From: Paramat Date: Wed, 19 Jun 2019 00:06:08 +0000 (+0100) Subject: Mapgen Carpathian: Add optional rivers (#7977) X-Git-Tag: 5.1.0~195 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=5d4850a7ce1f707af1d85f8553a5adc251a8e916;p=oweals%2Fminetest.git Mapgen Carpathian: Add optional rivers (#7977) Rivers are disabled by default and will not be added to existing worlds. Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with generateTerrain(). --- diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 911d247a2..eeb14d7ab 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1578,11 +1578,20 @@ mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2 [*Mapgen Carpathian] # Map generation attributes specific to Mapgen Carpathian. -mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns +mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,nocaverns,rivers,norivers # Defines the base ground level. mgcarpathian_base_level (Base ground level) float 12.0 +# Defines the width of the river channel. +mgcarpathian_river_width (River channel width) float 0.05 + +# Defines the depth of the river channel. +mgcarpathian_river_depth (River channel depth) float 24.0 + +# Defines the width of the river valley. +mgcarpathian_valley_width (River valley width) float 0.25 + # Controls width of tunnels, a smaller value creates wider tunnels. mgcarpathian_cave_width (Cave width) float 0.09 @@ -1642,6 +1651,9 @@ mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (7 # 2D noise that controls the shape/size of step mountains. mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased +# 2D noise that locates the river valleys and channels. +mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased + # 3D noise for mountain overhangs, cliffs, etc. Usually small variations. mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0 diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp index b8107e973..12ce07da4 100644 --- a/src/mapgen/mapgen_carpathian.cpp +++ b/src/mapgen/mapgen_carpathian.cpp @@ -1,8 +1,7 @@ /* Minetest -Copyright (C) 2017-2018 vlapsley, Vaughan Lapsley -Copyright (C) 2010-2018 paramat -Copyright (C) 2010-2018 kwolekr, Ryan Kwolek +Copyright (C) 2017-2019 vlapsley, Vaughan Lapsley +Copyright (C) 2017-2019 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -43,6 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc., FlagDesc flagdesc_mapgen_carpathian[] = { {"caverns", MGCARPATHIAN_CAVERNS}, + {"rivers", MGCARPATHIAN_RIVERS}, {NULL, 0} }; @@ -54,6 +54,9 @@ MapgenCarpathian::MapgenCarpathian(MapgenCarpathianParams *params, EmergeManager : MapgenBasic(MAPGEN_CARPATHIAN, params, emerge) { base_level = params->base_level; + river_width = params->river_width; + river_depth = params->river_depth; + valley_width = params->valley_width; spflags = params->spflags; cave_width = params->cave_width; @@ -79,6 +82,8 @@ MapgenCarpathian::MapgenCarpathian(MapgenCarpathianParams *params, EmergeManager noise_hills = new Noise(¶ms->np_hills, seed, csize.X, csize.Z); noise_ridge_mnt = new Noise(¶ms->np_ridge_mnt, seed, csize.X, csize.Z); noise_step_mnt = new Noise(¶ms->np_step_mnt, seed, csize.X, csize.Z); + if (spflags & MGCARPATHIAN_RIVERS) + noise_rivers = new Noise(¶ms->np_rivers, seed, csize.X, csize.Z); //// 3D terrain noise // 1 up 1 down overgeneration @@ -105,6 +110,9 @@ MapgenCarpathian::~MapgenCarpathian() delete noise_hills; delete noise_ridge_mnt; delete noise_step_mnt; + if (spflags & MGCARPATHIAN_RIVERS) + delete noise_rivers; + delete noise_mnt_var; } @@ -121,6 +129,7 @@ MapgenCarpathianParams::MapgenCarpathianParams(): np_hills (0, 3, v3f(257, 257, 257), 6604, 6, 0.5, 2.0), np_ridge_mnt (0, 12, v3f(743, 743, 743), 5520, 6, 0.7, 2.0), np_step_mnt (0, 8, v3f(509, 509, 509), 2590, 6, 0.6, 2.0), + np_rivers (0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0), np_mnt_var (0, 1, v3f(499, 499, 499), 2490, 5, 0.55, 2.0), np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), @@ -133,7 +142,12 @@ MapgenCarpathianParams::MapgenCarpathianParams(): void MapgenCarpathianParams::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian); - settings->getFloatNoEx("mgcarpathian_base_level", base_level); + + settings->getFloatNoEx("mgcarpathian_base_level", base_level); + settings->getFloatNoEx("mgcarpathian_river_width", river_width); + settings->getFloatNoEx("mgcarpathian_river_depth", river_depth); + settings->getFloatNoEx("mgcarpathian_valley_width", valley_width); + settings->getFloatNoEx("mgcarpathian_cave_width", cave_width); settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth); settings->getS16NoEx("mgcarpathian_lava_depth", lava_depth); @@ -154,6 +168,7 @@ void MapgenCarpathianParams::readParams(const Settings *settings) settings->getNoiseParams("mgcarpathian_np_hills", np_hills); settings->getNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); settings->getNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); + settings->getNoiseParams("mgcarpathian_np_rivers", np_rivers); settings->getNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); settings->getNoiseParams("mgcarpathian_np_cave1", np_cave1); settings->getNoiseParams("mgcarpathian_np_cave2", np_cave2); @@ -165,7 +180,12 @@ void MapgenCarpathianParams::readParams(const Settings *settings) void MapgenCarpathianParams::writeParams(Settings *settings) const { settings->setFlagStr("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian, U32_MAX); - settings->setFloat("mgcarpathian_base_level", base_level); + + settings->setFloat("mgcarpathian_base_level", base_level); + settings->setFloat("mgcarpathian_river_width", river_width); + settings->setFloat("mgcarpathian_river_depth", river_depth); + settings->setFloat("mgcarpathian_valley_width", valley_width); + settings->setFloat("mgcarpathian_cave_width", cave_width); settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth); settings->setS16("mgcarpathian_lava_depth", lava_depth); @@ -186,6 +206,7 @@ void MapgenCarpathianParams::writeParams(Settings *settings) const settings->setNoiseParams("mgcarpathian_np_hills", np_hills); settings->setNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); settings->setNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); + settings->setNoiseParams("mgcarpathian_np_rivers", np_rivers); settings->setNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); settings->setNoiseParams("mgcarpathian_np_cave1", np_cave1); settings->setNoiseParams("mgcarpathian_np_cave2", np_cave2); @@ -310,64 +331,95 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data) int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) { - s16 level_at_point = terrainLevelAtPoint(p.X, p.Y); - if (level_at_point <= water_level || level_at_point > water_level + 32) - return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point - - return level_at_point; -} - - -float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z) -{ - float height1 = NoisePerlin2D(&noise_height1->np, x, z, seed); - float height2 = NoisePerlin2D(&noise_height2->np, x, z, seed); - float height3 = NoisePerlin2D(&noise_height3->np, x, z, seed); - float height4 = NoisePerlin2D(&noise_height4->np, x, z, seed); - float hter = NoisePerlin2D(&noise_hills_terrain->np, x, z, seed); - float rter = NoisePerlin2D(&noise_ridge_terrain->np, x, z, seed); - float ster = NoisePerlin2D(&noise_step_terrain->np, x, z, seed); - float n_hills = NoisePerlin2D(&noise_hills->np, x, z, seed); - float n_ridge_mnt = NoisePerlin2D(&noise_ridge_mnt->np, x, z, seed); - float n_step_mnt = NoisePerlin2D(&noise_step_mnt->np, x, z, seed); - - int height = -MAX_MAP_GENERATION_LIMIT; + // If rivers are enabled, first check if in a river channel + if (spflags & MGCARPATHIAN_RIVERS) { + float river = std::fabs(NoisePerlin2D(&noise_rivers->np, p.X, p.Y, seed)) - + river_width; + if (river < 0.0f) + return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point + } - for (s16 y = 1; y <= 30; y++) { - float mnt_var = NoisePerlin3D(&noise_mnt_var->np, x, y, z, seed); + float height1 = NoisePerlin2D(&noise_height1->np, p.X, p.Y, seed); + float height2 = NoisePerlin2D(&noise_height2->np, p.X, p.Y, seed); + float height3 = NoisePerlin2D(&noise_height3->np, p.X, p.Y, seed); + float height4 = NoisePerlin2D(&noise_height4->np, p.X, p.Y, seed); + + float hterabs = std::fabs(NoisePerlin2D(&noise_hills_terrain->np, p.X, p.Y, seed)); + float n_hills = NoisePerlin2D(&noise_hills->np, p.X, p.Y, seed); + float hill_mnt = hterabs * hterabs * hterabs * n_hills * n_hills; + + float rterabs = std::fabs(NoisePerlin2D(&noise_ridge_terrain->np, p.X, p.Y, seed)); + float n_ridge_mnt = NoisePerlin2D(&noise_ridge_mnt->np, p.X, p.Y, seed); + float ridge_mnt = rterabs * rterabs * rterabs * (1.0f - std::fabs(n_ridge_mnt)); + + float sterabs = std::fabs(NoisePerlin2D(&noise_step_terrain->np, p.X, p.Y, seed)); + float n_step_mnt = NoisePerlin2D(&noise_step_mnt->np, p.X, p.Y, seed); + float step_mnt = sterabs * sterabs * sterabs * getSteps(n_step_mnt); + + float valley = 1.0f; + float river = 0.0f; + + if ((spflags & MGCARPATHIAN_RIVERS) && node_max.Y >= water_level - 16) { + river = std::fabs(NoisePerlin2D(&noise_rivers->np, p.X, p.Y, seed)) - river_width; + if (river <= valley_width) { + // Within river valley + if (river < 0.0f) { + // River channel + valley = river; + } else { + // Valley slopes. + // 0 at river edge, 1 at valley edge. + float riversc = river / valley_width; + // Smoothstep + valley = riversc * riversc * (3.0f - 2.0f * riversc); + } + } + } - // Gradient & shallow seabed - s32 grad = (y < water_level) ? grad_wl + (water_level - y) * 3 : 1 - y; + bool solid_below = false; + u8 cons_non_solid = 0; // consecutive non-solid nodes - // Hill/Mountain height (hilliness) + for (s16 y = water_level; y <= water_level + 32; y++) { + float mnt_var = NoisePerlin3D(&noise_mnt_var->np, p.X, y, p.Y, seed); float hill1 = getLerp(height1, height2, mnt_var); float hill2 = getLerp(height3, height4, mnt_var); float hill3 = getLerp(height3, height2, mnt_var); float hill4 = getLerp(height1, height4, mnt_var); - float hilliness = - std::fmax(std::fmin(hill1, hill2), std::fmin(hill3, hill4)); - - // Rolling hills - float hill_mnt = hilliness * std::pow(n_hills, 2.f); - float hills = std::pow(std::fabs(hter), 3.f) * hill_mnt; - // Ridged mountains - float ridge_mnt = hilliness * (1.f - std::fabs(n_ridge_mnt)); - float ridged_mountains = std::pow(std::fabs(rter), 3.f) * ridge_mnt; + float hilliness = std::fmax(std::fmin(hill1, hill2), std::fmin(hill3, hill4)); + float hills = hill_mnt * hilliness; + float ridged_mountains = ridge_mnt * hilliness; + float step_mountains = step_mnt * hilliness; - // Step (terraced) mountains - float step_mnt = hilliness * getSteps(n_step_mnt); - float step_mountains = std::pow(std::fabs(ster), 3.f) * step_mnt; + s32 grad = 1 - y; - // Final terrain level float mountains = hills + ridged_mountains + step_mountains; float surface_level = base_level + mountains + grad; - if (y > surface_level && height < 0) - height = y; + if ((spflags & MGCARPATHIAN_RIVERS) && river <= valley_width) { + if (valley < 0.0f) { + // River channel + surface_level = std::fmin(surface_level, + water_level - std::sqrt(-valley) * river_depth); + } else if (surface_level > water_level) { + // Valley slopes + surface_level = water_level + (surface_level - water_level) * valley; + } + } + + if (y < surface_level) { //TODO '<=' fix from generateTerrain() + // solid node + solid_below = true; + cons_non_solid = 0; + } else { + // non-solid node + cons_non_solid++; + if (cons_non_solid == 3 && solid_below) + return y - 1; + } } - return height; + return MAX_MAP_GENERATION_LIMIT; // No suitable spawn point found } @@ -393,6 +445,9 @@ int MapgenCarpathian::generateTerrain() noise_step_mnt->perlinMap2D(node_min.X, node_min.Z); noise_mnt_var->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); + if (spflags & MGCARPATHIAN_RIVERS) + noise_rivers->perlinMap2D(node_min.X, node_min.Z); + //// Place