From: MirceaKitsune Date: Mon, 26 Nov 2012 23:52:39 +0000 (+0200) Subject: Fix positioning for sit animation X-Git-Tag: 0.4.4~2^2~1 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=89fb5aed7ffc7134c5215fe7f70aad623c6b7753;p=oweals%2Fminetest_game.git Fix positioning for sit animation --- diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend index aa92f3f9..73549b06 100644 Binary files a/mods/default/models/character.blend and b/mods/default/models/character.blend differ diff --git a/mods/default/models/character.x b/mods/default/models/character.x index b14f4881..fa776cde 100644 --- a/mods/default/models/character.x +++ b/mods/default/models/character.x @@ -845,6 +845,62 @@ Frame Root { 0.000000, 1.000000, 0.000000, 0.000000, -0.000000,-13.500000,-0.000002, 1.000000;; } //End of Armature_Head Skin Weights + SkinWeights { + "Armature_Arm_Left"; + 24; + 24, + 25, + 26, + 27, + 28, + 29, + 30, + 31, + 104, + 105, + 106, + 107, + 108, + 109, + 110, + 111, + 116, + 117, + 118, + 119, + 132, + 133, + 134, + 135; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 0.989214,-0.143940,-0.027164, 0.000000, + 0.027450,-0.000000, 0.999623, 0.000000, + -0.143886,-0.989587, 0.003951, 0.000000, + 3.920884,13.071540,-0.107668, 1.000000;; + } //End of Armature_Arm_Left Skin Weights SkinWeights { "Armature_Body"; 24; @@ -957,62 +1013,6 @@ Frame Root { 0.143886,-0.989587, 0.003951, 0.000000, -3.920884,13.071540,-0.107668, 1.000000;; } //End of Armature_Arm_Right Skin Weights - SkinWeights { - "Armature_Arm_Left"; - 24; - 24, - 25, - 26, - 27, - 28, - 29, - 30, - 31, - 104, - 105, - 106, - 107, - 108, - 109, - 110, - 111, - 116, - 117, - 118, - 119, - 132, - 133, - 134, - 135; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 0.989214,-0.143940,-0.027164, 0.000000, - 0.027450,-0.000000, 0.999623, 0.000000, - -0.143886,-0.989587, 0.003951, 0.000000, - 3.920884,13.071540,-0.107668, 1.000000;; - } //End of Armature_Arm_Left Skin Weights SkinWeights { "Armature_Leg_Right"; 24; @@ -1939,87 +1939,87 @@ AnimationSet { 78;3; -0.000000, 0.000000, 6.750000;;, 79;3; -0.000000, 0.000000, 6.750000;;, 80;3; -0.000000, 0.000000, 6.750000;;, - 81;3; -0.000000, 0.000000, 6.750000;;, - 82;3; -0.000000, 0.000000, 6.750000;;, - 83;3; -0.000000, 0.000000, 6.750000;;, - 84;3; -0.000000, 0.000000, 6.750000;;, - 85;3; -0.000000, 0.000000, 6.750000;;, - 86;3; -0.000000, 0.000000, 6.750000;;, - 87;3; -0.000000, 0.000000, 6.750000;;, - 88;3; -0.000000, 0.000000, 6.750000;;, - 89;3; -0.000000, 0.000000, 6.750000;;, - 90;3; -0.000000, 0.000000, 6.750000;;, - 91;3; -0.000000, 0.000000, 6.750000;;, - 92;3; -0.000000, 0.000000, 6.750000;;, - 93;3; -0.000000, 0.000000, 6.750000;;, - 94;3; -0.000000, 0.000000, 6.750000;;, - 95;3; -0.000000, 0.000000, 6.750000;;, - 96;3; 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2.000000, 6.750000,-0.000000;;, 79;3; 2.000000, 6.750000, 0.000000;;, 80;3; 2.000000, 6.750000, 0.000000;;, - 81;3; 2.000000, 6.750000, 0.000000;;, + 81;3; 2.000000, 6.750000,-0.000000;;, 82;3; 2.000000, 6.750000, 0.000000;;, 83;3; 2.000000, 6.750000,-0.000000;;, 