From: Craig Robbins Date: Tue, 17 Mar 2015 06:44:17 +0000 (+1000) Subject: Minor cleanup: game.cpp X-Git-Tag: 0.4.13~474 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=34c5a5b377413cd937c2262fe367290c7baa6603;p=oweals%2Fminetest.git Minor cleanup: game.cpp * Sort includes * Remove unnecessary includes * Ensure the parameter name for GameRunData is consistent for class member functions --- diff --git a/src/game.cpp b/src/game.cpp index 937f6cb23..df0895ae1 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -18,64 +18,59 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "game.h" -#include "irrlichttypes_extrabloated.h" -#include -#include -#include -#include -#include -#include -#include "IMeshCache.h" + +#include +#include "camera.h" #include "client.h" -#include "server.h" -#include "guiPasswordChange.h" -#include "guiVolumeChange.h" -#include "guiKeyChangeMenu.h" -#include "guiFormSpecMenu.h" -#include "tool.h" -#include "guiChatConsole.h" -#include "config.h" -#include "version.h" +#include "client/tile.h" // For TextureSource +#include "clientmap.h" #include "clouds.h" -#include "particles.h" -#include "camera.h" -#include "mapblock.h" -#include "settings.h" -#include "profiler.h" -#include "mainmenumanager.h" -#include "gettext.h" +#include "config.h" +#include "content_cao.h" +#include "drawscene.h" +#include "event_manager.h" +#include "fontengine.h" +#include "itemdef.h" #include "log.h" #include "filesys.h" -// Needed for determining pointing to nodes -#include "nodedef.h" -#include "nodemetadata.h" -#include "main.h" // For g_settings -#include "itemdef.h" -#include "client/tile.h" // For TextureSource -#include "shader.h" // For ShaderSource +#include "gettext.h" +#include "guiChatConsole.h" +#include "guiFormSpecMenu.h" +#include "guiKeyChangeMenu.h" +#include "guiPasswordChange.h" +#include "guiVolumeChange.h" +#include "hud.h" #include "logoutputbuffer.h" -#include "subgame.h" +#include "mainmenumanager.h" +#include "mapblock.h" +#include "nodedef.h" // Needed for determining pointing to nodes +#include "nodemetadata.h" +#include "particles.h" +#include "profiler.h" #include "quicktune_shortcutter.h" -#include "clientmap.h" -#include "hud.h" +#include "server.h" +#include "settings.h" +#include "shader.h" // For ShaderSource #include "sky.h" +#include "subgame.h" +#include "tool.h" +#include "util/directiontables.h" +#include "util/pointedthing.h" +#include "version.h" + #include "sound.h" + #if USE_SOUND -#include "sound_openal.h" + #include "sound_openal.h" #endif -#include "event_manager.h" -#include -#include -#include "util/directiontables.h" -#include "util/pointedthing.h" -#include "drawscene.h" -#include "content_cao.h" -#include "fontengine.h" #ifdef HAVE_TOUCHSCREENGUI -#include "touchscreengui.h" + #include "touchscreengui.h" #endif +extern Settings *g_settings; +extern Profiler *g_profiler; + /* Text input system */ @@ -565,16 +560,6 @@ public: s32 graphh = 50; s32 textx = x_left + m_log_max_size + 15; s32 textx2 = textx + 200 - 15; - - // Draw background - /*{ - u32 num_graphs = m_meta.size(); - core::rect rect(x_left, y_bottom - num_graphs*graphh, - textx2, y_bottom); - video::SColor bgcolor(120,0,0,0); - driver->draw2DRectangle(bgcolor, rect, NULL); - }*/ - s32 meta_i = 0; for (std::map::const_iterator i = m_meta.begin(); @@ -1472,17 +1457,17 @@ protected: // Main loop - void updateInteractTimers(GameRunData *args, f32 dtime); + void updateInteractTimers(GameRunData *runData, f32 dtime); bool checkConnection(); bool handleCallbacks(); void processQueues(); - void updateProfilers(const GameRunData &run_data, const RunStats &stats, + void updateProfilers(const GameRunData &runData, const RunStats &stats, const FpsControl &draw_times, f32 dtime); void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime); void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime); - void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args, + void processUserInput(VolatileRunFlags *flags, GameRunData *runData, f32 dtime); void processKeyboardInput(VolatileRunFlags *flags, float *statustext_time, @@ -1862,10 +1847,11 @@ void Game::shutdown() } - +/****************************************************************************/ /**************************************************************************** Startup ****************************************************************************/ +/****************************************************************************/ bool Game::init( const std::string &map_dir, @@ -2326,20 +2312,21 @@ bool Game::getServerContent(bool *aborted) } - +/****************************************************************************/ /**************************************************************************** Run ****************************************************************************/ +/****************************************************************************/ -inline void Game::updateInteractTimers(GameRunData *args, f32 dtime) +inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime) { - if (args->nodig_delay_timer >= 0) - args->nodig_delay_timer -= dtime; + if (runData->nodig_delay_timer >= 0) + runData->nodig_delay_timer -= dtime; - if (args->object_hit_delay_timer >= 0) - args->object_hit_delay_timer -= dtime; + if (runData->object_hit_delay_timer >= 0) + runData->object_hit_delay_timer -= dtime; - args->time_from_last_punch += dtime; + runData->time_from_last_punch += dtime; } @@ -2402,7 +2389,7 @@ void Game::processQueues() } -void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats, +void Game::updateProfilers(const GameRunData &runData, const RunStats &stats, const FpsControl &draw_times, f32 dtime) { float profiler_print_interval = @@ -2421,7 +2408,7 @@ void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats, } update_profiler_gui(guitext_profiler, g_fontengine, - run_data.profiler_current_page, run_data.profiler_max_page, + runData.profiler_current_page, runData.profiler_max_page, driver->getScreenSize().Height); g_profiler->clear(); @@ -2502,7 +2489,7 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times, ****************************************************************************/ void Game::processUserInput(VolatileRunFlags *flags, - GameRunData *interact_args, f32 dtime) + GameRunData *runData, f32 dtime) { // Reset input if window not active or some menu is active if (device->isWindowActive() == false @@ -2533,18 +2520,18 @@ void Game::processUserInput(VolatileRunFlags *flags, #endif // Increase timer for double tap of "keymap_jump" - if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2) - interact_args->jump_timer += dtime; + if (m_cache_doubletap_jump && runData->jump_timer <= 0.2) + runData->jump_timer += dtime; processKeyboardInput( flags, - &interact_args->statustext_time, - &interact_args->jump_timer, - &interact_args->reset_jump_timer, - &interact_args->profiler_current_page, - interact_args->profiler_max_page); + &runData->statustext_time, + &runData->jump_timer, + &runData->reset_jump_timer, + &runData->profiler_current_page, + runData->profiler_max_page); - processItemSelection(&interact_args->new_playeritem); + processItemSelection(&runData->new_playeritem); } @@ -4186,9 +4173,11 @@ void Game::showOverlayMessage(const wchar_t *msg, float dtime, } +/****************************************************************************/ /**************************************************************************** Shutdown / cleanup ****************************************************************************/ +/****************************************************************************/ void Game::extendedResourceCleanup() { @@ -4212,10 +4201,11 @@ void Game::extendedResourceCleanup() } - +/****************************************************************************/ /**************************************************************************** extern function for launching the game ****************************************************************************/ +/****************************************************************************/ void the_game(bool *kill, bool random_input,