From: Kahrl Date: Mon, 20 Oct 2014 14:11:38 +0000 (+0200) Subject: Fix some indentation in nodedef.cpp X-Git-Tag: 0.4.11~224 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=9029a34cc6a3b19c1a431fe3ba069c30a13321fc;p=oweals%2Fminetest.git Fix some indentation in nodedef.cpp --- diff --git a/src/nodedef.cpp b/src/nodedef.cpp index ee5505236..2f95b68f9 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -857,12 +857,12 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef) //Cache 6dfacedir rotated clones of meshes if (f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) { - for (u16 j = 1; j < 24; j++) { - f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]); - rotateMeshBy6dFacedir(f->mesh_ptr[j], j); - recalculateBoundingBox(f->mesh_ptr[j]); - } + for (u16 j = 1; j < 24; j++) { + f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]); + rotateMeshBy6dFacedir(f->mesh_ptr[j], j); + recalculateBoundingBox(f->mesh_ptr[j]); } + } } #endif }