nodes const v3s16 &em = vm->m_area.getExtent(); s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; @@ -415,13 +470,34 @@ int MapgenCarpathian::generateTerrain() float rterabs = std::fabs(noise_ridge_terrain->result[index2d]); float n_ridge_mnt = noise_ridge_mnt->result[index2d]; float ridge_mnt = rterabs * rterabs * rterabs * - (1.f - std::fabs(n_ridge_mnt)); + (1.0f - std::fabs(n_ridge_mnt)); // Step (terraced) mountains float sterabs = std::fabs(noise_step_terrain->result[index2d]); float n_step_mnt = noise_step_mnt->result[index2d]; float step_mnt = sterabs * sterabs * sterabs * getSteps(n_step_mnt); + // Rivers + float valley = 1.0f; + float river = 0.0f; + + if ((spflags & MGCARPATHIAN_RIVERS) && node_max.Y >= water_level - 16) { + river = std::fabs(noise_rivers->result[index2d]) - river_width; + if (river <= valley_width) { + // Within river valley + if (river < 0.0f) { + // River channel + valley = river; + } else { + // Valley slopes. + // 0 at river edge, 1 at valley edge. + float riversc = river / valley_width; + // Smoothstep + valley = riversc * riversc * (3.0f - 2.0f * riversc); + } + } + } + // Initialise 3D noise index and voxelmanip index to column base u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X); u32 vi = vm->m_area.index(x, node_min.Y - 1, z); @@ -456,7 +532,20 @@ int MapgenCarpathian::generateTerrain() float mountains = hills + ridged_mountains + step_mountains; float surface_level = base_level + mountains + grad; - if (y < surface_level) { + // Rivers + if ((spflags & MGCARPATHIAN_RIVERS) && node_max.Y >= water_level - 16 && + river <= valley_width) { + if (valley < 0.0f) { + // River channel + surface_level = std::fmin(surface_level, + water_level - std::sqrt(-valley) * river_depth); + } else if (surface_level > water_level) { + // Valley slopes + surface_level = water_level + (surface_level - water_level) * valley; + } + } + + if (y < surface_level) { //TODO '<=' vm->m_data[vi] = mn_stone; // Stone if (y > stone_surface_max_y) stone_surface_max_y = y; diff --git a/src/mapgen/mapgen_carpathian.h b/src/mapgen/mapgen_carpathian.h index 89dfaa7de..1fbac4bfd 100644 --- a/src/mapgen/mapgen_carpathian.h +++ b/src/mapgen/mapgen_carpathian.h @@ -1,8 +1,7 @@ /* Minetest -Copyright (C) 2017-2018 vlapsley, Vaughan Lapsley -Copyright (C) 2010-2018 paramat -Copyright (C) 2010-2018 kwolekr, Ryan Kwolek +Copyright (C) 2017-2019 vlapsley, Vaughan Lapsley +Copyright (C) 2017-2019 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -23,8 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" -///////// Mapgen Carpathian flags #define MGCARPATHIAN_CAVERNS 0x01 +#define MGCARPATHIAN_RIVERS 0x02 class BiomeManager; @@ -34,6 +33,9 @@ extern FlagDesc flagdesc_mapgen_carpathian[]; struct MapgenCarpathianParams : public MapgenParams { float base_level = 12.0f; + float river_width = 0.05f; + float river_depth = 24.0f; + float valley_width = 0.25f; u32 spflags = MGCARPATHIAN_CAVERNS; float cave_width = 0.09f; @@ -56,6 +58,7 @@ struct MapgenCarpathianParams : public MapgenParams NoiseParams np_hills; NoiseParams np_ridge_mnt; NoiseParams np_step_mnt; + NoiseParams np_rivers; NoiseParams np_mnt_var; NoiseParams np_cave1; NoiseParams np_cave2; @@ -77,15 +80,14 @@ public: virtual MapgenType getType() const { return MAPGEN_CARPATHIAN; } - float getSteps(float noise); - inline float getLerp(float noise1, float noise2, float mod); - virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); private: float base_level; - s32 grad_wl; + float river_width; + float river_depth; + float valley_width; s16 large_cave_depth; s16 dungeon_ymin; @@ -101,8 +103,12 @@ private: Noise *noise_hills; Noise *noise_ridge_mnt; Noise *noise_step_mnt; + Noise *noise_rivers = nullptr; Noise *noise_mnt_var; - float terrainLevelAtPoint(s16 x, s16 z); + s32 grad_wl; + + float getSteps(float noise); + inline float getLerp(float noise1, float noise2, float mod); int generateTerrain(); };