From: paramat Date: Sat, 29 Oct 2016 12:12:48 +0000 (+0100) Subject: Default: Remove 'player falling damage' sound X-Git-Tag: 0.4.15~63 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=89b9c3e69e453d4b5a9fe42a2270fe320d87b5fe;p=oweals%2Fminetest_game.git Default: Remove 'player falling damage' sound This plays when damage is disabled, an engine bug. We can remove it because both sounds are identical, now it is removed the 'player damage' sound still plays when falling damage is taken. --- diff --git a/mods/default/README.txt b/mods/default/README.txt index 19901674..4536de9a 100644 --- a/mods/default/README.txt +++ b/mods/default/README.txt @@ -197,7 +197,6 @@ Glass breaking sounds (CC BY 3.0): sonictechtonic (CC BY 3.0): https://www.freesound.org/people/sonictechtonic/sounds/241872/ player_damage.ogg - player_falling_damage.ogg Mito551 (sounds) (CC BY-SA 3.0): default_dig_choppy.ogg diff --git a/mods/default/sounds/player_falling_damage.ogg b/mods/default/sounds/player_falling_damage.ogg deleted file mode 100644 index 78880871..00000000 Binary files a/mods/default/sounds/player_falling_damage.ogg and /dev/null differ