Frame Root { 0.143886,-0.989587, 0.003951, 0.000000, -3.920884,13.071540,-0.107668, 1.000000;; } //End of Armature_Arm_Right Skin Weights + SkinWeights { + "Armature_Leg_Right"; + 24; + 20, + 21, + 22, + 23, + 64, + 65, + 66, + 67, + 80, + 81, + 82, + 83, + 88, + 89, + 90, + 91, + 124, + 125, + 126, + 127, + 140, + 141, + 142, + 143; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.000000,-1.000000, 0.000000, 0.000000, + -1.000000, 6.750001,-0.000001, 1.000000;; + } //End of Armature_Leg_Right Skin Weights SkinWeights { "Armature_Leg_Left"; 24; @@ -931,63 +987,7 @@ Frame Root { -0.000000,-1.000000, 0.000000, 0.000000, 1.000000, 6.750001,-0.000001, 1.000000;; } //End of Armature_Leg_Left Skin Weights - SkinWeights { - "Armature_Body"; - 24; - 0, - 1, - 2, - 3, - 4, - 5, - 6, - 7, - 8, - 9, - 10, - 11, - 12, - 13, - 14, - 15, - 16, - 17, - 18, - 19, - 92, - 93, - 94, - 95; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000,-1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000,-6.750000,-0.000001, 1.000000;; - } //End of Armature_Body Skin Weights - } //End of Cube_002 Mesh + } //End of Cube_001 Mesh } //End of Player } //End of Armature } //End of Root Frame @@ -996,7 +996,7 @@ AnimationSet { {Armature} AnimationKey { //Position 2; - 202; + 155; 0;3; 0.000000, 0.000000,-10.000000;;, 1;3; 0.000000, 0.000000,-10.000000;;, 2;3; 0.000000, 0.000000,-10.000000;;, @@ -1151,58 +1151,11 @@ AnimationSet { 151;3; 0.000000, 0.000000,-10.000000;;, 152;3; 0.000000, 0.000000,-10.000000;;, 153;3; 0.000000, 0.000000,-10.000000;;, - 154;3; 0.000000, 0.000000,-10.000000;;, - 155;3; 0.000000, 0.000000,-10.000000;;, - 156;3; 0.000000, 0.000000,-10.000000;;, - 157;3; 0.000000, 0.000000,-10.000000;;, - 158;3; 0.000000, 0.000000,-10.000000;;, - 159;3; 0.000000, 0.000000,-10.000000;;, - 160;3; 0.000000, 0.000000,-10.000000;;, - 161;3; 0.000000, 0.000000,-10.000000;;, - 162;3; 0.000000, 0.000000,-10.000000;;, - 163;3; 0.000000, 0.000000,-10.000000;;, - 164;3; 0.000000, 0.000000,-10.000000;;, - 165;3; 0.000000, 0.000000,-10.000000;;, - 166;3; 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0.000000, 0.000000,-10.000000;;, - 191;3; 0.000000, 0.000000,-10.000000;;, - 192;3; 0.000000, 0.000000,-10.000000;;, - 193;3; 0.000000, 0.000000,-10.000000;;, - 194;3; 0.000000, 0.000000,-10.000000;;, - 195;3; 0.000000, 0.000000,-10.000000;;, - 196;3; 0.000000, 0.000000,-10.000000;;, - 197;3; 0.000000, 0.000000,-10.000000;;, - 198;3; 0.000000, 0.000000,-10.000000;;, - 199;3; 0.000000, 0.000000,-10.000000;;, - 200;3; 0.000000, 0.000000,-10.000000;;, - 201;3; 0.000000, 0.000000,-10.000000;;; + 154;3; 0.000000, 0.000000,-10.000000;;; } AnimationKey { //Rotation 0; - 202; + 155; 0;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 1;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 2;4; -1.000000, 0.000000, 0.000000, 0.000000;;, @@ -1357,58 +1310,11 @@ AnimationSet { 151;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 152;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 153;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 154;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 