From: paramat Date: Fri, 26 Feb 2016 22:30:50 +0000 (+0000) Subject: Nodedef: Restore smooth lighting to water X-Git-Tag: 0.4.14~215 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=6359ff9a8722d54c48391e8322b5c289e644d054;p=oweals%2Fminetest.git Nodedef: Restore smooth lighting to water --- diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 6d740fac3..1dd5aa537 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, assert(f->liquid_type == LIQUID_SOURCE); if (opaque_water) f->alpha = 255; - f->solidness = 0; + f->solidness = 1; is_liquid = true; break; case NDT_FLOWINGLIQUID: