From: paramat Date: Thu, 20 Apr 2017 21:47:28 +0000 (+0100) Subject: Sneak glitch: Set default to false X-Git-Tag: 0.4.16~210 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=58c083f305d77bd3c7d366c1f0e4a54d80a51719;p=oweals%2Fminetest.git Sneak glitch: Set default to false The 'sneak glitch' physics override now controls whether a player can use the new move code replications of the old sneak side-effects: sneak ladders and 2 node sneak jump. This completes our intention to replicate the old sneak side-effects in new code and provide them as an option that is disabled by default. --- diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 774b1e992..33254fb2a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3038,7 +3038,7 @@ This is basically a reference to a C++ `ServerActiveObject` * `sneak`: whether player can sneak (default: `true`) * `sneak_glitch`: whether player can use the new move code replications of the old sneak side-effects: sneak ladders and 2 node sneak jump - when next to a ledge 2 nodes up (default: `true`) + (default: `false`) * `new_move`: use new move/sneak code. When `false` the exact old code is used for the specific old sneak behaviour (default: `true`) * `get_physics_override()`: returns the table given to set_physics_override diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 908365397..355453fc9 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -788,7 +788,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer m_physics_override_jump(1), m_physics_override_gravity(1), m_physics_override_sneak(true), - m_physics_override_sneak_glitch(true), + m_physics_override_sneak_glitch(false), m_physics_override_new_move(true), m_physics_override_sent(false) { diff --git a/src/localplayer.cpp b/src/localplayer.cpp index ea4347207..ab44f155f 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -48,7 +48,7 @@ LocalPlayer::LocalPlayer(Client *client, const char *name): physics_override_jump(1.0f), physics_override_gravity(1.0f), physics_override_sneak(true), - physics_override_sneak_glitch(true), + physics_override_sneak_glitch(false), physics_override_new_move(true), // Temporary option for old move code overridePosition(v3f(0,0,0)), last_position(v3f(0,0,0)),