From: RealBadAngel <maciej.kasatkin@o2.pl> Date: Mon, 8 Feb 2016 00:40:05 +0000 (+0100) Subject: Use inventory_image in the first place for inventory item mesh X-Git-Tag: 0.4.14~283 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=38e712260046f159aa201259569054bdf9793b7f;p=oweals%2Fminetest.git Use inventory_image in the first place for inventory item mesh --- diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 3e2483b5e..9c4d5b642 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -452,11 +452,8 @@ scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item) scene::IMesh *mesh; - // If wield_image is defined, it overrides everything else - if (def.wield_image != "") { - mesh = getExtrudedMesh(tsrc, def.wield_image); - return mesh; - } else if (def.inventory_image != "") { + // If inventory_image is defined, it overrides everything else + if (def.inventory_image != "") { mesh = getExtrudedMesh(tsrc, def.inventory_image); return mesh; } else if (def.type == ITEM_NODE) {