From: rubenwardy Date: Wed, 26 Jul 2017 18:38:11 +0000 (+0100) Subject: Separate player code into new mod X-Git-Tag: 5.0.0~198 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=5d19fd6923b46f812fa04f09644f725ea8823b81;p=oweals%2Fminetest_game.git Separate player code into new mod --- diff --git a/game_api.txt b/game_api.txt index d5d09e92..4e200fbc 100644 --- a/game_api.txt +++ b/game_api.txt @@ -284,8 +284,58 @@ Give Initial Stuff API ^ Adds items to the list of items to be given +Players API +----------- + +The player API can register player models and update the player's appearence + +* `player_api.register_model(name, def)` + * Register a new model to be used by players + * name: model filename such as "character.x", "foo.b3d", etc. + * def: See [#Model definition] + * saved to player_api.registered_models + +* `player_api.registered_player_models[name]` + * Get a model's definition + * see [#Model definition] + +* `player_api.set_model(player, model_name)` + * Change a player's model + * `player`: PlayerRef + * `model_name`: model registered with player_api.register_model() + +* `player_api.set_animation(player, anim_name [, speed])` + * Applies an animation to a player + * anim_name: name of the animation. + * speed: frames per second. If nil, default from the model is used + +* `player_api.set_textures(player, textures)` + * Sets player textures + * `player`: PlayerRef + * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used + +* `player_api.get_animation(player)` + * Returns a table containing fields `model`, `textures` and `animation`. + * Any of the fields of the returned table may be nil. + * player: PlayerRef + +### Model Definition + + { + animation_speed = 30, -- Default animation speed, in FPS. + textures = {"character.png", }, -- Default array of textures. + visual_size = {x = 1, y = 1}, -- Used to scale the model. + animations = { + -- = {x = , y = }, + foo = {x = 0, y = 19}, + bar = {x = 20, y = 39}, + -- ... + }, + } + + TNT API ----------- +------- `tnt.register_tnt(definition)` @@ -634,60 +684,6 @@ GUI and formspecs * Get the inactive furnace formspec using the defined GUI elements -Player API ----------- - -The player API can register player models and update the player's appearence - -`default.player_register_model(name, def)` - - * Register a new model to be used by players. - * name: model filename such as "character.x", "foo.b3d", etc. - * def: See [#Model definition] - -`default.registered_player_models[name]` - - * Get a model's definition - * see [#Model definition] - -`default.player_set_model(player, model_name)` - - * Change a player's model - * `player`: PlayerRef - * `model_name`: model registered with player_register_model() - -`default.player_set_animation(player, anim_name [, speed])` - - * Applies an animation to a player - * anim_name: name of the animation. - * speed: frames per second. If nil, default from the model is used - -`default.player_set_textures(player, textures)` - - * Sets player textures - * `player`: PlayerRef - * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used - -default.player_get_animation(player) - - * Returns a table containing fields `model`, `textures` and `animation`. - * Any of the fields of the returned table may be nil. - * player: PlayerRef - -### Model Definition - - { - animation_speed = 30, -- Default animation speed, in FPS. - textures = {"character.png", }, -- Default array of textures. - visual_size = {x = 1, y = 1}, -- Used to scale the model. - animations = { - -- = {x = , y = }, - foo = {x = 0, y = 19}, - bar = {x = 20, y = 39}, - -- ... - }, - } - Leafdecay --------- diff --git a/mods/default/README.txt b/mods/default/README.txt index 8af65a9c..1a3446a6 100644 --- a/mods/default/README.txt +++ b/mods/default/README.txt @@ -54,12 +54,6 @@ Calinou (CC BY-SA 3.0): default_mineral_copper.png default_glass_detail.png -MirceaKitsune (CC BY-SA 3.0): - character.x - -Jordach (CC BY-SA 3.0): - character.png - PilzAdam (CC BY-SA 3.0): default_jungleleaves.png default_junglesapling.png @@ -297,4 +291,3 @@ Chests sounds added by sofar, derived of several files mixed together: - http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0 - http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0 - http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0 - diff --git a/mods/default/depends.txt b/mods/default/depends.txt new file mode 100644 index 00000000..e1c38184 --- /dev/null +++ b/mods/default/depends.txt @@ -0,0 +1 @@ +player_api? diff --git a/mods/default/init.lua b/mods/default/init.lua index 7b5f62f3..2d5a9bd2 100644 --- a/mods/default/init.lua +++ b/mods/default/init.lua @@ -47,6 +47,5 @@ dofile(default_path.."