From: Loic Blot Date: Sun, 15 Feb 2015 16:30:38 +0000 (+0100) Subject: Performance Improvement: Use a cache which caches result for getFacePositions. X-Git-Tag: 0.4.13~607 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=7c8793cbea1ea83109b7d9d6974d3f6991efcec8;p=oweals%2Fminetest.git Performance Improvement: Use a cache which caches result for getFacePositions. This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near --- diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 9b952e36a..6180cf5da 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -59,7 +59,7 @@ void RemoteClient::ResendBlockIfOnWire(v3s16 p) } } -void RemoteClient::GetNextBlocks( +void RemoteClient::GetNextBlocks ( ServerEnvironment *env, EmergeManager * emerge, float dtime, @@ -182,18 +182,15 @@ void RemoteClient::GetNextBlocks( //bool queue_is_full = false; s16 d; - for(d = d_start; d <= d_max; d++) - { + for(d = d_start; d <= d_max; d++) { /* Get the border/face dot coordinates of a "d-radiused" box */ - std::list list; - getFacePositions(list, d); + std::vector list = FacePositionCache::getFacePositions(d); - std::list::iterator li; - for(li=list.begin(); li!=list.end(); ++li) - { + std::vector::iterator li; + for(li = list.begin(); li != list.end(); ++li) { v3s16 p = *li + center; /* diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index cd5d253ac..2445803d7 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -530,9 +530,8 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) } for(int d=1; d<=radius; d++){ - std::list list; - getFacePositions(list, d); - for(std::list::iterator i = list.begin(); + std::vector list = FacePositionCache::getFacePositions(d); + for(std::vector::iterator i = list.begin(); i != list.end(); ++i){ v3s16 p = pos + (*i); content_t c = env->getMap().getNodeNoEx(p).getContent(); diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp index 6173515ee..19f927134 100644 --- a/src/util/numeric.cpp +++ b/src/util/numeric.cpp @@ -20,79 +20,84 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "numeric.h" #include "mathconstants.h" -#include "../log.h" +#include "log.h" #include "../constants.h" // BS, MAP_BLOCKSIZE #include #include +std::map > FacePositionCache::m_cache; // Calculate the borders of a "d-radius" cube -void getFacePositions(std::list &list, u16 d) +std::vector FacePositionCache::getFacePositions(u16 d) { - if(d == 0) - { - list.push_back(v3s16(0,0,0)); + if (m_cache.find(d) != m_cache.end()) + return m_cache[d]; + + generateFacePosition(d); + return m_cache[d]; + +} + +void FacePositionCache::generateFacePosition(u16 d) +{ + m_cache[d] = std::vector(); + if(d == 0) { + m_cache[d].push_back(v3s16(0,0,0)); return; } - if(d == 1) - { + if(d == 1) { /* This is an optimized sequence of coordinates. */ - list.push_back(v3s16( 0, 1, 0)); // top - list.push_back(v3s16( 0, 0, 1)); // back - list.push_back(v3s16(-1, 0, 0)); // left - list.push_back(v3s16( 1, 0, 0)); // right - list.push_back(v3s16( 0, 0,-1)); // front - list.push_back(v3s16( 0,-1, 0)); // bottom + m_cache[d].push_back(v3s16( 0, 1, 0)); // top + m_cache[d].push_back(v3s16( 0, 0, 1)); // back + m_cache[d].push_back(v3s16(-1, 0, 0)); // left + m_cache[d].push_back(v3s16( 1, 0, 0)); // right + m_cache[d].push_back(v3s16( 0, 0,-1)); // front + m_cache[d].push_back(v3s16( 0,-1, 0)); // bottom // 6 - list.push_back(v3s16(-1, 0, 1)); // back left - list.push_back(v3s16( 1, 0, 1)); // back right - list.push_back(v3s16(-1, 0,-1)); // front left - list.push_back(v3s16( 1, 0,-1)); // front right - list.push_back(v3s16(-1,-1, 0)); // bottom left - list.push_back(v3s16( 1,-1, 0)); // bottom right - list.push_back(v3s16( 0,-1, 1)); // bottom back - list.push_back(v3s16( 0,-1,-1)); // bottom front - list.push_back(v3s16(-1, 1, 0)); // top left - list.push_back(v3s16( 1, 1, 0)); // top right - list.push_back(v3s16( 0, 1, 1)); // top back - list.push_back(v3s16( 0, 1,-1)); // top front + m_cache[d].push_back(v3s16(-1, 0, 1)); // back left + m_cache[d].push_back(v3s16( 1, 0, 1)); // back right + m_cache[d].push_back(v3s16(-1, 0,-1)); // front left + m_cache[d].push_back(v3s16( 1, 0,-1)); // front right + m_cache[d].push_back(v3s16(-1,-1, 0)); // bottom left + m_cache[d].push_back(v3s16( 1,-1, 0)); // bottom right + m_cache[d].push_back(v3s16( 0,-1, 1)); // bottom back + m_cache[d].push_back(v3s16( 0,-1,-1)); // bottom front + m_cache[d].push_back(v3s16(-1, 1, 0)); // top left + m_cache[d].push_back(v3s16( 1, 1, 0)); // top right + m_cache[d].push_back(v3s16( 0, 1, 1)); // top back + m_cache[d].push_back(v3s16( 0, 1,-1)); // top front // 18 - list.push_back(v3s16(-1, 1, 1)); // top back-left - list.push_back(v3s16( 1, 1, 1)); // top back-right - list.push_back(v3s16(-1, 1,-1)); // top front-left - list.push_back(v3s16( 1, 1,-1)); // top front-right - list.push_back(v3s16(-1,-1, 1)); // bottom back-left - list.push_back(v3s16( 1,-1, 1)); // bottom back-right - list.push_back(v3s16(-1,-1,-1)); // bottom front-left - list.push_back(v3s16( 1,-1,-1)); // bottom front-right + m_cache[d].push_back(v3s16(-1, 1, 1)); // top back-left + m_cache[d].push_back(v3s16( 1, 1, 1)); // top back-right + m_cache[d].push_back(v3s16(-1, 1,-1)); // top front-left + m_cache[d].push_back(v3s16( 1, 1,-1)); // top front-right + m_cache[d].push_back(v3s16(-1,-1, 1)); // bottom back-left + m_cache[d].push_back(v3s16( 1,-1, 1)); // bottom back-right + m_cache[d].push_back(v3s16(-1,-1,-1)); // bottom front-left + m_cache[d].push_back(v3s16( 1,-1,-1)); // bottom front-right // 26 return; } // Take blocks in all sides, starting from y=0 and going +-y - for(s16 y=0; y<=d-1; y++) - { + for(s16 y=0; y<=d-1; y++) { // Left and right side, including borders - for(s16 z=-d; z<=d; z++) - { - list.push_back(v3s16(d,y,z)); - list.push_back(v3s16(-d,y,z)); - if(y != 0) - { - list.push_back(v3s16(d,-y,z)); - list.push_back(v3s16(-d,-y,z)); + for(s16 z=-d; z<=d; z++) { + m_cache[d].push_back(v3s16(d,y,z)); + m_cache[d].push_back(v3s16(-d,y,z)); + if(y != 0) { + m_cache[d].push_back(v3s16(d,-y,z)); + m_cache[d].push_back(v3s16(-d,-y,z)); } } // Back and front side, excluding borders - for(s16 x=-d+1; x<=d-1; x++) - { - list.push_back(v3s16(x,y,d)); - list.push_back(v3s16(x,y,-d)); - if(y != 0) - { - list.push_back(v3s16(x,-y,d)); - list.push_back(v3s16(x,-y,-d)); + for(s16 x=-d+1; x<=d-1; x++) { + m_cache[d].push_back(v3s16(x,y,d)); + m_cache[d].push_back(v3s16(x,y,-d)); + if(y != 0) { + m_cache[d].push_back(v3s16(x,-y,d)); + m_cache[d].push_back(v3s16(x,-y,-d)); } } } @@ -100,10 +105,9 @@ void getFacePositions(std::list &list, u16 d) // Take the bottom and top face with borders // -d +#include +#include #include -// Calculate the borders of a "d-radius" cube -void getFacePositions(std::list &list, u16 d); + +/* + * This class permits to cache getFacePosition call results + * This reduces CPU usage and vector calls + */ +class FacePositionCache +{ +public: + static std::vector getFacePositions(u16 d); +private: + static void generateFacePosition(u16 d); + static std::map > m_cache; +}; class IndentationRaiser {