From: David Leal Date: Thu, 23 Apr 2020 20:19:58 +0000 (-0500) Subject: beds: Use `player_api` functions instead of `default` (#2654) X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=81c5b6b39925b6014e8c7d4caf44a94a792d7bc0;p=oweals%2Fminetest_game.git beds: Use `player_api` functions instead of `default` (#2654) --- diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua index 6ee0474c..019c123a 100644 --- a/mods/beds/functions.lua +++ b/mods/beds/functions.lua @@ -74,10 +74,10 @@ local function lay_down(player, pos, bed_pos, state, skip) -- physics, eye_offset, etc player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) player:set_look_horizontal(math.random(1, 180) / 100) - default.player_attached[name] = false + player_api.player_attached[name] = false player:set_physics_override(1, 1, 1) hud_flags.wielditem = true - default.player_set_animation(player, "stand" , 30) + player_api.set_animation(player, "stand" , 30) -- lay down else @@ -99,9 +99,9 @@ local function lay_down(player, pos, bed_pos, state, skip) } player:set_physics_override(0, 0, 0) player:set_pos(p) - default.player_attached[name] = true + player_api.player_attached[name] = true hud_flags.wielditem = false - default.player_set_animation(player, "lay" , 0) + player_api.set_animation(player, "lay" , 0) end player:hud_set_flags(hud_flags)