From: sfan5 Date: Tue, 21 Jul 2015 19:55:58 +0000 (+0200) Subject: Fix crash in mainmenu when loaded subgame does not have a "menu" directory X-Git-Tag: 0.4.13~95 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=5b0c719171eb9ccb8f2829eb1cc8b3fe9f24cd05;p=oweals%2Fminetest.git Fix crash in mainmenu when loaded subgame does not have a "menu" directory --- diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua index 700bdb5cc..075f38ee0 100644 --- a/builtin/mainmenu/textures.lua +++ b/builtin/mainmenu/textures.lua @@ -144,10 +144,11 @@ function mm_texture.set_game(identifier, gamedetails) end -- Find out how many randomized textures the subgame provides - local n, filename + local n = 0 + local filename local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) for i = 1, #menu_files do - local filename = identifier .. "." .. i .. ".png" + filename = identifier .. "." .. i .. ".png" if table.indexof(menu_files, filename) == -1 then n = i - 1 break