From: sfan5 Date: Tue, 2 Jun 2020 10:48:56 +0000 (+0200) Subject: Use node particles for TNT explosions (#2695) X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=6e345cf13622fefd1e47e9d69156848032e13158;p=oweals%2Fminetest_game.git Use node particles for TNT explosions (#2695) --- diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 21970c60..fbb49c72 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -234,12 +234,16 @@ local function add_effects(pos, radius, drops) -- we just dropped some items. Look at the items entities and pick -- one of them to use as texture local texture = "tnt_blast.png" --fallback texture + local node local most = 0 for name, stack in pairs(drops) do local count = stack:get_count() if count > most then most = count local def = minetest.registered_nodes[name] + if def then + node = { name = name } + end if def and def.tiles and def.tiles[1] then texture = def.tiles[1] end @@ -257,9 +261,11 @@ local function add_effects(pos, radius, drops) maxacc = {x = 0, y = -10, z = 0}, minexptime = 0.8, maxexptime = 2.0, - minsize = radius * 0.66, - maxsize = radius * 2, + minsize = radius * 0.33, + maxsize = radius, texture = texture, + -- ^ only as fallback for clients without support for `node` parameter + node = node, collisiondetection = true, }) end