155;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 156;4; 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0.000000, 6.750000, 0.000000;;, - 185;3; 0.000000, 6.749999, 0.000000;;, - 186;3; 0.000000, 6.750000, 0.000000;;, - 187;3; 0.000000, 6.750000,-0.000000;;, - 188;3; 0.000000, 6.750000, 0.000000;;, - 189;3; -0.000000, 6.750000,-0.000001;;, - 190;3; 0.000000, 6.750000,-0.000000;;, - 191;3; 0.000000, 6.749999, 0.000000;;, - 192;3; 0.000000, 6.750000,-0.000000;;, - 193;3; 0.000000, 6.750000, 0.000000;;, - 194;3; 0.000000, 6.750000, 0.000000;;, - 195;3; 0.000000, 6.750000, 0.000000;;, - 196;3; 0.000000, 6.749999,-0.000000;;, - 197;3; 0.000000, 6.750000, 0.000000;;, - 198;3; 0.000000, 6.750000,-0.000000;;, - 199;3; 0.000000, 6.750000, 0.000000;;, - 200;3; 0.000000, 6.750001,-0.000000;;, - 201;3; 0.000000, 6.750000, 0.000000;;; + 153;3; 0.000000, 6.750000,-0.000000;;, + 154;3; 0.000000, 6.750000, 0.000000;;; } AnimationKey { //Rotation 0; - 202; + 155; 0;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 1;4; -0.000120,-0.000005, 0.999993,-0.000240;;, 2;4; -0.000483,-0.000021, 0.999974,-0.000967;;, @@ -2542,115 +2213,68 @@ AnimationSet { 94;4; 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-2.000000, 6.750000, 0.000000;;, 126;3; -2.000000, 6.750000, 0.000000;;, 127;3; -2.000000, 6.750000, 0.000000;;, @@ -2992,80 +2569,33 @@ AnimationSet { 129;3; -2.000000, 6.750000, 0.000000;;, 130;3; -2.000000, 6.750000, 0.000000;;, 131;3; -2.000000, 6.750000, 0.000000;;, - 132;3; -2.000000, 6.750000, 0.000000;;, + 132;3; -2.000000, 6.750000,-0.000000;;, 133;3; -2.000000, 6.750000, 0.000000;;, 134;3; -2.000000, 6.750000, 0.000000;;, - 135;3; -2.000000, 6.750000, 0.000000;;, + 135;3; -2.000000, 6.750000,-0.000000;;, 136;3; -2.000000, 6.750000, 0.000000;;, 137;3; -2.000000, 6.750000, 0.000000;;, - 138;3; -2.000000, 6.750000, 0.000000;;, + 138;3; -2.000000, 6.750000,-0.000000;;, 139;3; -2.000000, 6.750000, 0.000000;;, 140;3; -2.000000, 6.750000, 0.000000;;, 141;3; -2.000000, 6.750000, 0.000000;;, - 142;3; -2.000000, 6.750000, 0.000000;;, + 142;3; -2.000000, 6.750000,-0.000000;;, 143;3; -2.000000, 6.750000, 0.000000;;, 144;3; -2.000000, 6.750000, 0.000000;;, 145;3; -2.000000, 6.750000, 0.000000;;, 146;3; 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1.000000, 1.000000, 1.000000;;; + 154;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Arm_Right} AnimationKey { //Position 2; - 202; + 155; 0;3; 2.000000, 6.750000, 0.000000;;, 1;3; 2.000000, 6.750000, 0.000000;;, 2;3; 2.000000, 6.750000, 0.000000;;, @@ -3584,28 +3020,28 @@ AnimationSet { 100;3; 2.000000, 6.750000, 0.000000;;, 101;3; 2.000000, 6.750000, 0.000000;;, 102;3; 2.000000, 6.750000, 0.000000;;, - 103;3; 2.000000, 6.750000, 0.000000;;, + 103;3; 2.000000, 6.750000,-0.000000;;, 104;3; 2.000000, 6.750000, 0.000000;;, - 105;3; 2.000000, 6.750000, 0.000000;;, + 105;3; 2.000000, 6.749999,-0.000000;;, 106;3; 2.000000, 6.750000, 0.000000;;, 107;3; 2.000000, 6.750000, 0.000000;;, 108;3; 2.000000, 6.750000, 0.000000;;, - 109;3; 2.000000, 6.750000, 0.000000;;, + 109;3; 2.000000, 6.749999, 0.000000;;, 110;3; 2.000000, 6.750000, 0.000000;;, 111;3; 2.000000, 6.750000, 0.000000;;, 