From: kwolekr Date: Fri, 3 Jul 2015 03:14:30 +0000 (-0400) Subject: Fix code style from recent commits and add misc. optimizations X-Git-Tag: 0.4.13~150 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=7b171ea2be0e476d7cdc9300b53ba86a9f694161;p=oweals%2Fminetest.git Fix code style from recent commits and add misc. optimizations --- diff --git a/src/player.h b/src/player.h index 4db0e4c58..c84cc1c92 100644 --- a/src/player.h +++ b/src/player.h @@ -130,13 +130,8 @@ public: v3f getEyeOffset() { - // This is at the height of the eyes of the current figure - // return v3f(0, BS*1.5, 0); - // This is more like in minecraft - if(camera_barely_in_ceiling) - return v3f(0,BS*1.5,0); - else - return v3f(0,BS*1.625,0); + float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f; + return v3f(0, BS * eye_height, 0); } v3f getEyePosition() @@ -197,12 +192,13 @@ public: return (m_yaw + 90.) * core::DEGTORAD; } - const char * getName() const + const char *getName() const { return m_name; } - core::aabbox3d getCollisionbox() { + core::aabbox3d getCollisionbox() + { return m_collisionbox; } @@ -215,62 +211,91 @@ public: return size; } - void setHotbarItemcount(s32 hotbar_itemcount) { + void setHotbarItemcount(s32 hotbar_itemcount) + { hud_hotbar_itemcount = hotbar_itemcount; } - s32 getHotbarItemcount() { + + s32 getHotbarItemcount() + { return hud_hotbar_itemcount; } - void setHotbarImage(std::string name) { + + void setHotbarImage(const std::string &name) + { hud_hotbar_image = name; } - std::string getHotbarImage() { + + std::string getHotbarImage() + { return hud_hotbar_image; } - void setHotbarSelectedImage(std::string name) { + + void setHotbarSelectedImage(const std::string &name) + { hud_hotbar_selected_image = name; } + std::string getHotbarSelectedImage() { return hud_hotbar_selected_image; } void setSky(const video::SColor &bgcolor, const std::string &type, - const std::vector ¶ms) { + const std::vector ¶ms) + { m_sky_bgcolor = bgcolor; m_sky_type = type; m_sky_params = params; } + void getSky(video::SColor *bgcolor, std::string *type, - std::vector *params) { + std::vector *params) + { *bgcolor = m_sky_bgcolor; *type = m_sky_type; *params = m_sky_params; } - void overrideDayNightRatio(bool do_override, float ratio) { + + void overrideDayNightRatio(bool do_override, float ratio) + { m_day_night_ratio_do_override = do_override; m_day_night_ratio = ratio; } - void getDayNightRatio(bool *do_override, float *ratio) { + + void getDayNightRatio(bool *do_override, float *ratio) + { *do_override = m_day_night_ratio_do_override; *ratio = m_day_night_ratio; } - void setLocalAnimations(v2s32 frames[4], float frame_speed) { + + void setLocalAnimations(v2s32 frames[4], float frame_speed) + { for (int i = 0; i < 4; i++) local_animations[i] = frames[i]; local_animation_speed = frame_speed; } - void getLocalAnimations(v2s32 *frames, float *frame_speed) { + + void getLocalAnimations(v2s32 *frames, float *frame_speed) + { for (int i = 0; i < 4; i++) frames[i] = local_animations[i]; *frame_speed = local_animation_speed; } virtual bool isLocal() const - { return false; } + { + return false; + } + virtual PlayerSAO *getPlayerSAO() - { return NULL; } + { + return NULL; + } + virtual void setPlayerSAO(PlayerSAO *sao) - { FATAL_ERROR("FIXME"); } + { + FATAL_ERROR("FIXME"); + } /* serialize() writes a bunch of text that can contain diff --git a/src/porting.cpp b/src/porting.cpp index 29c82fe24..44f1fcff1 100644 --- a/src/porting.cpp +++ b/src/porting.cpp @@ -749,25 +749,23 @@ const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type) static float calcDisplayDensity() { - const char* current_display = getenv("DISPLAY"); + const char *current_display = getenv("DISPLAY"); if (current_display != NULL) { - Display * x11display = XOpenDisplay(current_display); + Display *x11display = XOpenDisplay(current_display); - if (x11display != NULL) { - /* try x direct */ - float dpi_height = - floor(DisplayHeight(x11display, 0) / - (DisplayHeightMM(x11display, 0) * 0.039370) + 0.5); - float dpi_width = - floor(DisplayWidth(x11display, 0) / - (DisplayWidthMM(x11display, 0) * 0.039370) +0.5); + if (x11display != NULL) { + /* try x direct */ + float dpi_height = floor(DisplayHeight(x11display, 0) / + (DisplayHeightMM(x11display, 0) * 0.039370) + 0.5); + float dpi_width = floor(DisplayWidth(x11display, 0) / + (DisplayWidthMM(x11display, 0) * 0.039370) + 0.5); - XCloseDisplay(x11display); + XCloseDisplay(x11display); - return std::max(dpi_height,dpi_width) / 96.0; - } + return std::max(dpi_height,dpi_width) / 96.0; } + } /* return manually specified dpi */ return g_settings->getFloat("screen_dpi")/96.0; diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 94fcdecbb..4db92190b 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -985,11 +985,11 @@ void read_groups(lua_State *L, int index, } /******************************************************************************/ -void push_groups(lua_State *L, std::map groups) +void push_groups(lua_State *L, const std::map &groups) { lua_newtable(L); - for (std::map::iterator it = groups.begin(); - it != groups.end(); ++it) { + std::map::const_iterator it; + for (it = groups.begin(); it != groups.end(); ++it) { lua_pushnumber(L, it->second); lua_setfield(L, -2, it->first.c_str()); } @@ -998,12 +998,10 @@ void push_groups(lua_State *L, std::map groups) /******************************************************************************/ void push_items(lua_State *L, const std::vector &items) { - // Create and fill table lua_createtable(L, items.size(), 0); - std::vector::const_iterator iter = items.begin(); - for (u32 i = 0; iter != items.end(); iter++) { - LuaItemStack::create(L, *iter); - lua_rawseti(L, -2, ++i); + for (u32 i = 0; i != items.size(); i++) { + LuaItemStack::create(L, items[i]); + lua_rawseti(L, -2, i + 1); } } diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h index 69b2a8355..4547009e7 100644 --- a/src/script/common/c_content.h +++ b/src/script/common/c_content.h @@ -62,61 +62,56 @@ struct NoiseParams; class Schematic; -ContentFeatures read_content_features (lua_State *L, int index); -TileDef read_tiledef (lua_State *L, int index); -void read_soundspec (lua_State *L, int index, - SimpleSoundSpec &spec); -NodeBox read_nodebox (lua_State *L, int index); +ContentFeatures read_content_features (lua_State *L, int index); +TileDef read_tiledef (lua_State *L, int index); +void read_soundspec (lua_State *L, int index, + SimpleSoundSpec &spec); +NodeBox read_nodebox (lua_State *L, int index); -void read_server_sound_params (lua_State *L, int index, - ServerSoundParams ¶ms); +void read_server_sound_params (lua_State *L, int index, + ServerSoundParams ¶ms); -void push_dig_params (lua_State *L,const DigParams ¶ms); -void push_hit_params (lua_State *L,const HitParams ¶ms); +void push_dig_params (lua_State *L, + const DigParams ¶ms); +void push_hit_params (lua_State *L, + const HitParams ¶ms); -ItemStack read_item (lua_State *L, int index, Server* srv); +ItemStack read_item (lua_State *L, int index, Server *srv); -ToolCapabilities read_tool_capabilities (lua_State *L, - int table); +ToolCapabilities read_tool_capabilities (lua_State *L, int table); void push_tool_capabilities (lua_State *L, const ToolCapabilities &prop); -ItemDefinition read_item_definition (lua_State *L, - int index, +ItemDefinition read_item_definition (lua_State *L, int index, ItemDefinition default_def); -void read_object_properties (lua_State *L, - int index, +void read_object_properties (lua_State *L, int index, + ObjectProperties *prop); +void push_object_properties (lua_State *L, ObjectProperties *prop); -void push_object_properties (lua_State *L, - ObjectProperties *prop); void push_inventory_list (lua_State *L, Inventory *inv, const char *name); -void read_inventory_list (lua_State *L, - int tableindex, - Inventory *inv, - const char *name, - Server* srv, - int forcesize=-1); +void read_inventory_list (lua_State *L, int tableindex, + Inventory *inv, const char *name, + Server *srv, int forcesize=-1); -MapNode readnode (lua_State *L, - int index, +MapNode readnode (lua_State *L, int index, INodeDefManager *ndef); -void pushnode (lua_State *L, - const MapNode &n, +void pushnode (lua_State *L, const MapNode &n, INodeDefManager *ndef); NodeBox read_nodebox (lua_State *L, int index); -void read_groups (lua_State *L, - int index, +void read_groups (lua_State *L, int index, std::map &result); +void push_groups (lua_State *L, + const std::map &groups); + //TODO rename to "read_enum_field" -int getenumfield (lua_State *L, - int table, +int getenumfield (lua_State *L, int table, const char *fieldname, const EnumString *spec, int default_); @@ -129,8 +124,9 @@ bool getflagsfield (lua_State *L, int table, bool read_flags (lua_State *L, int index, FlagDesc *flagdesc, u32 *flags, u32 *flagmask); -void push_flags_string (lua_State *L, FlagDesc *flagdesc, - u32 flags, u32 flagmask); + +void push_flags_string (lua_State *L, FlagDesc *flagdesc, + u32 flags, u32 flagmask); u32 read_flags_table (lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask); @@ -146,24 +142,21 @@ void read_soundspec (lua_State *L, int index, SimpleSoundSpec &spec); - bool string_to_enum (const EnumString *spec, int &result, const std::string &str); bool read_noiseparams (lua_State *L, int index, NoiseParams *np); -void push_noiseparams (lua_State *L, NoiseParams *np); +void push_noiseparams (lua_State *L, NoiseParams *np); void luaentity_get (lua_State *L,u16 id); bool push_json_value (lua_State *L, const Json::Value &value, int nullindex); -void read_json_value (lua_State *L, - Json::Value &root, - int index, - u8 recursion = 0); +void read_json_value (lua_State *L, Json::Value &root, + int index, u8 recursion = 0); extern struct EnumString es_TileAnimationType[]; diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h index 8a49c7a73..18a045d2a 100644 --- a/src/script/common/c_converter.h +++ b/src/script/common/c_converter.h @@ -104,8 +104,6 @@ void push_ARGB8 (lua_State *L, video::SColor color); void pushFloatPos (lua_State *L, v3f p); void push_v3f (lua_State *L, v3f p); void push_v2f (lua_State *L, v2f p); -void push_groups (lua_State *L, - std::map groups); void warn_if_field_exists(lua_State *L, int table, const char *fieldname, diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp index e02a6aa0d..2eb7419b5 100644 --- a/src/script/cpp_api/s_base.cpp +++ b/src/script/cpp_api/s_base.cpp @@ -142,7 +142,7 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro if (!ok) { std::string error_msg = lua_tostring(L, -1); if (error) - (*error) = error_msg; + *error = error_msg; errorstream << "========== ERROR FROM LUA ===========" << std::endl << "Failed to load and run script from " << std::endl << script_path << ":" << std::endl << std::endl @@ -157,8 +157,8 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro void ScriptApiBase::realityCheck() { int top = lua_gettop(m_luastack); - if(top >= 30){ - dstream<<"Stack is over 30:"<= 30) { + dstream << "Stack is over 30:" << std::endl; stackDump(dstream); std::string traceback = script_get_backtrace(m_luastack); throw LuaError("Stack is over 30 (reality check)\n" + traceback); @@ -172,34 +172,29 @@ void ScriptApiBase::scriptError() void ScriptApiBase::stackDump(std::ostream &o) { - int i; int top = lua_gettop(m_luastack); - for (i = 1; i <= top; i++) { /* repeat for each level */ + for (int i = 1; i <= top; i++) { /* repeat for each level */ int t = lua_type(m_luastack, i); switch (t) { - case LUA_TSTRING: /* strings */ - o<<"\""<getId() == 0){ + if (cobj == NULL || cobj->getId() == 0) { ObjectRef::create(L, cobj); } else { objectrefGet(L, cobj->getId()); diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h index ee2835da2..13076d3d1 100644 --- a/src/script/cpp_api/s_base.h +++ b/src/script/cpp_api/s_base.h @@ -51,7 +51,8 @@ public: ScriptApiBase(); virtual ~ScriptApiBase(); - bool loadMod(const std::string &script_path, const std::string &mod_name, std::string *error=NULL); + bool loadMod(const std::string &script_path, const std::string &mod_name, + std::string *error=NULL); bool loadScript(const std::string &script_path, std::string *error=NULL); /* object */ diff --git a/src/server.cpp b/src/server.cpp index f69c5a935..e9aee47b2 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2838,7 +2838,7 @@ std::string Server::getBanDescription(const std::string &ip_or_name) void Server::notifyPlayer(const char *name, const std::wstring &msg) { Player *player = m_env->getPlayer(name); - if(!player) + if (!player) return; if (player->peer_id == PEER_ID_INEXISTENT) @@ -2847,21 +2847,19 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg) SendChatMessage(player->peer_id, msg); } -bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname) +bool Server::showFormspec(const char *playername, const std::string &formspec, + const std::string &formname) { Player *player = m_env->getPlayer(playername); - - if(!player) - { - infostream<<"showFormspec: couldn't find player:"<peer_id, formspec, formname); return true; } -u32 Server::hudAdd(Player *player, HudElement *form) { +u32 Server::hudAdd(Player *player, HudElement *form) +{ if (!player) return -1; @@ -2887,7 +2885,8 @@ bool Server::hudRemove(Player *player, u32 id) { return true; } -bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) { +bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) +{ if (!player) return false; @@ -2895,7 +2894,8 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) return true; } -bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) { +bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) +{ if (!player) return false; @@ -2911,7 +2911,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) { return true; } -bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) { +bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) +{ if (!player) return false; if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX) @@ -2924,13 +2925,15 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) { return true; } -s32 Server::hudGetHotbarItemcount(Player *player) { +s32 Server::hudGetHotbarItemcount(Player *player) +{ if (!player) return 0; return player->getHotbarItemcount(); } -void Server::hudSetHotbarImage(Player *player, std::string name) { +void Server::hudSetHotbarImage(Player *player, std::string name) +{ if (!player) return; @@ -2938,13 +2941,15 @@ void Server::hudSetHotbarImage(Player *player, std::string name) { SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name); } -std::string Server::hudGetHotbarImage(Player *player) { +std::string Server::hudGetHotbarImage(Player *player) +{ if (!player) return ""; return player->getHotbarImage(); } -void Server::hudSetHotbarSelectedImage(Player *player, std::string name) { +void Server::hudSetHotbarSelectedImage(Player *player, std::string name) +{ if (!player) return; @@ -2952,14 +2957,16 @@ void Server::hudSetHotbarSelectedImage(Player *player, std::string name) { SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); } -std::string Server::hudGetHotbarSelectedImage(Player *player) { +std::string Server::hudGetHotbarSelectedImage(Player *player) +{ if (!player) return ""; return player->getHotbarSelectedImage(); } -bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed) +bool Server::setLocalPlayerAnimations(Player *player, + v2s32 animation_frames[4], f32 frame_speed) { if (!player) return false; @@ -2981,7 +2988,7 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third) } bool Server::setSky(Player *player, const video::SColor &bgcolor, - const std::string &type, const std::vector ¶ms) + const std::string &type, const std::vector ¶ms) { if (!player) return false; @@ -2992,7 +2999,7 @@ bool Server::setSky(Player *player, const video::SColor &bgcolor, } bool Server::overrideDayNightRatio(Player *player, bool do_override, - float ratio) + float ratio) { if (!player) return false; @@ -3008,9 +3015,9 @@ void Server::notifyPlayers(const std::wstring &msg) } void Server::spawnParticle(const char *playername, v3f pos, - v3f velocity, v3f acceleration, - float expirationtime, float size, bool - collisiondetection, bool vertical, std::string texture) + v3f velocity, v3f acceleration, + float expirationtime, float size, bool + collisiondetection, bool vertical, const std::string &texture) { Player *player = m_env->getPlayer(playername); if(!player) @@ -3020,21 +3027,17 @@ void Server::spawnParticle(const char *playername, v3f pos, } void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration, - float expirationtime, float size, - bool collisiondetection, bool vertical, std::string texture) + float expirationtime, float size, + bool collisiondetection, bool vertical, const std::string &texture) { SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration, expirationtime, size, collisiondetection, vertical, texture); } -u32 Server::addParticleSpawner(const char *playername, - u16 amount, float spawntime, - v3f minpos, v3f maxpos, - v3f minvel, v3f maxvel, - v3f minacc, v3f maxacc, - float minexptime, float maxexptime, - float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture) +u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawntime, + v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, + float minexptime, float maxexptime, float minsize, float maxsize, + bool collisiondetection, bool vertical, const std::string &texture) { Player *player = m_env->getPlayer(playername); if(!player) @@ -3062,12 +3065,12 @@ u32 Server::addParticleSpawner(const char *playername, } u32 Server::addParticleSpawnerAll(u16 amount, float spawntime, - v3f minpos, v3f maxpos, - v3f minvel, v3f