From: PilzAdam Date: Sat, 10 Nov 2012 16:36:56 +0000 (+0100) Subject: Add jordan4ibanez' better digging animation X-Git-Tag: 0.4.4~85^2 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=6e2ba111afe3de84c871b494397dc40ad4d44bfa;p=oweals%2Fminetest.git Add jordan4ibanez' better digging animation --- diff --git a/src/camera.cpp b/src/camera.cpp index f87f660e9..43f26cd8f 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -189,7 +189,7 @@ void Camera::step(f32 dtime) if (m_digging_button != -1) { - f32 offset = dtime * 3.5; + f32 offset = dtime * 4.5; float m_digging_anim_was = m_digging_anim; m_digging_anim += offset; if (m_digging_anim >= 1) @@ -336,13 +336,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize, if (m_digging_button != -1) { f32 digfrac = m_digging_anim; - wield_position.X -= 30 * sin(pow(digfrac, 0.8f) * M_PI); - wield_position.Y += 15 * sin(digfrac * 2 * M_PI); - wield_position.Z += 5 * digfrac; - + wield_position.X -= 50 * sin(pow(digfrac, 0.8f) * M_PI); + wield_position.Y += 24 * sin(digfrac * 1.8 * M_PI); + wield_position.Z += 25 * 0.5; + // Euler angles are PURE EVIL, so why not use quaternions? core::quaternion quat_begin(wield_rotation * core::DEGTORAD); - core::quaternion quat_end(v3f(90, -10, -130) * core::DEGTORAD); + core::quaternion quat_end(v3f(80, 30, 100) * core::DEGTORAD); core::quaternion quat_slerp; quat_slerp.slerp(quat_begin, quat_end, sin(digfrac * M_PI)); quat_slerp.toEuler(wield_rotation);