From: paramat Date: Tue, 25 Oct 2016 02:42:08 +0000 (+0100) Subject: Default: Update and set volume of damage sounds X-Git-Tag: 0.4.15~68 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=41a334571890de03a74e13c74242a9882ab2a2f8;p=oweals%2Fminetest_game.git Default: Update and set volume of damage sounds Use 'player damage' sound for both damage and falling damage. Gains for damage sounds are set in the engine, however we cannot change those gains as other subgames already use damage sounds based on those gains. Sound has been re-edited from source and normalised to 0 dB for maximum volume, which is only just enough because gain is fixed at 0.5 in the engine. --- diff --git a/mods/default/sounds/player_damage.ogg b/mods/default/sounds/player_damage.ogg index e86f2864..78880871 100644 Binary files a/mods/default/sounds/player_damage.ogg and b/mods/default/sounds/player_damage.ogg differ diff --git a/mods/default/sounds/player_falling_damage.ogg b/mods/default/sounds/player_falling_damage.ogg index 532462db..78880871 100644 Binary files a/mods/default/sounds/player_falling_damage.ogg and b/mods/default/sounds/player_falling_damage.ogg differ