maxvel, - v3f minacc, v3f maxacc, - float minexptime, float maxexptime, - float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture) + v3f minpos, v3f maxpos, + v3f minvel, v3f maxvel, + v3f minacc, v3f maxacc, + float minexptime, float maxexptime, + float minsize, float maxsize, + bool collisiondetection, bool vertical, const std::string &texture) { u32 id = 0; for(;;) // look for unused particlespawner id @@ -3128,24 +3131,6 @@ Inventory* Server::createDetachedInventory(const std::string &name) return inv; } -class BoolScopeSet -{ -public: - BoolScopeSet(bool *dst, bool val): - m_dst(dst) - { - m_orig_state = *m_dst; - *m_dst = val; - } - ~BoolScopeSet() - { - *m_dst = m_orig_state; - } -private: - bool *m_dst; - bool m_orig_state; -}; - // actions: time-reversed list // Return value: success/failure bool Server::rollbackRevertActions(const std::list &actions, @@ -3195,27 +3180,29 @@ bool Server::rollbackRevertActions(const std::list &actions, // IGameDef interface // Under envlock -IItemDefManager* Server::getItemDefManager() +IItemDefManager *Server::getItemDefManager() { return m_itemdef; } -INodeDefManager* Server::getNodeDefManager() + +INodeDefManager *Server::getNodeDefManager() { return m_nodedef; } -ICraftDefManager* Server::getCraftDefManager() + +ICraftDefManager *Server::getCraftDefManager() { return m_craftdef; } -ITextureSource* Server::getTextureSource() +ITextureSource *Server::getTextureSource() { return NULL; } -IShaderSource* Server::getShaderSource() +IShaderSource *Server::getShaderSource() { return NULL; } -scene::ISceneManager* Server::getSceneManager() +scene::ISceneManager *Server::getSceneManager() { return NULL; } @@ -3224,44 +3211,50 @@ u16 Server::allocateUnknownNodeId(const std::string &name) { return m_nodedef->allocateDummy(name); } -ISoundManager* Server::getSoundManager() + +ISoundManager *Server::getSoundManager() { return &dummySoundManager; } -MtEventManager* Server::getEventManager() + +MtEventManager *Server::getEventManager() { return m_event; } -IWritableItemDefManager* Server::getWritableItemDefManager() +IWritableItemDefManager *Server::getWritableItemDefManager() { return m_itemdef; } -IWritableNodeDefManager* Server::getWritableNodeDefManager() + +IWritableNodeDefManager *Server::getWritableNodeDefManager() { return m_nodedef; } -IWritableCraftDefManager* Server::getWritableCraftDefManager() + +IWritableCraftDefManager *Server::getWritableCraftDefManager() { return m_craftdef; } -const ModSpec* Server::getModSpec(const std::string &modname) const +const ModSpec *Server::getModSpec(const std::string &modname) const { - for(std::vector::const_iterator i = m_mods.begin(); - i != m_mods.end(); i++){ - const ModSpec &mod = *i; - if(mod.name == modname) + std::vector::const_iterator it; + for (it = m_mods.begin(); it != m_mods.end(); ++it) { + const ModSpec &mod = *it; + if (mod.name == modname) return &mod; } return NULL; } + void Server::getModNames(std::vector &modlist) { - for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++) { - modlist.push_back(i->name); - } + std::vector::iterator it; + for (it = m_mods.begin(); it != m_mods.end(); ++it) + modlist.push_back(it->name); } + std::string Server::getBuiltinLuaPath() { return porting::path_share + DIR_DELIM + "builtin"; diff --git a/src/server.h b/src/server.h index 131c3c67b..877109a77 100644 --- a/src/server.h +++ b/src/server.h @@ -267,11 +267,11 @@ public: void spawnParticle(const char *playername, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, - bool collisiondetection, bool vertical, std::string texture); + bool collisiondetection, bool vertical, const std::string &texture); void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, - bool collisiondetection, bool vertical, std::string texture); + bool collisiondetection, bool vertical, const std::string &texture); u32 addParticleSpawner(const char *playername, u16 amount, float spawntime, @@ -280,7 +280,7 @@ public: v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture); + bool collisiondetection, bool vertical, const std::string &texture); u32 addParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos, @@ -288,7 +288,7 @@ public: v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture); + bool collisiondetection, bool vertical, const std::string &texture); void deleteParticleSpawner(const char *playername, u32 id); void deleteParticleSpawnerAll(u32 id);