From: TeTpaAka Date: Sun, 28 Jun 2015 18:51:59 +0000 (+0200) Subject: Make players respect makes_footstep_sound in the object properties X-Git-Tag: 0.4.16~147 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=6658ad3d94c053eeed12bb79e255cdfa46831e19;p=oweals%2Fminetest.git Make players respect makes_footstep_sound in the object properties --- diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 1bb24aa88..c5cb1e21a 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1583,6 +1583,10 @@ void GenericCAO::processMessage(const std::string &data) m_initial_tx_basepos_set = true; m_tx_basepos = m_prop.initial_sprite_basepos; } + if (m_is_local_player) { + LocalPlayer *player = m_env->getLocalPlayer(); + player->makes_footstep_sound = m_prop.makes_footstep_sound; + } if ((m_is_player && !m_is_local_player) && m_prop.nametag == "") m_prop.nametag = m_name; diff --git a/src/game.cpp b/src/game.cpp index ace647456..416320e5d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -476,6 +476,7 @@ class SoundMaker ISoundManager *m_sound; INodeDefManager *m_ndef; public: + bool makes_footstep_sound; float m_player_step_timer; SimpleSoundSpec m_player_step_sound; @@ -485,6 +486,7 @@ public: SoundMaker(ISoundManager *sound, INodeDefManager *ndef): m_sound(sound), m_ndef(ndef), + makes_footstep_sound(true), m_player_step_timer(0) { } @@ -493,7 +495,8 @@ public: { if (m_player_step_timer <= 0 && m_player_step_sound.exists()) { m_player_step_timer = 0.03; - m_sound->playSound(m_player_step_sound, false); + if (makes_footstep_sound) + m_sound->playSound(m_player_step_sound, false); } } @@ -3419,11 +3422,14 @@ void Game::updateSound(f32 dtime) camera->getCameraNode()->getUpVector()); sound->setListenerGain(g_settings->getFloat("sound_volume")); + LocalPlayer *player = client->getEnv().getLocalPlayer(); - // Update sound maker - soundmaker->step(dtime); + // Tell the sound maker whether to make footstep sounds + soundmaker->makes_footstep_sound = player->makes_footstep_sound; - LocalPlayer *player = client->getEnv().getLocalPlayer(); + // Update sound maker + if (player->makes_footstep_sound) + soundmaker->step(dtime); ClientMap &map = client->getEnv().getClientMap(); MapNode n = map.getNodeNoEx(player->getFootstepNodePos()); diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 9e30aeac8..a909ff40f 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -58,6 +58,7 @@ LocalPlayer::LocalPlayer(Client *client, const char *name): last_camera_fov(0), last_wanted_range(0), camera_impact(0.f), + makes_footstep_sound(true), last_animation(NO_ANIM), hotbar_image(""), hotbar_selected_image(""), diff --git a/src/localplayer.h b/src/localplayer.h index dcfefcb1a..9cbefae23 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -91,6 +91,8 @@ public: float camera_impact; + bool makes_footstep_sound; + int last_animation; float last_animation_speed;