112;3; 2.000000, 6.750000, 0.000000;;, 113;3; 2.000000, 6.750000, 0.000000;;, 114;3; 2.000000, 6.750000, 0.000000;;, - 115;3; 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-0.000000, 0.982738,-0.157615,-0.000000;;, - 138;4; -0.000000, 0.985752,-0.130101,-0.000000;;, - 139;4; -0.000000, 0.989052,-0.099967,-0.000000;;, - 140;4; -0.000000, 0.992474,-0.068718,-0.000000;;, - 141;4; -0.000000, 0.995789,-0.038452,-0.000000;;, - 142;4; -0.000000, 0.998603,-0.012759,-0.000000;;, - 143;4; -0.000000, 1.000000,-0.000000,-0.000000;;, - 144;4; -0.000000, 1.000000,-0.000000,-0.000000;;, - 145;4; -0.000000, 0.998603,-0.012759,-0.000000;;, - 146;4; -0.000000, 0.995789,-0.038452,-0.000000;;, - 147;4; -0.000000, 0.992474,-0.068718,-0.000000;;, - 148;4; -0.000000, 0.989052,-0.099967,-0.000000;;, - 149;4; -0.000000, 0.985752,-0.130101,-0.000000;;, - 150;4; -0.000000, 0.982738,-0.157615,-0.000000;;, - 151;4; -0.000000, 0.980150,-0.181249,-0.000000;;, - 152;4; -0.000000, 0.978118,-0.199800,-0.000000;;, - 153;4; -0.000000, 0.976781,-0.212008,-0.000000;;, - 154;4; -0.000000, 0.976296,-0.216440,-0.000000;;, - 155;4; -0.000000, 0.976781,-0.212008,-0.000000;;, - 156;4; -0.000000, 0.978118,-0.199800,-0.000000;;, - 157;4; -0.000000, 0.980150,-0.181249,-0.000000;;, - 158;4; -0.000000, 0.982738,-0.157615,-0.000000;;, - 159;4; -0.000000, 0.985752,-0.130101,-0.000000;;, - 160;4; -0.000000, 0.989052,-0.099967,-0.000000;;, - 161;4; -0.000000, 0.992474,-0.068718,-0.000000;;, - 162;4; -0.000000, 0.995789,-0.038452,-0.000000;;, - 163;4; -0.000000, 0.998603,-0.012759,-0.000000;;, - 164;4; -0.000000, 1.000000,-0.000000,-0.000000;;, - 165;4; -0.000000, 1.000000,-0.000000,-0.000000;;, - 166;4; -0.003877, 0.999915,-0.000000,-0.000000;;, - 167;4; -0.014798, 0.999677,-0.000000,-0.000000;;, - 168;4; -0.028821, 0.999371,-0.000000,-0.000000;;, - 169;4; -0.039742, 0.999133,-0.000000,-0.000000;;, - 170;4; -0.043619, 0.999048,-0.000000,-0.000000;;, - 171;4; -0.035865, 0.999048,-0.000000,-0.000000;;, - 172;4; -0.014023, 0.999048,-0.000000,-0.000000;;, - 173;4; 0.014022, 0.999048, 0.000000,-0.000000;;, - 174;4; 0.035865, 0.999048, 0.000000,-0.000000;;, - 175;4; 0.043619, 0.999048, 0.000000,-0.000000;;, - 176;4; 0.039742, 0.999133, 0.000000,-0.000000;;, - 177;4; 0.028821, 0.999371, 0.000000,-0.000000;;, - 178;4; 0.014798, 0.999677, 0.000000,-0.000000;;, - 179;4; 0.003877, 0.999915, 0.000000,-0.000000;;, - 180;4; -0.000000, 1.000000,-0.000000,-0.000000;;, - 181;4; -0.000000, 1.000000,-0.000000,-0.000000;;, - 182;4; -0.000000, 0.998509,-0.013618,-0.000000;;, - 183;4; -0.000000, 0.995383,-0.042157,-0.000000;;, - 184;4; -0.000000, 0.991654,-0.076211,-0.000000;;, - 185;4; -0.000000, 0.987825,-0.111170,-0.000000;;, - 186;4; -0.000000, 0.984213,-0.144148,-0.000000;;, - 187;4; -0.000000, 0.981054,-0.172992,-0.000000;;, - 188;4; -0.000000, 0.978551,-0.195853,-0.000000;;, - 189;4; -0.000000, 0.976897,-0.210957,-0.000000;;, - 190;4; -0.000000, 0.976296,-0.216440,-0.000000;;, - 191;4; -0.000000, 0.976573,-0.214867,-0.000000;;, - 192;4; -0.000000, 0.977410,-0.210124,-0.000000;;, - 193;4; -0.000000, 0.978781,-0.202349,-0.000000;;, - 194;4; -0.000000, 0.980607,-0.191989,-0.000000;;, - 195;4; -0.000000, 0.982746,-0.179862,-0.000000;;, - 196;4; -0.000000, 0.984995,-0.167104,-0.000000;;, - 197;4; -0.000000, 0.987134,-0.154977,-0.000000;;, - 198;4; -0.000000, 0.988960,-0.144617,-0.000000;;, - 199;4; -0.000000, 0.990331,-0.136841,-0.000000;;, - 200;4; -0.000000, 0.991168,-0.132099,-0.000000;;, - 201;4; -0.000000, 0.991445,-0.130526,-0.000000;;; + 124;4; 0.088939, 0.993234, 0.000000,-0.000000;;, + 125;4; 0.194899, 0.974175, 0.000000,-0.000000;;, + 126;4; 0.294618, 0.949704, 0.000000,-0.000000;;, + 127;4; 0.361005, 0.930646, 0.000000,-0.000000;;, + 128;4; 0.382683, 0.923880, 0.000000,-0.000000;;, + 129;4; 0.348675, 0.930646, 0.000000,-0.000000;;, + 130;4; 0.252901, 0.949704, 0.000000,-0.000000;;, + 131;4; 0.129903, 0.974175, 0.000000,-0.000000;;, + 132;4; 0.034052, 0.993234, 0.000000,-0.000000;;, + 133;4; -0.000000, 1.000000,-0.000000,-0.000000;;, + 134;4; -0.000000, 1.000000,-0.000000,-0.000000;;, + 135;4; -0.000000, 0.998603,-0.012759,-0.000000;;, + 136;4; -0.000000, 0.995789,-0.038452,-0.000000;;, + 137;4; -0.000000, 0.992474,-0.068718,-0.000000;;, + 138;4; -0.000000, 0.989052,-0.099967,-0.000000;;, + 139;4; -0.000000, 0.985752,-0.130100,-0.000000;;, + 140;4; -0.000000, 0.982738,-0.157614,-0.000000;;, + 141;4; -0.000000, 0.980150,-0.181248,-0.000000;;, + 142;4; -0.000000, 0.978118,-0.199800,-0.000000;;, + 143;4; -0.000000, 0.976781,-0.212008,-0.000000;;, + 144;4; -0.000000, 0.976296,-0.216440,-0.000000;;, + 145;4; -0.000000, 0.976632,-0.214535,-0.000000;;, + 146;4; -0.000000, 0.977643,-0.208803,-0.000000;;, + 147;4; -0.000000, 0.979286,-0.199483,-0.000000;;, + 148;4; -0.000000, 0.981435,-0.187293,-0.000000;;, + 149;4; -0.000000, 0.983870,-0.173483,-0.000000;;, + 150;4; -0.000000, 0.986305,-0.159674,-0.000000;;, + 151;4; -0.000000, 0.988455,-0.147484,-0.000000;;, + 152;4; -0.000000, 0.990098,-0.138163,-0.000000;;, + 153;4; -0.000000, 0.991109,-0.132431,-0.000000;;, + 154;4; -0.000000, 0.991445,-0.130526,-0.000000;;; } AnimationKey { //Scale 1; - 202; + 155; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -5289,61 +4349,14 @@ AnimationSet { 151;3; 1.000000, 1.000000, 1.000000;;, 152;3; 1.000000, 1.000000, 1.000000;;, 153;3; 1.000000, 1.000000, 1.000000;;, - 154;3; 1.000000, 1.000000, 1.000000;;, - 155;3; 1.000000, 1.000000, 1.000000;;, - 156;3; 1.000000, 1.000000, 1.000000;;, - 157;3; 1.000000, 1.000000, 1.000000;;, - 158;3; 1.000000, 1.000000, 1.000000;;, - 159;3; 1.000000, 1.000000, 1.000000;;, - 160;3; 1.000000, 1.000000, 1.000000;;, - 161;3; 1.000000, 1.000000, 1.000000;;, - 162;3; 1.000000, 1.000000, 1.000000;;, - 163;3; 1.000000, 1.000000, 1.000000;;, - 164;3; 1.000000, 1.000000, 1.000000;;, - 165;3; 1.000000, 1.000000, 1.000000;;, - 166;3; 1.000000, 1.000000, 1.000000;;, - 167;3; 1.000000, 1.000000, 1.000000;;, - 168;3; 1.000000, 1.000000, 1.000000;;, - 169;3; 1.000000, 1.000000, 1.000000;;, - 170;3; 1.000000, 1.000000, 1.000000;;, - 171;3; 1.000000, 1.000000, 1.000000;;, - 172;3; 1.000000, 1.000000, 1.000000;;, - 173;3; 1.000000, 1.000000, 1.000000;;, - 174;3; 1.000000, 1.000000, 1.000000;;, - 175;3; 1.000000, 1.000000, 1.000000;;, - 176;3; 1.000000, 