84;3; 2.000000, 6.750000, 0.000000;;, 85;3; 2.000000, 6.750000,-0.000000;;, 86;3; 2.000000, 6.750000, 0.000000;;, - 87;3; 2.000000, 6.750000, 0.000000;;, - 88;3; 2.000000, 6.749999, 0.000000;;, + 87;3; 2.000000, 6.750000,-0.000000;;, + 88;3; 2.000000, 6.750000, 0.000000;;, 89;3; 2.000000, 6.750000,-0.000000;;, 90;3; 2.000000, 6.750000,-0.000000;;, - 91;3; 2.000000, 6.750000,-0.000000;;, - 92;3; 2.000000, 6.750000, 0.000000;;, - 93;3; 2.000000, 6.750000, 0.000000;;, + 91;3; 2.000000, 6.750000, 0.000000;;, + 92;3; 2.000000, 6.750000,-0.000000;;, + 93;3; 2.000000, 6.750000,-0.000000;;, 94;3; 2.000000, 6.750000,-0.000000;;, 95;3; 2.000000, 6.750000, 0.000000;;, - 96;3; 2.000000, 6.750000, 0.000000;;, + 96;3; 2.000000, 6.750000,-0.000000;;, 97;3; 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2.000000, 6.750000,-0.000000;;, 153;3; 2.000000, 6.750000,-0.000000;;, - 154;3; 2.000000, 6.749999, 0.000000;;, - 155;3; 2.000000, 6.750000, 0.000000;;, + 154;3; 2.000000, 6.750000, 0.000000;;, + 155;3; 2.000000, 6.750000,-0.000000;;, 156;3; 2.000000, 6.750000, 0.000000;;, 157;3; 2.000000, 6.750000,-0.000000;;, - 158;3; 2.000000, 6.750000, 0.000000;;, + 158;3; 2.000000, 6.750000,-0.000000;;, 159;3; 2.000000, 6.750000,-0.000000;;, 160;3; 2.000000, 6.750000, 0.000000;;, - 161;3; 2.000000, 6.750000, 0.000000;;, + 161;3; 2.000000, 6.750000,-0.000000;;, 162;3; 2.000000, 6.750000, 0.000000;;, 163;3; 2.000000, 6.750000, 0.000000;;, 164;3; 2.000000, 6.750000, 0.000000;;, @@ -4246,22 +4246,22 @@ AnimationSet { 216;3; 2.000000, 6.750000,-0.000000;;, 217;3; 2.000000, 6.750000, 0.000000;;, 218;3; 2.000000, 6.750000, 0.000000;;, - 219;3; 2.000000, 6.750000,-0.000000;;, - 220;3; 2.000000, 6.750000, 0.000000;;, + 219;3; 2.000000, 6.750001, 0.000000;;, + 220;3; 2.000000, 6.750001,-0.000000;;, 221;3; 2.000000, 6.750000, 0.000000;;, - 222;3; 2.000000, 6.750000, 0.000000;;, - 223;3; 2.000000, 6.750000,-0.000000;;, - 224;3; 2.000000, 6.750000, 0.000000;;, + 222;3; 2.000000, 6.750001,-0.000000;;, + 223;3; 2.000000, 6.750000, 0.000000;;, + 224;3; 2.000000, 6.750000,-0.000001;;, 225;3; 2.000000, 6.750000, 0.000000;;, - 226;3; 2.000000, 6.750000, 0.000000;;, + 226;3; 2.000000, 6.750000,-0.000000;;, 227;3; 2.000000, 6.750000, 0.000000;;, - 228;3; 2.000000, 6.750000,-0.000000;;, - 229;3; 2.000000, 6.750000, 0.000000;;, + 228;3; 2.000000, 6.750000, 0.000000;;, + 229;3; 2.000000, 6.750000,-0.000000;;, 230;3; 2.000000, 6.750000, 0.000000;;, 231;3; 2.000000, 6.750000, 0.000000;;, 232;3; 2.000000, 6.750000, 0.000000;;, 233;3; 2.000000, 6.750000, 0.000000;;, - 234;3; 2.000000, 6.750000,-0.000000;;, + 234;3; 2.000000, 6.750000, 0.000000;;, 235;3; 2.000000, 6.750000, 0.000000;;; } AnimationKey { //Rotation @@ -4838,13 +4838,13 @@ AnimationSet { 85;3; 1.000000,-0.000000,-0.000001;;, 86;3; 1.000000,-0.000000,-0.000001;;, 87;3; 1.000000,-0.000000,-0.000001;;, - 88;3; 1.000000,-0.000000,-0.000000;;, - 89;3; 1.000000,-0.000000,-0.000000;;, - 90;3; 1.000000,-0.000000,-0.000000;;, - 91;3; 1.000000,-0.000000,-0.000000;;, - 92;3; 1.000000,-0.000000,-0.000000;;, - 93;3; 