From: Auke Kok Date: Mon, 30 May 2016 22:07:09 +0000 (-0700) Subject: Builtin/game/item: Add `place_param2` nodedef field X-Git-Tag: 0.4.15~348 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=39a9e9874ee739aea91acf36c6f81fc38bce7363;p=oweals%2Fminetest.git Builtin/game/item: Add `place_param2` nodedef field This allows a nodedef to specify a fixed value for param2 to be used for all normal placements. There are several uses for this: - nodes that require param2 to be set to a non-zero value for internal mod use. E.g. leafdecay could use this to detect that leaves are played by players. - force wallmounted or facedir value at placement at placement This overrides any player look direction or other on-the-fly param2 setting during placement. --- diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 36c2c1a68..26ff8225c 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -250,7 +250,9 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) local newnode = {name = def.name, param1 = 0, param2 = param2} -- Calculate direction for wall mounted stuff like torches and signs - if def.paramtype2 == 'wallmounted' and not param2 then + if def.place_param2 ~= nil then + newnode.param2 = def.place_param2 + elseif def.paramtype2 == 'wallmounted' and not param2 then local dir = { x = under.x - above.x, y = under.y - above.y, diff --git a/doc/lua_api.txt b/doc/lua_api.txt index d89b0bf7b..ed8f8504e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3528,6 +3528,7 @@ Definition tables ^ paramtype = "light" allows light to propagate from or through the node with light value ^ falling by 1 per node. This line is essential for a light source node to spread its light. ]] paramtype2 = "none", -- See "Nodes" + place_param2 = nil, -- Force value for param2 when player places node is_ground_content = true, -- If false, the cave generator will not carve through this sunlight_propagates = false, -- If true, sunlight will go infinitely through this walkable = true, -- If true, objects collide with node