From: Wuzzy Date: Thu, 19 Dec 2019 18:41:44 +0000 (+0000) Subject: Builtin: Make dropped light_source nodes glow (#9200) X-Git-Tag: 5.2.0~247 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=4b9fabf172dafa325a2adb9754c581a74d0f4e7b;p=oweals%2Fminetest.git Builtin: Make dropped light_source nodes glow (#9200) --- diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index 87fec93ea..1d66799f6 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -58,6 +58,8 @@ core.register_entity(":__builtin:item", { local count = math.min(stack:get_count(), max_count) local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3) local coll_height = size * 0.75 + local def = core.registered_nodes[itemname] + local glow = def and def.light_source self.object:set_properties({ is_visible = true, @@ -69,6 +71,7 @@ core.register_entity(":__builtin:item", { selectionbox = {-size, -size, -size, size, size, size}, automatic_rotate = math.pi * 0.5 * 0.2 / size, wield_item = self.itemstring, + glow = glow, }) end,