From: ezhh Date: Sat, 13 Jan 2018 17:25:01 +0000 (+0000) Subject: Lua_api.txt: Improve bullet point indentation consistency X-Git-Tag: 5.0.0~628 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=5435b07d4e4e0158b75d9432bb8971cef40fd007;p=oweals%2Fminetest.git Lua_api.txt: Improve bullet point indentation consistency --- diff --git a/doc/lua_api.txt b/doc/lua_api.txt index f4178401a..df72c6aa2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -595,10 +595,10 @@ appropriate `drawtype`: palette). These nodes can have 32 different colors, and the palette should contain 32 pixels. Examples: - * `param2 = 17` is 2 * 8 + 1, so the rotation is 1 and the third (= 2 + 1) - pixel will be picked from the palette. - * `param2 = 35` is 4 * 8 + 3, so the rotation is 3 and the fifth (= 4 + 1) - pixel will be picked from the palette. + * `param2 = 17` is 2 * 8 + 1, so the rotation is 1 and the third (= 2 + 1) + pixel will be picked from the palette. + * `param2 = 35` is 4 * 8 + 3, so the rotation is 3 and the fifth (= 4 + 1) + pixel will be picked from the palette. * `drawtype = "colorfacedir"` for nodes which use the first three bits of `param2` for palette indexing. The remaining five bits are describing rotation, as in `facedir` draw type. @@ -606,10 +606,10 @@ appropriate `drawtype`: palette). These nodes can have 8 different colors, and the palette should contain 8 pixels. Examples: - * `param2 = 17` is 0 * 32 + 17, so the rotation is 17 and the - first (= 0 + 1) pixel will be picked from the palette. - * `param2 = 35` is 1 * 32 + 3, so the rotation is 3 and the - second (= 1 + 1) pixel will be picked from the palette. + * `param2 = 17` is 0 * 32 + 17, so the rotation is 17 and the + first (= 0 + 1) pixel will be picked from the palette. + * `param2 = 35` is 1 * 32 + 3, so the rotation is 3 and the + second (= 1 + 1) pixel will be picked from the palette. To colorize a node on the map, set its `param2` value (according to the node's draw type). @@ -1300,11 +1300,11 @@ in the form of a table. This table specifies the following fields: * The `data` field is a flat table of MapNode tables making up the schematic, in the order of `[z [y [x]]]`. (required) Each MapNode table contains: - * `name`: the name of the map node to place (required) - * `prob` (alias `param1`): the probability of this node being placed (default: 255) - * `param2`: the raw param2 value of the node being placed onto the map (default: 0) - * `force_place`: boolean representing if the node should forcibly overwrite any - previous contents (default: false) + * `name`: the name of the map node to place (required) + * `prob` (alias `param1`): the probability of this node being placed (default: 255) + * `param2`: the raw param2 value of the node being placed onto the map (default: 0) + * `force_place`: boolean representing if the node should forcibly overwrite any + previous contents (default: false) About probability values: @@ -1849,7 +1849,7 @@ Some of the values in the key-value store are handled specially: * `description`: Set the item stack's description. Defaults to `idef.description` * `color`: A `ColorString`, which sets the stack's color. * `palette_index`: If the item has a palette, this is used to get the - current color from the palette. + current color from the palette. Example stuff: @@ -2061,8 +2061,8 @@ examples. #### `item_image_button[,;,;;;