/item_entity.lua") dofile(default_path.."/craftitems.lua") dofile(default_path.."/crafting.lua") dofile(default_path.."/mapgen.lua") -dofile(default_path.."/player.lua") dofile(default_path.."/aliases.lua") dofile(default_path.."/legacy.lua") diff --git a/mods/default/legacy.lua b/mods/default/legacy.lua index a8c8ad56..37f03212 100644 --- a/mods/default/legacy.lua +++ b/mods/default/legacy.lua @@ -23,3 +23,14 @@ LIGHT_MAX = default.LIGHT_MAX -- Formspecs default.gui_suvival_form = default.gui_survival_form + +-- Players +if minetest.get_modpath("player_api") then + default.registered_player_models = player_api.registered_models + default.player_register_model = player_api.register_model + default.player_attached = player_api.player_attached + default.player_get_animation = player_api.get_animation + default.player_set_model = player_api.set_model + default.player_set_textures = player_api.set_textures + default.player_set_animation = player_api.set_animation +end diff --git a/mods/default/models/character.b3d b/mods/default/models/character.b3d deleted file mode 100644 index fb693bc5..00000000 Binary files a/mods/default/models/character.b3d and /dev/null differ diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend deleted file mode 100644 index be406086..00000000 Binary files a/mods/default/models/character.blend and /dev/null differ diff --git a/mods/default/models/character.png b/mods/default/models/character.png deleted file mode 100644 index 05021781..00000000 Binary files a/mods/default/models/character.png and /dev/null differ diff --git a/mods/default/player.lua b/mods/default/player.lua deleted file mode 100644 index 0a2078d6..00000000 --- a/mods/default/player.lua +++ /dev/null @@ -1,154 +0,0 @@ --- Minetest 0.4 mod: player --- See README.txt for licensing and other information. - --- Player animation blending --- Note: This is currently broken due to a bug in Irrlicht, leave at 0 -local animation_blend = 0 - -default.registered_player_models = { } - --- Local for speed. -local models = default.registered_player_models - -function default.player_register_model(name, def) - models[name] = def -end - --- Default player appearance -default.player_register_model("character.b3d", { - animation_speed = 30, - textures = {"character.png", }, - animations = { - -- Standard animations. - stand = { x= 0, y= 79, }, - lay = { x=162, y=166, }, - walk = { x=168, y=187, }, - mine = { x=189, y=198, }, - walk_mine = { x=200, y=219, }, - sit = { x= 81, y=160, }, - }, -}) - --- Player stats and animations -local player_model = {} -local player_textures = {} -local player_anim = {} -local player_sneak = {} -default.player_attached = {} - -function default.player_get_animation(player) - local name = player:get_player_name() - return { - model = player_model[name], - textures = player_textures[name], - animation = player_anim[name], - } -end - --- Called when a player's appearance needs to be updated -function default.player_set_model(player, model_name) - local name = player:get_player_name() - local model = models[model_name] - if model then - if player_model[name] == model_name then - return - end - player:set_properties({ - mesh = model_name, - textures = player_textures[name] or model.textures, - visual = "mesh", - visual_size = model.visual_size or {x=1, y=1}, - }) - default.player_set_animation(player, "stand") - else - player:set_properties({ - textures = { "player.png", "player_back.png", }, - visual = "upright_sprite", - }) - end - player_model[name] = model_name -end - -function default.player_set_textures(player, textures) - local name = player:get_player_name() - player_textures[name] = textures - player:set_properties({textures = textures,}) -end - -function default.player_set_animation(player, anim_name, speed) - local name = player:get_player_name() - if player_anim[name] == anim_name then - return - end - local model = player_model[name] and models[player_model[name]] - if not (model and model.animations[anim_name]) then - return - end - local anim = model.animations[anim_name] - player_anim[name] = anim_name - player:set_animation(anim, speed or model.animation_speed, animation_blend) -end - --- Update appearance when the player joins -minetest.register_on_joinplayer(function(player) - default.player_attached[player:get_player_name()] = false - default.player_set_model(player, "character.b3d") - player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) - - player:hud_set_hotbar_image("gui_hotbar.png") - player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - player_model[name] = nil - player_anim[name] = nil - player_textures[name] = nil -end) - --- Localize for better performance. -local player_set_animation = default.player_set_animation -local player_attached = default.player_attached - --- Check each player and apply animations -minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local model_name = player_model[name] - local model = model_name and models[model_name] - if model and not player_attached[name] then - local controls = player:get_player_control() - local walking = false - local animation_speed_mod = model.animation_speed or 30 - - -- Determine if the player is walking - if controls.up or controls.down or controls.left or controls.right then - walking = true - end - - -- Determine if the player is sneaking, and reduce animation speed if so - if controls.sneak then - animation_speed_mod = animation_speed_mod / 2 - end - - -- Apply animations based on what the player is doing - if player:get_hp() == 0 then - player_set_animation(player, "lay") - elseif walking then - if player_sneak[name] ~= controls.sneak then - player_anim[name] = nil - player_sneak[name] = controls.sneak - end - if controls.LMB then - player_set_animation(player, "walk_mine", animation_speed_mod) - else - player_set_animation(player, "walk", animation_speed_mod) - end - elseif controls.LMB then - player_set_animation(player, "mine") - else - player_set_animation(player, "stand", animation_speed_mod) - end - end - end -end) diff --git a/mods/default/sounds/player_damage.ogg b/mods/default/sounds/player_damage.ogg deleted file mode 100644 index 78880871..00000000 Binary files a/mods/default/sounds/player_damage.ogg and /dev/null differ diff --git a/mods/default/textures/gui_hotbar.png b/mods/default/textures/gui_hotbar.png deleted file mode 100644 index 73fb3ca8..00000000 Binary files a/mods/default/textures/gui_hotbar.png and /dev/null differ diff --git a/mods/default/textures/gui_hotbar_selected.png b/mods/default/textures/gui_hotbar_selected.png deleted file mode 100644 index 40bafe6b..00000000 Binary files a/mods/default/textures/gui_hotbar_selected.png and /dev/null differ diff --git a/mods/default/textures/player.png b/mods/default/textures/player.png deleted file mode 100644 index 6d61c434..00000000 Binary files a/mods/default/textures/player.png and /dev/null differ diff --git a/mods/default/textures/player_back.png b/mods/default/textures/player_back.png deleted file mode 100644 index 5e9ef054..00000000 Binary files a/mods/default/textures/player_back.png and /dev/null differ diff --git a/mods/player_api/README.txt b/mods/player_api/README.txt new file mode 100644 index 00000000..1f28ad9a --- /dev/null +++ b/mods/player_api/README.txt @@ -0,0 +1,20 @@ +Minetest Game mod: player_api +============================ +See license.txt for license information. + +Provides an API to allow multiple mods to set player models and textures. +Also sets the default model, texture, and player flags. + +Authors of source code +---------------------- +Originally by celeron55, Perttu Ahola (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +Authors of media (textures, models and sounds) +---------------------------------------------- + +MirceaKitsune (CC BY-SA 3.0): + character.x + +Jordach (CC BY-SA 3.0): + character.png diff --git a/mods/player_api/api.lua b/mods/player_api/api.lua new file mode 100644 index 00000000..9dd33eee --- /dev/null +++ b/mods/player_api/api.lua @@ -0,0 +1,131 