1.000000, 1.000000;;, - 177;3; 1.000000, 1.000000, 1.000000;;, - 178;3; 1.000000, 1.000000, 1.000000;;, - 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;, - 181;3; 1.000000, 1.000000, 1.000000;;, - 182;3; 1.000000, 1.000000, 1.000000;;, - 183;3; 1.000000, 1.000000, 1.000000;;, - 184;3; 1.000000, 1.000000, 1.000000;;, - 185;3; 1.000000, 1.000000, 1.000000;;, - 186;3; 1.000000, 1.000000, 1.000000;;, - 187;3; 1.000000, 1.000000, 1.000000;;, - 188;3; 1.000000, 1.000000, 1.000000;;, - 189;3; 1.000000, 1.000000, 1.000000;;, - 190;3; 1.000000, 1.000000, 1.000000;;, - 191;3; 1.000000, 1.000000, 1.000000;;, - 192;3; 1.000000, 1.000000, 1.000000;;, - 193;3; 1.000000, 1.000000, 1.000000;;, - 194;3; 1.000000, 1.000000, 1.000000;;, - 195;3; 1.000000, 1.000000, 1.000000;;, - 196;3; 1.000000, 1.000000, 1.000000;;, - 197;3; 1.000000, 1.000000, 1.000000;;, - 198;3; 1.000000, 1.000000, 1.000000;;, - 199;3; 1.000000, 1.000000, 1.000000;;, - 200;3; 1.000000, 1.000000, 1.000000;;, - 201;3; 1.000000, 1.000000, 1.000000;;; + 154;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Player} AnimationKey { //Position 2; - 202; + 155; 0;3; 0.000000, 0.000000, 0.000000;;, 1;3; 0.000000, 0.000000, 0.000000;;, 2;3; 0.000000, 0.000000, 0.000000;;, @@ -5498,58 +4511,11 @@ AnimationSet { 151;3; 0.000000, 0.000000, 0.000000;;, 152;3; 0.000000, 0.000000, 0.000000;;, 153;3; 0.000000, 0.000000, 0.000000;;, - 154;3; 0.000000, 0.000000, 0.000000;;, - 155;3; 0.000000, 0.000000, 0.000000;;, - 156;3; 0.000000, 0.000000, 0.000000;;, - 157;3; 0.000000, 0.000000, 0.000000;;, - 158;3; 0.000000, 0.000000, 0.000000;;, - 159;3; 0.000000, 0.000000, 0.000000;;, - 160;3; 0.000000, 0.000000, 0.000000;;, - 161;3; 0.000000, 0.000000, 0.000000;;, - 162;3; 0.000000, 0.000000, 0.000000;;, - 163;3; 0.000000, 0.000000, 0.000000;;, - 164;3; 0.000000, 0.000000, 0.000000;;, - 165;3; 0.000000, 0.000000, 0.000000;;, - 166;3; 0.000000, 0.000000, 0.000000;;, - 167;3; 0.000000, 0.000000, 0.000000;;, - 168;3; 0.000000, 0.000000, 0.000000;;, - 169;3; 0.000000, 0.000000, 0.000000;;, - 170;3; 0.000000, 0.000000, 0.000000;;, - 171;3; 0.000000, 0.000000, 0.000000;;, - 172;3; 0.000000, 0.000000, 0.000000;;, - 173;3; 0.000000, 0.000000, 0.000000;;, - 174;3; 0.000000, 0.000000, 0.000000;;, - 175;3; 0.000000, 0.000000, 0.000000;;, - 176;3; 0.000000, 0.000000, 0.000000;;, - 177;3; 0.000000, 0.000000, 0.000000;;, - 178;3; 0.000000, 0.000000, 0.000000;;, - 179;3; 0.000000, 0.000000, 0.000000;;, - 180;3; 0.000000, 0.000000, 0.000000;;, - 181;3; 0.000000, 0.000000, 0.000000;;, - 182;3; 0.000000, 0.000000, 0.000000;;, - 183;3; 0.000000, 0.000000, 0.000000;;, - 184;3; 0.000000, 0.000000, 0.000000;;, - 185;3; 0.000000, 0.000000, 0.000000;;, - 186;3; 0.000000, 0.000000, 0.000000;;, - 187;3; 0.000000, 0.000000, 0.000000;;, - 188;3; 0.000000, 0.000000, 0.000000;;, - 189;3; 0.000000, 0.000000, 0.000000;;, - 190;3; 0.000000, 0.000000, 0.000000;;, - 191;3; 0.000000, 0.000000, 0.000000;;, - 192;3; 0.000000, 0.000000, 0.000000;;, - 193;3; 0.000000, 0.000000, 0.000000;;, - 194;3; 0.000000, 0.000000, 0.000000;;, - 195;3; 0.000000, 0.000000, 0.000000;;, - 196;3; 0.000000, 0.000000, 0.000000;;, - 