From: Elias Åström Date: Thu, 2 Apr 2020 17:24:35 +0000 (+0200) Subject: Fix texture distortion for flowing liquids (#9561) X-Git-Tag: 5.2.0~55 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=3d6b55d3e9b91e6afdbfdcea0268dfb88c69c1c2;p=oweals%2Fminetest.git Fix texture distortion for flowing liquids (#9561) Previously textures of the side faces on flowing liquid nodes would become distorted on different axis depending on the liquid level. This is because the nodes always had the same texture coordinates, even when the generated face could have different sizes. This solves that problem by adjusting the texture coordinates for the vertices making up the top of the faces, so the textures will not look compressed for smaller faces. --- diff --git a/src/client/content_mapblock.cpp b/src/client/content_mapblock.cpp index 5be0caf19..9b4fd221e 100644 --- a/src/client/content_mapblock.cpp +++ b/src/client/content_mapblock.cpp @@ -556,17 +556,24 @@ void MapblockMeshGenerator::drawLiquidSides() for (int j = 0; j < 4; j++) { const UV &vertex = base_vertices[j]; const v3s16 &base = face.p[vertex.u]; + float v = vertex.v; + v3f pos; - pos.X = (base.X - 0.5) * BS; - pos.Z = (base.Z - 0.5) * BS; - if (vertex.v) - pos.Y = neighbor.is_same_liquid ? corner_levels[base.Z][base.X] : -0.5 * BS; - else - pos.Y = !top_is_same_liquid ? corner_levels[base.Z][base.X] : 0.5 * BS; + pos.X = (base.X - 0.5f) * BS; + pos.Z = (base.Z - 0.5f) * BS; + if (vertex.v) { + pos.Y = neighbor.is_same_liquid ? corner_levels[base.Z][base.X] : -0.5f * BS; + } else if (top_is_same_liquid) { + pos.Y = 0.5f * BS; + } else { + pos.Y = corner_levels[base.Z][base.X]; + v += (0.5f * BS - corner_levels[base.Z][base.X]) / BS; + } + if (data->m_smooth_lighting) color = blendLightColor(pos); pos += origin; - vertices[j] = video::S3DVertex(pos.X, pos.Y, pos.Z, 0, 0, 0, color, vertex.u, vertex.v); + vertices[j] = video::S3DVertex(pos.X, pos.Y, pos.Z, 0, 0, 0, color, vertex.u, v); }; collector->append(tile_liquid, vertices, 4, quad_indices, 6); }