From: HybridDog Date: Sun, 14 Jul 2019 09:45:55 +0000 (+0200) Subject: Use vector.dot and vector.cross in vector.angle X-Git-Tag: 5.1.0~175 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=41229696be5878effa53a9a754766857d70f417d;p=oweals%2Fminetest.git Use vector.dot and vector.cross in vector.angle --- diff --git a/builtin/common/vector.lua b/builtin/common/vector.lua index 782c137d6..ca6541eb4 100644 --- a/builtin/common/vector.lua +++ b/builtin/common/vector.lua @@ -71,11 +71,9 @@ function vector.direction(pos1, pos2) end function vector.angle(a, b) - local dotp = a.x * b.x + a.y * b.y + a.z * b.z - local cpx = a.y * b.z - a.z * b.y - local cpy = a.z * b.x - a.x * b.z - local cpz = a.x * b.y - a.y * b.x - local crossplen = math.sqrt(cpx ^ 2 + cpy ^ 2 + cpz ^ 2) + local dotp = vector.dot(a, b) + local cp = vector.cross(a, b) + local crossplen = vector.length(cp) return math.atan2(crossplen, dotp) end