197;3; 0.000000, 0.000000, 0.000000;;, - 198;3; 0.000000, 0.000000, 0.000000;;, - 199;3; 0.000000, 0.000000, 0.000000;;, - 200;3; 0.000000, 0.000000, 0.000000;;, - 201;3; 0.000000, 0.000000, 0.000000;;; + 154;3; 0.000000, 0.000000, 0.000000;;; } AnimationKey { //Rotation 0; - 202; + 155; 0;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 1;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 2;4; -1.000000, 0.000000, 0.000000, 0.000000;;, @@ -5704,58 +4670,11 @@ AnimationSet { 151;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 152;4; -1.000000, 0.000000, 0.000000, 0.000000;;, 153;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 154;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 155;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 156;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 157;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 158;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 159;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 160;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 161;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 162;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 163;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 164;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 165;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 166;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 167;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 168;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 169;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 170;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 171;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 172;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 173;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 174;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 175;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 176;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 177;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 178;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 179;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 180;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 181;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 182;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 183;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 184;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 185;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 186;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 187;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 188;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 189;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 190;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 191;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 192;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 193;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 194;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 195;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 196;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 197;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 198;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 199;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 200;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 201;4; -1.000000, 0.000000, 0.000000, 0.000000;;; + 154;4; -1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { //Scale 1; - 202; + 155; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, @@ -5910,54 +4829,7 @@ AnimationSet { 151;3; 1.000000, 1.000000, 1.000000;;, 152;3; 1.000000, 1.000000, 1.000000;;, 153;3; 1.000000, 1.000000, 1.000000;;, - 154;3; 1.000000, 1.000000, 1.000000;;, - 155;3; 1.000000, 1.000000, 1.000000;;, - 156;3; 1.000000, 1.000000, 1.000000;;, - 157;3; 1.000000, 1.000000, 1.000000;;, - 158;3; 1.000000, 1.000000, 1.000000;;, - 159;3; 1.000000, 1.000000, 1.000000;;, - 160;3; 1.000000, 1.000000, 1.000000;;, - 161;3; 1.000000, 1.000000, 1.000000;;, - 162;3; 1.000000, 1.000000, 1.000000;;, - 163;3; 1.000000, 1.000000, 1.000000;;, - 164;3; 1.000000, 1.000000, 1.000000;;, - 165;3; 1.000000, 1.000000, 1.000000;;, - 166;3; 1.000000, 1.000000, 1.000000;;, - 167;3; 1.000000, 1.000000, 1.000000;;, - 168;3; 1.000000, 1.000000, 1.000000;;, - 169;3; 1.000000, 1.000000, 1.000000;;, - 170;3; 1.000000, 1.000000, 1.000000;;, - 171;3; 1.000000, 1.000000, 1.000000;;, - 172;3; 1.000000, 1.000000, 1.000000;;, - 173;3; 1.000000, 1.000000, 1.000000;;, - 174;3; 1.000000, 1.000000, 1.000000;;, - 175;3; 1.000000, 1.000000, 1.000000;;, - 176;3; 1.000000, 1.000000, 1.000000;;, - 177;3; 1.000000, 1.000000, 1.000000;;, - 178;3; 1.000000, 1.000000, 1.000000;;, - 179;3; 1.000000, 1.000000, 1.000000;;, - 180;3; 1.000000, 1.000000, 1.000000;;, - 181;3; 1.000000, 1.000000, 1.000000;;, - 182;3; 1.000000, 1.000000, 1.000000;;, - 183;3; 1.000000, 1.000000, 1.000000;;, - 184;3; 1.000000, 1.000000, 1.000000;;, - 185;3; 1.000000, 1.000000, 1.000000;;, - 186;3; 1.000000, 1.000000, 1.000000;;, - 187;3; 1.000000, 1.000000, 1.000000;;, - 188;3; 1.000000, 1.000000, 1.000000;;, - 189;3; 1.000000, 1.000000, 1.000000;;, - 190;3; 1.000000, 1.000000, 1.000000;;, - 191;3; 1.000000, 1.000000, 1.000000;;, - 192;3; 1.000000, 1.000000, 1.000000;;, - 193;3; 1.000000, 1.000000, 1.000000;;, - 194;3; 1.000000, 1.000000, 1.000000;;, - 195;3; 1.000000, 1.000000, 1.000000;;, - 196;3; 1.000000, 1.000000, 1.000000;;, - 197;3; 1.000000, 1.000000, 1.000000;;, - 198;3; 1.000000, 1.000000, 1.000000;;, - 199;3; 1.000000, 1.000000, 1.000000;;, - 200;3; 1.000000, 1.000000, 1.000000;;, - 201;3; 1.000000, 1.000000, 1.000000;;; + 154;3; 1.000000, 1.000000, 1.000000;;; } } } //End of AnimationSet diff --git a/mods/default/player.lua b/mods/default/player.lua index ff85f0f6..4868c1f9 100644 --- a/mods/default/player.lua +++ b/mods/default/player.lua @@ -14,13 +14,12 @@ default_texture = "character.png" -- Player states local player_model = {} local player_anim = {} +local player_sneak = {} local ANIM_STAND = 0 -local ANIM_WALK_FORWARD = 1 -local ANIM_WALK_BACKWARD = 2 -local ANIM_WALK_LEFT = 3 -local ANIM_WALK_RIGHT = 4 -local ANIM_MINE = 5 -local ANIM_DEATH = 6 +local ANIM_WALK = 1 +local ANIM_WALK_MINE = 2 +local ANIM_MINE = 3 +local