1.000000,-0.000000,-0.000000;;, - 94;3; 1.000000,-0.000000,-0.000000;;, + 88;3; 1.000000,-0.000000,-0.000001;;, + 89;3; 1.000000,-0.000000,-0.000001;;, + 90;3; 1.000000,-0.000000,-0.000001;;, + 91;3; 1.000000,-0.000000,-0.000001;;, + 92;3; 1.000000,-0.000000,-0.000001;;, + 93;3; 1.000000,-0.000000,-0.000001;;, + 94;3; 1.000000,-0.000000,-0.000001;;, 95;3; 1.000000,-0.000000,-0.000001;;, 96;3; 1.000000,-0.000000,-0.000001;;, 97;3; 1.000000,-0.000000,-0.000001;;, @@ -4853,15 +4853,15 @@ AnimationSet { 100;3; 1.000000,-0.000000,-0.000001;;, 101;3; 1.000000,-0.000000,-0.000001;;, 102;3; 1.000000,-0.000000,-0.000001;;, - 103;3; 1.000000,-0.000000,-0.000000;;, + 103;3; 1.000000,-0.000000,-0.000001;;, 104;3; 1.000000,-0.000000,-0.000001;;, 105;3; 1.000000,-0.000000,-0.000001;;, 106;3; 1.000000,-0.000000,-0.000001;;, - 107;3; 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1.000000,-0.000000,-0.000001;;, + 135;3; 1.000000,-0.000000,-0.000001;;, 136;3; 1.000000,-0.000000,-0.000001;;, 137;3; 1.000000,-0.000000,-0.000001;;, 138;3; 1.000000,-0.000000,-0.000001;;, @@ -4898,13 +4898,13 @@ AnimationSet { 145;3; 1.000000,-0.000000,-0.000001;;, 146;3; 1.000000,-0.000000,-0.000001;;, 147;3; 1.000000,-0.000000,-0.000001;;, - 148;3; 1.000000,-0.000000,-0.000000;;, - 149;3; 1.000000,-0.000000,-0.000000;;, - 150;3; 1.000000,-0.000000,-0.000000;;, - 151;3; 1.000000,-0.000000,-0.000000;;, - 152;3; 1.000000,-0.000000,-0.000000;;, - 153;3; 1.000000,-0.000000,-0.000000;;, - 154;3; 1.000000,-0.000000,-0.000000;;, + 148;3; 1.000000,-0.000000,-0.000001;;, + 149;3; 1.000000,-0.000000,-0.000001;;, + 150;3; 1.000000,-0.000000,-0.000001;;, + 151;3; 1.000000,-0.000000,-0.000001;;, + 152;3; 1.000000,-0.000000,-0.000001;;, + 153;3; 1.000000,-0.000000,-0.000001;;, + 154;3; 1.000000,-0.000000,-0.000001;;, 155;3; 1.000000,-0.000000,-0.000001;;, 156;3; 1.000000,-0.000000,-0.000001;;, 157;3; 1.000000,-0.000000,-0.000001;;, @@ -4966,25 +4966,25 @@ AnimationSet { 213;3; 1.000000,-0.000000,-0.000001;;, 214;3; 1.000000, 0.000000,-0.000001;;, 215;3; 1.000000, 0.000000,-0.000001;;, - 216;3; 1.000000,-0.000001,-0.000001;;, - 217;3; 1.000000,-0.000000,-0.000000;;, + 216;3; 1.000000, 0.000000,-0.000001;;, + 217;3; 1.000000,-0.000001,-0.000001;;, 218;3; 1.000000,-0.000000,-0.000000;;, - 219;3; 1.000000,-0.000000,-0.000000;;, - 220;3; 1.000000,-0.000000,-0.000000;;, + 219;3; 1.000000, 0.000000,-0.000000;;, + 220;3; 1.000000, 0.000000,-0.000001;;, 221;3; 1.000000,-0.000000,-0.000000;;, 222;3; 1.000000, 0.000000,-0.000001;;, - 223;3; 1.000000, 0.000000,-0.000001;;, + 223;3; 1.000000,-0.000000,-0.000001;;, 224;3; 1.000000, 0.000000,-0.000001;;, - 225;3; 1.000000, 0.000000,-0.000001;;, - 226;3; 1.000000,-0.000000,-0.000001;;, - 227;3; 1.000000, 0.000000,-0.000000;;, + 225;3; 1.000000,-0.000000,-0.000001;;, + 226;3; 1.000000, 0.000000,-0.000001;;, + 227;3; 1.000000,-0.000000,-0.000001;;, 228;3; 1.000000, 0.000000,-0.000001;;, 229;3; 1.000000,-0.000000,-0.000000;;, 230;3; 1.000000, 0.000000,-0.000000;;, 231;3; 1.000000, 0.000000,-0.000001;;, - 232;3; 1.000000,-0.000000,-0.000000;;, - 233;3; 1.000000, 