From: Auke Kok Date: Mon, 18 Jan 2016 21:35:21 +0000 (-0800) Subject: Lower snow footstep and dig sound level. X-Git-Tag: 0.4.14~127 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=73d998ccdf73d2193b5e83f791ebbd422e2dedaf;p=oweals%2Fminetest_game.git Lower snow footstep and dig sound level. These sounds were perceived to be too loud in the game. I've lowered them significantly but they remain plenty audible. The dig sounds were very loud as well so I toned them down as well. --- diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index 27c719da..d00e67ac 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -324,11 +324,10 @@ minetest.register_node("default:dirt_with_snow", { groups = {crumbly = 3, soil = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_snow_footstep", gain = 0.25}, + footstep = {name = "default_snow_footstep", gain = 0.15}, }), }) - minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, @@ -380,8 +379,9 @@ minetest.register_node("default:snow", { }, groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_snow_footstep", gain = 0.25}, - dug = {name = "default_snow_footstep", gain = 0.75}, + footstep = {name = "default_snow_footstep", gain = 0.15}, + dug = {name = "default_snow_footstep", gain = 0.2}, + dig = {name = "default_snow_footstep", gain = 0.2} }), on_construct = function(pos) @@ -397,12 +397,12 @@ minetest.register_node("default:snowblock", { tiles = {"default_snow.png"}, groups = {crumbly = 3, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_snow_footstep", gain = 0.25}, - dug = {name = "default_snow_footstep", gain = 0.75}, + footstep = {name = "default_snow_footstep", gain = 0.15}, + dug = {name = "default_snow_footstep", gain = 0.2}, + dig = {name = "default_snow_footstep", gain = 0.2} }), }) - minetest.register_node("default:ice", { description = "Ice", tiles = {"default_ice.png"},