ANIM_DEATH = 4 -- Frame ranges for each player model function player_get_animations(model) @@ -28,18 +27,14 @@ function player_get_animations(model) return { stand_START = 0, stand_END = 79, - walk_forward_START = 81, - walk_forward_END = 100, - walk_backward_START = 102, - walk_backward_END = 121, - walk_right_START = 123, - walk_right_END = 142, - walk_left_START = 144, - walk_left_END = 163, - mine_START = 165, - mine_END = 179, - death_START = 181, - death_END = 200 + walk_START = 81, + walk_END = 100, + mine_START = 102, + mine_END = 111, + walk_mine_START = 113, + walk_mine_END = 132, + death_START = 134, + death_END = 153 } end end @@ -71,34 +66,45 @@ function on_step(dtime) local anim = player_get_animations(player_model[name]) local controls = pl:get_player_control() - if controls.up then - if player_anim[name] ~= ANIM_WALK_FORWARD then - pl:set_animation({x=anim.walk_forward_START, y=anim.walk_forward_END}, animation_speed, animation_blend) - player_anim[name] = ANIM_WALK_FORWARD + local walking = false + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + local animation_speed_modified = animation_speed + if controls.sneak and (walking or controls.LMB) then + animation_speed_modified = animation_speed_modified / 2 + -- Refresh player animation below + if not player_sneak[name] then + player_anim[name] = -1 + player_sneak[name] = true end - elseif controls.down then - if player_anim[name] ~= ANIM_WALK_BACKWARD then - pl:set_animation({x=anim.walk_backward_START, y=anim.walk_backward_END}, animation_speed, animation_blend) - player_anim[name] = ANIM_WALK_BACKWARD + else + -- Refresh player animation below + if player_sneak[name] then + player_anim[name] = -1 + player_sneak[name] = false end - elseif controls.left then - if player_anim[name] ~= ANIM_WALK_LEFT then - pl:set_animation({x=anim.walk_left_START, y=anim.walk_left_END}, animation_speed, animation_blend) - player_anim[name] = ANIM_WALK_LEFT + end + + if walking and controls.LMB then + if player_anim[name] ~= ANIM_WALK_MINE then + pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_modified, animation_blend) + player_anim[name] = ANIM_WALK_MINE end - elseif controls.right then - if player_anim[name] ~= ANIM_WALK_RIGHT then - pl:set_animation({x=anim.walk_right_START, y=anim.walk_right_END}, animation_speed, animation_blend) - player_anim[name] = ANIM_WALK_RIGHT + elseif walking then + if player_anim[name] ~= ANIM_WALK then + pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_modified, animation_blend) + player_anim[name] = ANIM_WALK end elseif controls.LMB then if player_anim[name] ~= ANIM_MINE then - pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed, animation_blend) + pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_modified, animation_blend) player_anim[name] = ANIM_MINE end - elseif player_anim[name] ~= ANIM_WALK_STAND then - pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed, animation_blend) - player_anim[name] = ANIM_WALK_STAND + elseif player_anim[name] ~= ANIM_STAND then + pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_modified, animation_blend) + player_anim[name] = ANIM_STAND end end end