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +player_api = {} + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +player_api.registered_models = { } + +-- Local for speed. +local models = player_api.registered_models + +function player_api.register_model(name, def) + models[name] = def +end + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} +player_api.player_attached = {} + +function player_api.get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function player_api.set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = model.visual_size or {x=1, y=1}, + }) + player_api.set_animation(player, "stand") + else + player:set_properties({ + textures = { "player.png", "player_back.png", }, + visual = "upright_sprite", + }) + end + player_model[name] = model_name +end + +function player_api.set_textures(player, textures) + local name = player:get_player_name() + player_textures[name] = textures + player:set_properties({textures = textures,}) +end + +function player_api.set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = player_api.set_animation +local player_attached = player_api.player_attached + +-- Check each player and apply animations +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model and not player_attached[name] then + local controls = player:get_player_control() + local walking = false + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + elseif walking then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB then + player_set_animation(player, "mine") + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/mods/player_api/init.lua b/mods/player_api/init.lua new file mode 100644 index 00000000..9484647c --- /dev/null +++ b/mods/player_api/init.lua @@ -0,0 +1,26 @@ +dofile(minetest.get_modpath("player_api") .. "/api.lua") + +-- Default player appearance +player_api.register_model("character.b3d", { + animation_speed = 30, + textures = {"character.png", }, + animations = { + -- Standard animations. + stand = { x= 0, y= 79, }, + lay = { x=162, y=166, }, + walk = { x=168, y=187, }, + mine = { x=189, y=198, }, + walk_mine = { x=200, y=219, }, + sit = { x= 81, y=160, }, + }, +}) + +-- Update appearance when the player joins +minetest.register_on_joinplayer(function(player) + player_api.player_attached[player:get_player_name()] = false + player_api.set_model(player, "character.b3d") + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + + player:hud_set_hotbar_image("gui_hotbar.png") + player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") +end) diff --git a/mods/player_api/models/character.b3d b/mods/player_api/models/character.b3d new file mode 100644 index 00000000..fb693bc5 Binary files /dev/null and b/mods/player_api/models/character.b3d differ diff --git a/mods/player_api/models/character.blend b/mods/player_api/models/character.blend new file mode 100644 index 00000000..be406086 Binary files /dev/null and b/mods/player_api/models/character.blend differ diff --git a/mods/player_api/models/character.png b/mods/player_api/models/character.png new file mode 100644 index 00000000..05021781 Binary files /dev/null and b/mods/player_api/models/character.png differ diff --git a/mods/player_api/sounds/player_damage.ogg b/mods/player_api/sounds/player_damage.ogg new file mode 100644 index 00000000..78880871 Binary files /dev/null and b/mods/player_api/sounds/player_damage.ogg differ diff --git a/mods/player_api/textures/gui_hotbar.png b/mods/player_api/textures/gui_hotbar.png new file mode 100644 index 00000000..73fb3ca8 Binary files /dev/null and b/mods/player_api/textures/gui_hotbar.png differ diff --git a/mods/player_api/textures/gui_hotbar_selected.png b/mods/player_api/textures/gui_hotbar_selected.png new file mode 100644 index 00000000..40bafe6b Binary files /dev/null and b/mods/player_api/textures/gui_hotbar_selected.png differ diff --git a/mods/player_api/textures/player.png b/mods/player_api/textures/player.png new file mode 100644 index 00000000..6d61c434 Binary files /dev/null and b/mods/player_api/textures/player.png differ diff --git a/mods/player_api/textures/player_back.png b/mods/player_api/textures/player_back.png new file mode 100644 index 00000000..5e9ef054 Binary files /dev/null and b/mods/player_api/textures/player_back.png differ