From: numberZero Date: Tue, 31 Jan 2017 07:42:39 +0000 (+0400) Subject: Fix fog weirdness (#5146) X-Git-Tag: 0.4.16~473 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=74afe6fe6bf5bd6eeba3b6f4fbbfbe8758e7f750;p=oweals%2Fminetest.git Fix fog weirdness (#5146) --- diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 914f9f873..7c5b9b613 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -37,7 +37,7 @@ const float fogShadingParameter = 1 / ( 1 - fogStart); vec3 uncharted2Tonemap(vec3 x) { - return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03334; + return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03333; } vec4 applyToneMapping(vec4 color)