0.000000,-0.000000;;, - 234;3; 1.000000,-0.000000,-0.000001;;, + 232;3; 1.000000, 0.000000,-0.000000;;, + 233;3; 1.000000, 0.000000,-0.000001;;, + 234;3; 1.000000,-0.000000,-0.000000;;, 235;3; 1.000000,-0.000000,-0.000000;;; } AnimationKey { //Rotation @@ -5561,13 +5561,13 @@ AnimationSet { 85;3; -1.000000,-0.000000,-0.000001;;, 86;3; -1.000000,-0.000000,-0.000001;;, 87;3; -1.000000,-0.000000,-0.000001;;, - 88;3; -1.000000,-0.000000,-0.000000;;, - 89;3; -1.000000,-0.000000,-0.000000;;, - 90;3; -1.000000,-0.000000,-0.000000;;, - 91;3; -1.000000,-0.000000,-0.000000;;, - 92;3; -1.000000,-0.000000,-0.000000;;, - 93;3; -1.000000,-0.000000,-0.000000;;, - 94;3; -1.000000,-0.000000,-0.000000;;, + 88;3; -1.000000,-0.000000,-0.000001;;, + 89;3; -1.000000,-0.000000,-0.000001;;, + 90;3; -1.000000,-0.000000,-0.000001;;, + 91;3; 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-1.000000,-0.000000,-0.000001;;, 112;3; -1.000000,-0.000000,-0.000001;;, 113;3; -1.000000,-0.000000,-0.000001;;, 114;3; -1.000000,-0.000000,-0.000001;;, @@ -5604,11 +5604,11 @@ AnimationSet { 128;3; -1.000000,-0.000000,-0.000001;;, 129;3; -1.000000,-0.000000,-0.000001;;, 130;3; -1.000000,-0.000000,-0.000001;;, - 131;3; -1.000000,-0.000000,-0.000000;;, - 132;3; -1.000000,-0.000000,-0.000000;;, - 133;3; -1.000000,-0.000000,-0.000000;;, - 134;3; -1.000000,-0.000000,-0.000000;;, - 135;3; -1.000000,-0.000000,-0.000000;;, + 131;3; -1.000000,-0.000000,-0.000001;;, + 132;3; -1.000000,-0.000000,-0.000001;;, + 133;3; -1.000000,-0.000000,-0.000001;;, + 134;3; -1.000000,-0.000000,-0.000001;;, + 135;3; -1.000000,-0.000000,-0.000001;;, 136;3; -1.000000,-0.000000,-0.000001;;, 137;3; -1.000000,-0.000000,-0.000001;;, 138;3; -1.000000,-0.000000,-0.000001;;, @@ -5621,13 +5621,13 @@ AnimationSet { 145;3; -1.000000,-0.000000,-0.000001;;, 146;3; -1.000000,-0.000000,-0.000001;;, 147;3; -1.000000,-0.000000,-0.000001;;, - 148;3; -1.000000,-0.000000,-0.000000;;, - 149;3; -1.000000,-0.000000,-0.000000;;, - 150;3; -1.000000,-0.000000,-0.000000;;, - 151;3; -1.000000,-0.000000,-0.000000;;, - 152;3; -1.000000,-0.000000,-0.000000;;, - 153;3; -1.000000,-0.000000,-0.000000;;, - 154;3; -1.000000,-0.000000,-0.000000;;, + 148;3; -1.000000,-0.000000,-0.000001;;, + 149;3; -1.000000,-0.000000,-0.000001;;, + 150;3; -1.000000,-0.000000,-0.000001;;, + 151;3; -1.000000,-0.000000,-0.000001;;, + 152;3; -1.000000,-0.000000,-0.000001;;, + 153;3; -1.000000,-0.000000,-0.000001;;, + 154;3; -1.000000,-0.000000,-0.000001;;, 155;3; -1.000000,-0.000000,-0.000001;;, 156;3; -1.000000,-0.000000,-0.000001;;, 157;3; -1.000000,-0.000000,-0.000001;;, @@ -5689,25 +5689,25 @@ AnimationSet { 213;3; -1.000000,-0.000000,-0.000001;;, 214;3; -1.000000, 0.000000,-0.000001;;, 215;3; -1.000000, 0.000000,-0.000001;;, - 216;3; -1.000000,-0.000001,-0.000001;;, - 217;3; -1.000000,-0.000000,-0.000000;;, + 216;3; -1.000000, 0.000000,-0.000001;;, + 217;3; -1.000000,-0.000001,-0.000001;;, 218;3; 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-1.000000,-0.000000,-0.000000;;, 235;3; -1.000000,-0.000000,-0.000000;;; } AnimationKey { //Rotation